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Tonight - Death System Overhaul

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  • #91
    Originally posted by valenator View Post
    Ding! Quoted for truth.

    I fully endorse the new system. It puts the adventure back into adventuring. It will encourage more partying, discourage unnecessary PvP, and breathe new excitement into the various dangerous locales in Sundren.

    Its not going to stop somone who wants to kill somone from killing them.. Pity is not in the hearts of NWN players.

    Also i really think it is nessecary to give existing players these tokens. I started barely a week ago.. so im still quite new. Just finding my way around and now when i die im pretty much screwed if i was exploring solo wich occasionally i like to do i like to look at the environment

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    • #92
      Originally posted by Darius_Rechtak
      First know my D&D background, ive been playing tabletop for 6 years now, and dming for four of those. Dm's and the players should not be butting heads but working together to enhance the fun. I honestly dont see this doing that particularly for lowbies who just came on recently. Like me.
      I've been playing tabletop for 15 years, now, dming roughly seven of those. We always enjoyed the aspect of mortality. It got us to put more into our characters and look for solutions to conflicts outside of swording things.

      Originally posted by Darius_Rechtak
      Outside of the fact that by hardcore rules bandits probably shoudlnt be any stronger than level 3, they would never be so close to a town.
      I don't think a HCR rule exists that says bandits shouldn't be stronger than level three.

      Originally posted by Darius_Rechtak
      The problem is being capped at level six all i can do is grind for money, or in short suck, Hang around the campfire hoping for a plot, in the rain, wich is rediculous rp to me anyway, what ever happened to taverns people, or go out and explore unexplored towns.
      Untrue. There's plenty you can do to proactively enhance you and your character's experience (the social kind, not the ding maker). DMs have a much easier time running events for PCs that actively pursue personal goals and whatnot.

      Originally posted by Darius_Rechtak
      NWN toned down EXP because there was so much combat at such a little detriment, you could rest and heal, as often as you wanted, and death meant nothing.If you must wait to rest, and it only heals a little, and death is semi-permanent, then grant more experience for killing monsters, make slaying that group of bandits feel like more than just one step of grinding.
      NWN was tailored to a single-player experience, as was NWN2, and the experience point slider reflects that. Sundren is a multiplayer, roleplaying server. Grouping up makes governors like rest-timers and semi-permadeath significantly less of a hindrance and increases the capacity to kill the bad guys. The xp slider is totally fine and justified where it is.
      Mirumoto Akagi: What is dance?
      Dalon Arogard: It's this. *busts a move*
      Llew Hy: A strange compulsion...
      Mirumoto Akagi: I suppose you can dance if you like, but you're leaving our friends behind, and they're not dancing.
      Dalon Arogard: Then they're no friends of mine.

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      • #93
        It's only been in place for....what like 12 hours? The idea of it all overall sounds like it should just work just fine if you ask me.


        You have to give it time to be ironed out into perfection. Take it like Morgan does, cool.
        Names Taallic.

        Only time can save the world now.
        Immortality is your last hope.
        For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.

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        • #94
          A lot of whining in this thread. Lets keep in mind that this system is staying so lets all be a little more positive about things.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

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          • #95
            I am so completely fucked.
            "I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!"
            -Irenicus

            "
            I killed the whole world, and you can too, if you try hard."
            -Lews Therin Telamon

            "I thought I could build, I was wrong. We are not builders, not you, or I, or the other one. We are destroyers. Destroyers."
            -Lews Therin Telamon

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            • #96
              Haha.. I like the death system now. Gives me more motivation to play my Assassin. People can get scared now.


              Nothin is 100 percent full proof or "fool proof". No matter how you make anytype of system, there is someway that circumstances can cause the system to not be beneficial. Always exceptions.

              What is trying to be accomplished here is the death system can work the best for most players and what is most beneficial for the server in the eyes of the "staff".

              Remember, there will always be clowns out in the NWN world who will screw things up for the player. Just like there will always be clowns in your real life that will burden your day.

              Here is a suggestion.. you feel that something isn't right and it might go to senseless PVP or something to that matter.. take a screenshot!
              Current: Dae'Vesta, freaky female half-drow assassin


              Like Metal ? ----> http://www.myspace.com/cryofsickness2008

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              • #97
                I like the new system and it will definitely make me more cautious. I am one of those that like to explore by themselves on occasion, but will be much more careful when doing it in the future.

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                • #98
                  I like the new system, death should be a scary and have consequences. REAL consequences.

                  My question now is RP in the forest of eternal night, since this is going to be the new campfire of Sundren. When a character dies from PvE, what does he remember? Can he communicate where he was to other PC's in the forest? Can these "souls" even communicate?
                  Trent Galley- Former member of Thayan cartel "Shadowmasters"
                  Justano Cain- Classic farmboy turned adventurer

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                  • #99
                    Souls in the forest can communicate, they can remember everything that happened to them before they died. However, the moment they resurrect, they lose all memory of the forest and up to 15 minutes of memory of events that happened prior to their death based on the power of the resurrection (the exact details are discussed in the FAQ if I recall)
                    -Arcanist Josirah Caranos, Red Wizard of Thay

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                    • My only suggestion regarding the Forest of Eternal Night is that it's still an area in Sundren and as such, IC interactions should be handled in the same fashion as everywhere else. Some think it's okay to go OOC there all of the sudden.
                      ~ Sigrun Hael - Ranger of the Viridale

                      ~ Aoden Haven - Former Swordcaptain

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                      • Originally posted by Xanderleo View Post
                        My only suggestion regarding the Forest of Eternal Night is that it's still an area in Sundren and as such, IC interactions should be handled in the same fashion as everywhere else. Some think it's okay to go OOC there all of the sudden.
                        Yeah...

                        One of the best RP moment I had was in the Forest of Eternal Night with Jauns ...
                        "We are what we think.
                        All that we are arises with our thoughts.
                        With our thoughts, we make our world"

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                        • Jauns is the man.

                          I like the new system. Why? Because I sucked at soloing anyway

                          Now the consequences are bad enough to repress the fool in me. Plus, I think it would definately get people to role-play more, and I was always curious as to why we weren't allowed to "meta-game", but the last death mechanic prompted a lot of "meta-gaming".

                          To clarify: I know why we can't meta-game ITS NOT COOL YO!

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                          • Originally posted by Darius_Rechtak View Post
                            Alright, here is my say.

                            First know my D&D background, ive been playing tabletop for 6 years now, and dming for four of those. Dm's and the players should not be butting heads but working together to enhance the fun. I honestly dont see this doing that particularly for lowbies who just came on recently. Like me.

                            Before you get critisizing me about how i havent been around on the server long enough to know maybe listen. I play a character who likes to examine the civilized areas. I go to every town enter every shop and see all the wares. Exploration, i checked this forum because during one exploration in a town i thought was safe, I was attacked and killed by, to say simply rediculously powerful bandits.

                            Outside of the fact that by hardcore rules bandits probably shoudlnt be any stronger than level 3, they would never be so close to a town. But oh well ist a game random spawns happen.

                            The problem is being capped at level six all i can do is grind for money, or in short suck, Hang around the campfire hoping for a plot, in the rain, wich is rediculous rp to me anyway, what ever happened to taverns people, or go out and explore unexplored towns.

                            At my level i figured that hey im good enough to check out towns. Now with this new death system i cant even go shopping without worrying about bieng killed because NEWBIES get the tickets not LOWBIES!... and anyone of low level got the shortest end of the stick here.

                            My final note here is perhaps the most important. The more strict the rules, and the more grave death is the more rewards adventure should yeild. Use the full EXP bar if your going to have adventure be dangerous. NWN toned down EXP because there was so much combat at such a little detriment, you could rest and heal, as often as you wanted, and death meant nothing. If you must wait to rest, and it only heals a little, and death is semi-permanent, then grant more experience for killing monsters, make slaying that group of bandits feel like more than just one step of grinding.

                            That is just my opinon as a tabletop player feel free to tear it apart im sure you will
                            I'm claiming shannanigans. I don't know of a single town with bandits in the server. Please elaborate.

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                            • I can only guess he walked out of Aquor into the mountains. Which, well, isn't the town, it's the mountains. *shrug*
                              ~ Sigrun Hael - Ranger of the Viridale

                              ~ Aoden Haven - Former Swordcaptain

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                              • He could have been on the path to the Sundren Gate! That is the only place I have ever run into bandits.
                                sigpic
                                Corvus Corax - Tracker, Scout, Spy, and finder of lost shadows

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