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  • Saulus
    replied
    Originally posted by mrmortis View Post
    Hate to be contrary, but the Spittlefist doors have both DR and huge number of hit points. I did the quest about a week ago, and even using 2H with a flaming scythe and a high Str score, I want to say it was about 400 hps for the door down to the second level to pop. The door on the 2nd level to the back area was a bit easier.

    It reminded me of the scene in Archer where they are trying to cut through the door to the space ship and one of the astronauts turns to the other and asks "Seriously, who built that door? Space dwarves?"
    Bet you that made it worth bringing a rogue instead. At least without one it isn't impossible to open the door: just frustrating.

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  • Mournas
    replied
    *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!

    Leave a comment:


  • mrmortis
    replied
    Hate to be contrary, but the Spittlefist doors have both DR and huge number of hit points. I did the quest about a week ago, and even using 2H with a flaming scythe and a high Str score, I want to say it was about 400 hps for the door down to the second level to pop. The door on the 2nd level to the back area was a bit easier.

    It reminded me of the scene in Archer where they are trying to cut through the door to the space ship and one of the astronauts turns to the other and asks "Seriously, who built that door? Space dwarves?"

    Leave a comment:


  • Kitsunestume
    replied
    Originally posted by kitteninablender View Post
    Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
    They have Hardness. The first door to go down is DR 10/- or DR 15/-, the ones in the lower level are DR 5/-. I think they only have 50 or 60 HP. And the spittle-fist doors are the only ones I know of TO have the unlock script.

    On topic: Anyone with one rank in lock-picking and a +10 thieves-tools (don't say you can't find them, because they show up in Exigo ALL THE TIME) can auto-hit a DC 31 out of combat (roll 20, +1 rank, +10). Knock and the extraordinarily costly Mechanical Burger Mk3 can hit a max DC 30. Knock affects just about every locked object in the area: try casting it in level 2 spittle-fist, and you will note that all three doors are unlocked, despite walls and half a map between them. The wikia lists 150 feet.

    At least the Mechanical Burglar is only one-target at a time, makes a crap ton of noise over a minute, and only has 10 uses total. And can break if the DC is too high.
    I do a really bad job of selling those things, don't I?
    Only 5-k for the decent version!
    Last edited by Kitsunestume; 12-30-2013, 06:18 PM. Reason: SP errors

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  • Farmboy2003
    replied
    Originally posted by kitteninablender View Post
    Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
    every door in the spittlefist caves can be smashed open. Perhaps your large and strong man could need a hand from my tiny elf woman?

    Leave a comment:


  • Intrepid42
    replied
    Originally posted by kitteninablender View Post
    Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
    *reminisces*

    It has been that way for quite some time. So many memories.

    Of course, back in my day, we had to beat on it for 800 hit points. And we were lucky.

    Leave a comment:


  • kitteninablender
    replied
    Originally posted by Saulus View Post
    Doors aren't breakable because they aren't respawnable. Meaning if we set a lock on a door people will simply destroy and move on, and for then next 24 hours that dungeon now misses locks/doors for that section.

    There is a script used on doors to open them after they have been beaten down enough, but it might not be setup on all doors.

    Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.

    Leave a comment:


  • cmosier
    replied
    Originally posted by gbbishop View Post
    In addition, some of us cannot devote regular play times to regular game groups. Which is ideal, in an idealistic world. But has utterly failed every time I have strived for it in the four+ years on this server...
    I know. You and I and one other tried it three years or so ago with orcs. This might be a situation with no winners. I think the DEVs are trying to keep it balanced through. Again, with time zones, you'd have the same problem if you wanted to play and level a rogue without the help of a fighter or some warrior type.

    Originally posted by gbbishop View Post
    Oh one more thing, why ever would a "lackey-mage" waste slots on knock when they travel with a rogue?
    The same reason fighters just run through traps. They can. A wizard can just make a wand of knock, or Rogue on a Stick, and go at it.

    Originally posted by gbbishop View Post
    If opening a door is the only reason to play a rogue... I would never play a rogue. LOL
    You are absolutely correct... But the title and the theme is about the Knock spell and I was sticking to that subject. :-)

    Leave a comment:


  • Saulus
    replied
    Doors aren't breakable because they aren't respawnable. Meaning if we set a lock on a door people will simply destroy and move on, and for then next 24 hours that dungeon now misses locks/doors for that section.

    There is a script used on doors to open them after they have been beaten down enough, but it might not be setup on all doors.

    Leave a comment:


  • kitteninablender
    replied
    The thing that gets me? Why the hell can't I just SMASH a door open?>

    There's a mission where I have to kill the Spittlefist Goblin. There's a door in the hallway tha I can't open, I didn't invest point in open lock because...well..Skaald's a bloody Berserker. There's no logical reason whatsoever to justify, RP wise, why he would ever actually invest points in the Open Lock skill.

    Skaald has a means of opening locks. It's called a Greatsword. But apparently every door in the server is bloody indestructible. :P

    Leave a comment:


  • gbbishop
    replied
    Originally posted by cmosier View Post
    I've seen lots of of rogues open those locks. That's how they pull their weight. As for Byrun... he may need a little help when he does the Daily, but he knows enough shady people to get through locked doors. :-)
    If opening a door is the only reason to play a rogue... I would never play a rogue. LOL

    Leave a comment:


  • gbbishop
    replied
    Originally posted by cmosier View Post
    The flip side of "everybody is here to have fun" would be the rogue who is mediocre in a fight and has to watch the super buffed warriors and their wizard lackey charge through traps and Knock every lock open.

    Paladins are very powerful. There code is supposed to be a restriction. Good or Neutral rogues can be hard to come by. I believe "shit out of luck" is appropriate in this instance.

    I'm saying this as a guy playing a fighter. There are things Byrun cannot do without a caster's help. That means I'm also shit out of luck if I want to do the daily and Sandro is in one of his moods.

    The point is, sometimes you're just going to have to accept the limitations of your character or find an RP way to make nice with a rogue. The world shouldn't change for the character. The character needs to adapt to the world.
    Sorry, this is idealistic at best and a mentality that works in PnP but fails in a PW. (especially for low population timezones)

    In addition, some of us cannot devote regular play times to regular game groups. Which is ideal, in an idealistic world. But has utterly failed every time I have strived for it in the four+ years on this server. Knock should open a DC30 (if memory serves) but the server looks are much more "elite."

    I just think a little boost in Knocks potency, so that it is useful past 5th level would be good form. I don't see it over shining a rogue in my party.

    I liked the Caster level + something, idea...

    Oh one more thing, why ever would a "lackey-mage" waste slots on knock when they travel with a rogue?

    Leave a comment:


  • gbbishop
    replied
    Originally posted by Laurk View Post
    Having the spell add ranks to your skill won't do anything unless your character has at least 1 rank in Open Locks as its a trained skill.
    Yeah see I don't see it working this way at all. I see it as "I'm a wizard." waves hand - door opens.

    Leave a comment:


  • cmosier
    replied
    Originally posted by BubbaCornbread View Post
    I also think that if you do make it so that you require a certain class and/or very high skill to access certain things in the game, it is screwing players that cannot find a party. Sometimes I am the only guy on the server, or maybe me and two others and they are either afk or doing something else or have a character way below or way above my own.
    I'd imagine this is a large issue when it comes to hashing all this out. Trying to find that line of balance. You'd be in the same boat if you wanted to play a rogue because there wouldn't be any fighter types on to party up with.

    It's a shame because I enjoy RPing with your characters. :-)

    Leave a comment:


  • Saulus
    replied
    Originally posted by cmosier View Post
    I agree that RP shouldn't mimic real life. I could drone on for hours about Sundren's sewer system... Where does that flow out, anyway?
    Right above Port Avanthyr, that's why Sundays everyone is always at Church.

    The increased precipitation also replenishes the city's drinking and cleaning water. If there's not enough rain, the Hands just steer to the closest rain cloud -- probably a few well placed lightning rods in the city (maybe one of them powers a mad wizard's lab).

    Leave a comment:

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