Originally posted by Saulus
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Knock, knock.. Who's there?
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It's such an awful spell I couldn't even get through the whole thing.
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The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes.
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Just my two cents, locks on chests are fair game, but don't literally lock away content just because a party didn't have a rogue. Do what a lot of video game RPGs do: If the player has a high enough skill, they get a shortcut. If they don't, they have to go the long way around through enemies and traps. EDIT: Make the traps evil enough that the enemies don't just look like extra exp and gold.
As for the spell, I'm on my usual footing of change the PnP as little as possible. Knock should be able to open mundane locks. But I recognize that some things need to be sacrificed to make it work in NWN2.
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Yeah. I understood it.Just not sure I have anything of use to contribute to the conversation relating to the OP at this point.
Basic synopsis: 1 rank lock-picking is superior to Knock.
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Yea. I learned awhile ago that calvary sabers were actually pretty blunt and used to smash bones. But you got what I meant, I hope.
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Originally posted by mrmortis View PostI wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.
Now I wanna go launch maximized Inferno at that door to figure how MUCH HP is has.
Also, Cmosier, Sharp swords are overrated. Many swords are blunt, with the intention of delivering a hammer's worth of force into a half-centimeter wide area (or thinner), which often works better than said hammer at crushing bones through armor. P=F/A
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Originally posted by OnyxTigress View PostI've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.
It can go into the same category as Raise Dead doesn't really raise the dead. You could go the real world route of a sword isn't meant to hack through a solid wood door. It would probably be pretty dull afterwards. But that would give an uneven advantage to those who wield hammers and we'd be back at square one. :-)
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I wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.
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I've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.
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You'd love my Paladin/Rogue/Shadowdancer...
Takes more than a locked door to hide from JUSTICE!
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Originally posted by Mournas View Post*Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
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Originally posted by Saulus View PostBet you that made it worth bringing a rogue instead. At least without one it isn't impossible to open the door: just frustrating.
*Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
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