Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Knock, knock.. Who's there?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Elusa
    replied
    Originally posted by Saulus View Post
    Don't think anyone suggested that.
    Some people mentioned dungeons that couldn't be completed without picking a locked door? I may have misread.

    Leave a comment:


  • cmosier
    replied
    It's such an awful spell I couldn't even get through the whole thing.

    Leave a comment:


  • Saulus
    replied
    Originally posted by Elusa View Post
    Just my two cents, locks on chests are fair game, but don't literally lock away content just because a party didn't have a rogue.
    Don't think anyone suggested that.

    Leave a comment:


  • Elusa
    replied
    The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes.
    With arcane locks, they basically open for 10 minutes and then return to normal. And arcane lock is a spell anyway. You can't even lockpick it; it has to be dispelled or opened with knock.

    Leave a comment:


  • cmosier
    replied
    Removed due to wrongness. :-)
    Last edited by cmosier; 12-31-2013, 08:03 PM.

    Leave a comment:


  • Elusa
    replied
    Just my two cents, locks on chests are fair game, but don't literally lock away content just because a party didn't have a rogue. Do what a lot of video game RPGs do: If the player has a high enough skill, they get a shortcut. If they don't, they have to go the long way around through enemies and traps. EDIT: Make the traps evil enough that the enemies don't just look like extra exp and gold.

    As for the spell, I'm on my usual footing of change the PnP as little as possible. Knock should be able to open mundane locks. But I recognize that some things need to be sacrificed to make it work in NWN2.

    Leave a comment:


  • Kitsunestume
    replied
    Yeah. I understood it. Just not sure I have anything of use to contribute to the conversation relating to the OP at this point.

    Basic synopsis: 1 rank lock-picking is superior to Knock.

    Leave a comment:


  • cmosier
    replied
    Yea. I learned awhile ago that calvary sabers were actually pretty blunt and used to smash bones. But you got what I meant, I hope.

    Leave a comment:


  • Kitsunestume
    replied
    Originally posted by mrmortis View Post
    I wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.
    I was aware I was low-balling it. Your intent was well understood.
    Now I wanna go launch maximized Inferno at that door to figure how MUCH HP is has.

    Also, Cmosier, Sharp swords are overrated. Many swords are blunt, with the intention of delivering a hammer's worth of force into a half-centimeter wide area (or thinner), which often works better than said hammer at crushing bones through armor. P=F/A

    Leave a comment:


  • cmosier
    replied
    Originally posted by OnyxTigress View Post
    I've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.
    This is one of those instances where we need to think in the abstract. There is a valid reason those doors are set up that way and it's more "mechanical" than RP. It goes back to what can be balanced with the PW vs. PnP.

    It can go into the same category as Raise Dead doesn't really raise the dead. You could go the real world route of a sword isn't meant to hack through a solid wood door. It would probably be pretty dull afterwards. But that would give an uneven advantage to those who wield hammers and we'd be back at square one. :-)

    Leave a comment:


  • mrmortis
    replied
    I wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.

    Leave a comment:


  • OnyxTigress
    replied
    I've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.

    Leave a comment:


  • TheBrogueadier
    replied
    Originally posted by gbbishop View Post
    Originally posted by Mournas View Post
    *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
    Cuz that TOTALLY makes sense. *facepalm*

    You'd love my Paladin/Rogue/Shadowdancer...

    Takes more than a locked door to hide from JUSTICE!

    Leave a comment:


  • Kitsunestume
    replied
    Originally posted by Mournas View Post
    *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
    Heh, James just steals all the deadly-traps from dungeons. Just like every other archmagi. . . right?

    Leave a comment:


  • gbbishop
    replied
    Originally posted by Saulus View Post
    Bet you that made it worth bringing a rogue instead. At least without one it isn't impossible to open the door: just frustrating.
    Yeah this is just annoying and Knock works here.. so the caves are not a problem. Just every where else where knock is useless. I would even be fine with a costly component on knock spells.

    *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
    Cuz that TOTALLY makes sense. *facepalm*

    Leave a comment:

Working...
X