@Nascent-
I rather like the idea of reduced Sundren faction rep for captured criminals. However...
The 99.5% figure was not an actual calculation. It was said to make a point. Players crowd around people like Emiliana, Peridan, and other Legion troops with mockery based ONLY on the results of what is happening with PCs. Legion players have a right to complain oocly about these unfair bombardments and I feel for them. However, the fault does not lie with the DMs in this specific matter. My suggestion to Legion players is to look upon characters that bombard you with this sort of thing as though there is something wrong with them in the head, and here is why...
PCs are a MINORITY. They make up a FRACTION of Sundren's total population. We're talking not even 1% here. Yet, the actions of PCs are the ONLY thing some of these people seem to be taking into account. This means they're ignoring the actions of everything else. Unless you're playing a character with a problem in logical thought, WHY would your character realistically be blind to virtually everything going around them to acknowledge ONLY a minority? In some ways, that's a form of meta.
Yes, the DMs job is to create fun. But how the heck are they going to have TIME for creating fun if they're too busy tending to every single NPC? "Sorry no time for your tale, I got to rp NPC guards hauling in an NPC criminal, then do it a hundred more times so it's realism is easy to observe and does not create confusion." If criminals manage to hijack an Exigo caravan, do we just assume ALL Exigo business comes to a screeching halt? And if you answered "yes", is the remedy for such having DMs playing constant SUCCESSFUL caravan deliveries? You see the problem here?
As for rping with Legionaires in capturing NPCs, this is indeed a good idea.... And it's been done. It probably WILL be done again some time in the future. Heck, I captured a few NPC criminals with Os when he was working with the Legion. However, when a few months or so passed WITHOUT me or another Legion player doing an event that involved capturing an NPC, we didn't automatically assume the world stopped spinning. PCs only make up a small number of the Legion. NPC Legionaires catch crooks and lock them up. This activity is as normal as the sun rising and setting and should not require constant 'updates' by a DM. Doubt explained this VERY clearly and very well.
As for raising the death penalty, we were talking about ACTUAL death, perma, toast, buh-bye. Perma is pretty much the biggest 'penalty' a single character can have. The point in this matter is that the difficulty in being perma'd by actions such as getting stabbed should, more or less, match that of being perma'd by law. And this also includes the way to 'escape' such fates. Why should the criminal who got caught be any more susceptable to perma than the good guy who wandered into a trap and got cut down?
I rather like the idea of reduced Sundren faction rep for captured criminals. However...
The 99.5% figure was not an actual calculation. It was said to make a point. Players crowd around people like Emiliana, Peridan, and other Legion troops with mockery based ONLY on the results of what is happening with PCs. Legion players have a right to complain oocly about these unfair bombardments and I feel for them. However, the fault does not lie with the DMs in this specific matter. My suggestion to Legion players is to look upon characters that bombard you with this sort of thing as though there is something wrong with them in the head, and here is why...
PCs are a MINORITY. They make up a FRACTION of Sundren's total population. We're talking not even 1% here. Yet, the actions of PCs are the ONLY thing some of these people seem to be taking into account. This means they're ignoring the actions of everything else. Unless you're playing a character with a problem in logical thought, WHY would your character realistically be blind to virtually everything going around them to acknowledge ONLY a minority? In some ways, that's a form of meta.
Yes, the DMs job is to create fun. But how the heck are they going to have TIME for creating fun if they're too busy tending to every single NPC? "Sorry no time for your tale, I got to rp NPC guards hauling in an NPC criminal, then do it a hundred more times so it's realism is easy to observe and does not create confusion." If criminals manage to hijack an Exigo caravan, do we just assume ALL Exigo business comes to a screeching halt? And if you answered "yes", is the remedy for such having DMs playing constant SUCCESSFUL caravan deliveries? You see the problem here?
As for rping with Legionaires in capturing NPCs, this is indeed a good idea.... And it's been done. It probably WILL be done again some time in the future. Heck, I captured a few NPC criminals with Os when he was working with the Legion. However, when a few months or so passed WITHOUT me or another Legion player doing an event that involved capturing an NPC, we didn't automatically assume the world stopped spinning. PCs only make up a small number of the Legion. NPC Legionaires catch crooks and lock them up. This activity is as normal as the sun rising and setting and should not require constant 'updates' by a DM. Doubt explained this VERY clearly and very well.
As for raising the death penalty, we were talking about ACTUAL death, perma, toast, buh-bye. Perma is pretty much the biggest 'penalty' a single character can have. The point in this matter is that the difficulty in being perma'd by actions such as getting stabbed should, more or less, match that of being perma'd by law. And this also includes the way to 'escape' such fates. Why should the criminal who got caught be any more susceptable to perma than the good guy who wandered into a trap and got cut down?
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