I'm cool with it as long as subdual is put in first. Otherwise, you're gonna have people pulling out all the stops to win when PVP occurs... and that's not cool.
In general i would favor this however for evil characters of low level i beleive it would be to harsh... especialy for characters who are loners... should we punish them... no we should simply reward the others who party instead, which we are already doing.
I am all for making a stiffer/more penalizing death.
If you really want hardcore without making people stare at thier screen for 20min doing nothing, might I recommend chars dropping some equipped loot? Perhaps some of the gold they were carrying?
I don't think we should make a difference between PvP death and other death. Realistically your character just died, and thats it. I would really like to see the same rules implemented for all "types" or death.
That said: If the server is going hardcore, then we should definitely have a perma-death system on *all* deaths. Death in certain areas (Sarahan hills, but not in the caves, the FIRST area in viridale) that would be patrolled every once in awhile by NPC's, should have an automatic respawn after awhile (meaning an NPC picked up your body). Death should directly incur the XP penalty, as well as auto-respawn's having a gold penalty. Otherwise, death is death, and some way to drag or move corpses should be implemented. Also, i like the subdual idea, that would be awesome.
About the gold penalty, say that you don't have enought gold, the church would take what you have, and won't raise you again for a set period (3 days, a week?)
Heh, i guess my characters are deleted, now. Updating char list soon!
"No CR upon Character Examination" is a minor inconvenience for partying up. Sure, we can deal with that through some OOC tells inquiring about levels then working it out in RP. That just takes some flexibility and creativity.
"Logging off to avoid Death" can be pretty much solved by instituting a logout delay, say 10 seconds, where the char takes a knee for 10 seconds while he logs out. That inverval is not too long as to make logging out cumbersome, but should be sufficient to make a character not use this strategy to bail out of PvP at the last second that he could have avoided or escaped from earlier. So as to not make all characters wait to log out, a logout delay could apply only when another character is hostile toward the given character.
"Raise Dead Scolls": Currently, I believe they are priced right. I also believe there are not enough clerics to restrict raise dead scroll casting to clerics.
"Drop all Items on Death": I do not like this option since some invariably learn how and when to take advantage of others through the game system whether RP or not... metagaming nightmare. I would rather see carefully selected temporary penalties that make death a more lasting experience.
"PC killers" should become known and rather unpopular with the guards, merchants, citizens, etc., and should have consequences outside of other PCs hunting them down. Also, "PCs who run their mouth" may become known and unpopular to a lesser extent.
The best solution I've experienced so far was one where you, at character creation, had the option of either:
1) Going normal-mode, where you, after death, could respawn at a cost of 2/3 the experience it took to reach your current level.
2) Going hardcore-mode, where you had no option to respawn, but got a small experience boost.
For both normal and hardcore players, it was possible to get a normal raise / ressurrection, where you, as per the PnP rules, were revived halfway towards your current level (ie. a level 11 dies and gets raised, he becomes level 10, halfway towards level 11). Raises cost around 1'500 gp, and ressurrections 2'500 gp (ressurrections were needed if you took massive damage and died because of it, mangling your corpse).
For the filthy rich on the server, there was the option of a True Ressurrection, which cost 8'000 gp to start with, and increased in cost by 500 gold pieces every time it was cast on the person. True ressurrection let you return your character to life without an experience penalty.
Naturally, the prices would need to be adjusted to fit the server economy, but I think the basic idea is fairly sound. Experience should be hard to get past a certain level, and require you to take some risks, but the risks include that of death, and leveling down.
The death system was HCR-inspired and also included complete item and gold loss on death to a body bag of sorts, where you'd have to rely on the good intentions of your party members to bring you back to life and return all your stuff to you. Usually, the only people that didn't were poor roleplayers, having their first go at playing evil.
Another effect of this system was that it was possible to assassinate and/or mug people and steal an item for a contractor or similar. It was all very-well thought out and actually worked like a charm most of the time. People who were found to be griefing with the system were eventually banned anyway, and life went on.
"No CR upon Character Examination" is a minor inconvenience for partying up. Sure, we can deal with that through some OOC tells inquiring about levels then working it out in RP. That just takes some flexibility and creativity.
Felnak
but you know, we all care about rp, then how much xp we get.. that is why we are in a rp server, right?
I don't know what penalty you suffer when you die now but make something like loose a level and the option that your body be looted. That would have more the "running effect" than watching your corpse sunbathe.
but you know, we all care about rp, then how much xp we get.. that is why we are in a rp server, right?
Easy to say when you're high level and able to explore most or all of the world without being killed in a hit or two =P Leveling up is part of the game as much as the roleplaying. Else we can all be level 1 commoners who always get 0xp from anything
But anyways, removing the CR info from player's examine windows won't ruin it. You can always ask people's levels or just look at their hps when they join the party. It's generally easy enough to tell when someone has TOO many/few hps to be joined with you
I don't understand the full reason people need CR to form a party. Instead of going...
Right click
Examine
"Want to come with me?"
You change it to this:
"Think you can handle yourself against XXXX?"
There you go. We may wind up prepending CR on critters still.
As for death, I think the tally speaks the general feeling. Most of you want harsher punishments on death. Death will be implemented where you can't respawn until someone resses you with a scroll or a spell (Or DM does it).
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