Yes - ALL PvP related deaths should be perma. Period. I've seen it implemented before, and I works just fine. However, the fight and deaths MUST (MUSTMUSTMUST) be roleplayed correctly (the definition of 'correctly' is, of course, open to interpretation). No one should be able to go up to a random person walking through town and kill them for no reason, and then that person is perma'd... No, no, no. Then again, that person could get clobbered by any PC's around him, so there's a countermeasure there I suppose.
But, anyways, at least if PvP deaths were perma it would help to discourage PvP, which should never ever be a player's/character's primary goal (Well, I suppose there are a few exceptions to that as well... But I'm going to shut up now).
EDIT: Oh, and definitely remove CR ratings from examine. It's just better that way, period.
But, anyways, at least if PvP deaths were perma it would help to discourage PvP, which should never ever be a player's/character's primary goal (Well, I suppose there are a few exceptions to that as well... But I'm going to shut up now).
EDIT: Oh, and definitely remove CR ratings from examine. It's just better that way, period.


), so if it's a habit, killers will get caught. No matter how smart, no matter how disguised, no matter how sneaky. If a killing spree starts and there are no mundane clues, authorities will go after divine and arcane magic to find the murderer and make it stop. Assassins become powerful and successful only in two scenarios in a world with magic: by living in a place where they know the law will back them or by living on the run all across the continent. I don't think the server provides either and don't see why it should, being a somewhat "closed society" 

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