I have to admit, I am unhappy with PVP how it's being treated still. DM's keep discussing it and I think the inherit problem of death not being real to a person is still a problem. People tend to kill without fear of dying, just as much as ever.
So, we are DEFINITELY removing challenge ratings from examine of people. You don't know whether this guy can kick your arse or not, period.
This won't fix the issue though. Killers just respawn and life is peachy.
So, I'm wanting to be more hardcore. Saulus does too, and I think in the end it'd be better, but I'm looking for community's feeling.
Should a person be able to respawn after PVP? Basically this means a cleric would have to raise you or someone would have to fork over dough. What this will do is, if a villainous person winds up dead from a mob, he'd be sitting there until someone takes pity on him. It'd be like, karma. Where as a good guy might get pity. I think I'd make it level dependant though, so new players don't get jumped and have no chance to play again
Maybe 6+.
So, we are DEFINITELY removing challenge ratings from examine of people. You don't know whether this guy can kick your arse or not, period.
This won't fix the issue though. Killers just respawn and life is peachy.
So, I'm wanting to be more hardcore. Saulus does too, and I think in the end it'd be better, but I'm looking for community's feeling.
Should a person be able to respawn after PVP? Basically this means a cleric would have to raise you or someone would have to fork over dough. What this will do is, if a villainous person winds up dead from a mob, he'd be sitting there until someone takes pity on him. It'd be like, karma. Where as a good guy might get pity. I think I'd make it level dependant though, so new players don't get jumped and have no chance to play again
Maybe 6+.




And we generally have DM's on at most times of day.
), so if it's a habit, killers will get caught. No matter how smart, no matter how disguised, no matter how sneaky. If a killing spree starts and there are no mundane clues, authorities will go after divine and arcane magic to find the murderer and make it stop. Assassins become powerful and successful only in two scenarios in a world with magic: by living in a place where they know the law will back them or by living on the run all across the continent. I don't think the server provides either and don't see why it should, being a somewhat "closed society"
Besides, if death has meaning... it would create a lot of additional roleplay for the PC clerics if they suddenly have a use as something other than a fighter with a deity. 
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