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Revisit of PVP - What should it be?

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  • #76
    Doesn't this sort of mean that since people will only recover from death through being raised that the on-death experience penalty will no longer be applied?

    Mind you, I don't see it as bad. I hate losing experience. Just making sure. The way you said it, you're trading an experience penalty for waiting time as far as PvE is concerned. PvP consequences would be just the same.
    Maia Nanethiel ~ Moon Elf Female Ranger

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    • #77
      Yes, the one benefit of waiting to be raised and not respawning (or being able to in this case) is that you will not lose XP.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #78
        Only ressurection? Is really such a good idea? I mean, after all, if I was ranger A and I was hunting in the wilds and somehow through a combination of lack of healing and sheer bad luck got myself killed, and there were no DM's on to help out, I would be relatively stuck for however long it takes someone to notice I was dead. Sure, maybe this is great RP, but who honestly wants to realize that no one is around to help them and walk off to find something else to do? I dunno, it just seems like a waste of time to me
        Characters:
        Peridan Twilight, one-eyed dog of the Legion, deceased.
        Daniel Nobody, adventurer and part time problem solver.

        [DM] Poltergeist :
        If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

        Comment


        • #79
          That's another benefit of the system: it discourages solo play.
          Mirumoto Akagi: What is dance?
          Dalon Arogard: It's this. *busts a move*
          Llew Hy: A strange compulsion...
          Mirumoto Akagi: I suppose you can dance if you like, but you're leaving our friends behind, and they're not dancing.
          Dalon Arogard: Then they're no friends of mine.

          Comment


          • #80
            That's a benefit? I don't know about your character, but mine does not particularly like the company of others
            Characters:
            Peridan Twilight, one-eyed dog of the Legion, deceased.
            Daniel Nobody, adventurer and part time problem solver.

            [DM] Poltergeist :
            If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

            Comment


            • #81
              Being a loner is a player choice, tho. I compare complaining that loners have a harder time doing things alone in hostile territory to evil necromancer-murderers who whine if they get hated and hunted by people
              Ashley, the social chameleon.

              ---

              Lockindal: "All PVP is an epeen fight."

              Comment


              • #82
                I'm not complaining, I'm simply trying to make a point. Not everyone is a happy do-gooder that loves company and traveling with others. And since evil characters are mentioned, they also will have a far harder time than "good" characters getting revived. A good character will probably raise another good character, but what evil character will raise an evil character? Sure, one may raise the point that if evil characters are "sneaky evil", they will pretend to be good characters, but a well-known warlock will have a slightly harder time being revived than a paladin for justice and good and huggable bears.

                Like I said, I'm not complaining, but trying to look at all sides. Just because a change for one group makes sense, does not mean that its good for everyone.

                Please feel free to flame and whatnot, but this is a forum and I'm just stating my opinion.
                Characters:
                Peridan Twilight, one-eyed dog of the Legion, deceased.
                Daniel Nobody, adventurer and part time problem solver.

                [DM] Poltergeist :
                If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                Comment


                • #83
                  But you are complaining Making a point that is a complain, or however you call it, but you're complaining that these changes would make the life of loners and evil characters harder. But they do have a harder time. Should common sense be dropped to catter to the character choices that are a challenge? I don't think someone who creates an evil loner sorcerer with 6 Con should have any sliver of an easier time than someone who creates a party animal good character who gets along with everyone

                  Part of playing a loner or despised character is being on your own during the good and bad times. You can't have the good without the bad
                  Ashley, the social chameleon.

                  ---

                  Lockindal: "All PVP is an epeen fight."

                  Comment


                  • #84
                    I disagree, I believe that part of what makes this server so great is the RP, but the reason I joined this server as compared to a hardcore server was the fact that I could still have a good time without having to wonder if and when I would live long enough to do it. So what if it would make it more "realistic", the point is to be able to have fun and enjoy the character that you made. If the point of the server is to make everyone party just to survive, then it seems unfair. Servers that want to make it as real as possible are called hardcore servers. If this server is going hardcore, then maybe I misjudged it. Not to say that the server and its DM's are not all amazing people who put actual time and effort into making it a great gaming experience, but I guess that my idea of a great gaming experience and others may be different. I don't know, maybe it'll be amazing and I'll love it, or I might despise it to the very depths of my core =P. But what I do know is that I'll stick through it to see what its like even if I don't agree.

                    P.S. And that is not complaining. Complaining is voicing an opinion without reasons or facts. Expressing a viewpoint is slightly different.
                    Characters:
                    Peridan Twilight, one-eyed dog of the Legion, deceased.
                    Daniel Nobody, adventurer and part time problem solver.

                    [DM] Poltergeist :
                    If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                    Comment


                    • #85
                      People need to read, this is for PVP death only.

                      Comment


                      • #86
                        .....................



                        *wind completely taken out of his sails*

                        When I read "death will be..." I thought it meant everything....

                        I'lllll just shut up now, sorry =)
                        Characters:
                        Peridan Twilight, one-eyed dog of the Legion, deceased.
                        Daniel Nobody, adventurer and part time problem solver.

                        [DM] Poltergeist :
                        If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                        Comment


                        • #87
                          Basically the idea for logic is this:

                          PvE (Killing Monsters) you die.

                          You have two options. RP your death.
                          Or pay a penalty for choosing not to RP your death.

                          PvP we basically will force people to RP their deaths.

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                          • #88
                            That's cool then, I had just gotten the impression from one of your earlier posts that you had decided to make all death perma death.

                            My bad.....
                            Characters:
                            Peridan Twilight, one-eyed dog of the Legion, deceased.
                            Daniel Nobody, adventurer and part time problem solver.

                            [DM] Poltergeist :
                            If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                            Comment


                            • #89
                              hah, its amazing what a discussion can break down when people dont read properly.

                              Comment


                              • #90
                                Thanks for reviving this thread, I just had to be reminded of my stupidity =P
                                Characters:
                                Peridan Twilight, one-eyed dog of the Legion, deceased.
                                Daniel Nobody, adventurer and part time problem solver.

                                [DM] Poltergeist :
                                If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                                Comment

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