Only time can save the world now.
Immortality is your last hope.
For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
I was excited because it seemed like it was working at first, but nope. *cries*
Names Taallic.
Only time can save the world now.
Immortality is your last hope.
For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.
You can still see people when you shouldn't be able to.
Names Taallic.
Only time can save the world now.
Immortality is your last hope.
For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.
UPDATE- Stealth works. HiPS works everywhere now. However, you do realise if you do not have HiPS you have to hide behind cover, right? Else it won't work. Hence... HiPS working in plain sight.
UPDATE- Stealth works. HiPS works everywhere now. However, you do realise if you do not have HiPS you have to hide behind cover, right? Else it won't work. Hence... HiPS working in plain sight.
No, it doesn't work. It still has bugs. The issue is the faction code is tied in with stealth so there are numerous instances of testing it that could be flawed still, which there is.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
HiPS was working before. Invis and Stealth are still bugged apparently. And they might have a DC20 spot check on invis like PHB suggests.
Surely the only way of detecting invisible peoples should be through listen checks (other than the obvious see invisible and true sight spells). It would be very cool if all this stuff worked properly.
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