Sundren Three...ish Months in Review. Guess it has only been a month and six days actually. :O What I get for making a post right when I woke up! It feels longer gosh darn it. Three months in game time?..
I first came to Sundren after the sudden downfall of Tales of Amn, it was recomended by Lostinspace, and a few others that used to play on Tales of Amn. I have been part of the NWN community for several years. I have played on several servers in both NWN1 and NWN2. As is probably obvious I do prefer role-play servers. After playing here for one month-ish I am ready to share with you my thoughts about the server, the good and the bad.
First the Bad, because I like to end with the good stuff!
1) No significant retirement system for characters you are done with. Yes, I know there is one in place to turn your character into an NPC. However, I think you would retain probably up to 50% more players if you had a 50% RCR system like several other servers. Without this type of system when people get tired of a character many shelf them and begin an alt, but get bored with the slow low level grind and end up quitting the server.
2) When the Tales of Amn players first came to the server the DMs seemed much more involved than they are presently. I know that several of the DMs have probably been here for years and are probably burned out. However, nothing turns off players faster than no DMs around. I think this is a problem many servers face, and I have no significant suggestion to this other than recruiting new DM blood should never stop on a server or it faces certain death.
3) Low level difficulty. I think that the low level difficulty is a bit extreme. I understand that the server wishes to cater towards grouping. However, at low level and as a new player grouping up is often just not an option. Players who have played here a while can overcome the difficulty level because they know the quests and monsters. However, to a new player just signing in getting stomped in your first quest can be disheartening. I know the intro quest was toned down from what it was. Thank goodness! However, I think perhaps it could be toned down even more. So that there is almost no chance of failure for a new player to the server. Get them hooked before stomping their faces.
4) The Crafting System and appearance changing...... Wow, makes me dizzy just trying to comprehend how anyone would enjoy this. Just put in a regular appearance changer and let people make their characters look how they want. Leave some things unchangeable like faction armors and call it a day.
Now for the good things! The things that have kept me playing here for a now disclosed period of time...
1) The Roleplayers. The players on this server are good. Team evil, Team good, and Team in-between. Good stuff guys. You are the reason that players will truly stay on this server for the long haul. Once they figure out the quality of Roleplay you can provide.
2) The faction system. A truly unique aspect to the NWN2 worlds. The only change I would make is to the recommendation system to allow players more of a hand in helping their fellow faction members advance in the ranks. Faction leaders should be given even more ability to reward people in their faction, even above and beyond what you could possibly get from banner returns. This would encourage more Roleplay and less banner grinding in my opinion.
3) Level Cap: I think it is actually a good thing. Though I know some will disagree. Epic levels are still attainable but they are truly something special here and the result of lots of time and effort into the server.
4) Overland map. Oh how I love the time saving mechanics of having this over having to walk over 20 zones to get to where you want to go. Less realistic but I will take it!
5) Vampires. They give the server an edge and dangerous feeling. When the sun sets you can feel the tensions rise on the server. Love it. Well done vampire players.
All in all I think Sundren has several good things going for it. However, I think that new and old player retention could be the servers biggest downfall. Make it a bit easier for the new players, and a bit more rewarding for the old players by allowing them to RCR their old characters into something new and shiny.
Nivar-
I first came to Sundren after the sudden downfall of Tales of Amn, it was recomended by Lostinspace, and a few others that used to play on Tales of Amn. I have been part of the NWN community for several years. I have played on several servers in both NWN1 and NWN2. As is probably obvious I do prefer role-play servers. After playing here for one month-ish I am ready to share with you my thoughts about the server, the good and the bad.
First the Bad, because I like to end with the good stuff!
1) No significant retirement system for characters you are done with. Yes, I know there is one in place to turn your character into an NPC. However, I think you would retain probably up to 50% more players if you had a 50% RCR system like several other servers. Without this type of system when people get tired of a character many shelf them and begin an alt, but get bored with the slow low level grind and end up quitting the server.
2) When the Tales of Amn players first came to the server the DMs seemed much more involved than they are presently. I know that several of the DMs have probably been here for years and are probably burned out. However, nothing turns off players faster than no DMs around. I think this is a problem many servers face, and I have no significant suggestion to this other than recruiting new DM blood should never stop on a server or it faces certain death.
3) Low level difficulty. I think that the low level difficulty is a bit extreme. I understand that the server wishes to cater towards grouping. However, at low level and as a new player grouping up is often just not an option. Players who have played here a while can overcome the difficulty level because they know the quests and monsters. However, to a new player just signing in getting stomped in your first quest can be disheartening. I know the intro quest was toned down from what it was. Thank goodness! However, I think perhaps it could be toned down even more. So that there is almost no chance of failure for a new player to the server. Get them hooked before stomping their faces.
4) The Crafting System and appearance changing...... Wow, makes me dizzy just trying to comprehend how anyone would enjoy this. Just put in a regular appearance changer and let people make their characters look how they want. Leave some things unchangeable like faction armors and call it a day.
Now for the good things! The things that have kept me playing here for a now disclosed period of time...
1) The Roleplayers. The players on this server are good. Team evil, Team good, and Team in-between. Good stuff guys. You are the reason that players will truly stay on this server for the long haul. Once they figure out the quality of Roleplay you can provide.
2) The faction system. A truly unique aspect to the NWN2 worlds. The only change I would make is to the recommendation system to allow players more of a hand in helping their fellow faction members advance in the ranks. Faction leaders should be given even more ability to reward people in their faction, even above and beyond what you could possibly get from banner returns. This would encourage more Roleplay and less banner grinding in my opinion.
3) Level Cap: I think it is actually a good thing. Though I know some will disagree. Epic levels are still attainable but they are truly something special here and the result of lots of time and effort into the server.
4) Overland map. Oh how I love the time saving mechanics of having this over having to walk over 20 zones to get to where you want to go. Less realistic but I will take it!
5) Vampires. They give the server an edge and dangerous feeling. When the sun sets you can feel the tensions rise on the server. Love it. Well done vampire players.
All in all I think Sundren has several good things going for it. However, I think that new and old player retention could be the servers biggest downfall. Make it a bit easier for the new players, and a bit more rewarding for the old players by allowing them to RCR their old characters into something new and shiny.
Nivar-

Aside from a small nitpick about the time - ToA has been gone a bit over one month, not three - you've done a good job of giving critiques with suggestions for improvements as well as ending on a positive note.







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