I'm a bit confused by your response, Shadechild, as I did state assassinations should be the exception to the rule and... it's like you're "not arguing" with me on the other points.
Either way, I just wanted to make a suggestion and clarify some points. The staff can take it or leave it. As for reputation, well that's pretty much like life. If you don't want to PVP, you're going to have to risk you character being called a coward.
I think the big issue with PVP is that the players that don't like it are actually pacifists in real life. They don't want to "fight" with other players. They can't separate fantasy from reality and don't want to risk hurting anyone else's feelings over a game.
Then there's the people that take PVP quite literally as an any attack against their character is actually an attack against themself as a player. I'll never forget the one time I was RPing, a character threatened to kill mine, she turned her back, so my character shot her in the back with an arrow and killed her. The player then took the time to ask if I enjoyed killing her helpless character. I was like... "Wha?"
So yeah, the issues with PVP seems to be that often it is interpreted as just that, Player versus Player, when in reality it should be Character versus Character.
Either way, I just wanted to make a suggestion and clarify some points. The staff can take it or leave it. As for reputation, well that's pretty much like life. If you don't want to PVP, you're going to have to risk you character being called a coward.
I think the big issue with PVP is that the players that don't like it are actually pacifists in real life. They don't want to "fight" with other players. They can't separate fantasy from reality and don't want to risk hurting anyone else's feelings over a game.
Then there's the people that take PVP quite literally as an any attack against their character is actually an attack against themself as a player. I'll never forget the one time I was RPing, a character threatened to kill mine, she turned her back, so my character shot her in the back with an arrow and killed her. The player then took the time to ask if I enjoyed killing her helpless character. I was like... "Wha?"
So yeah, the issues with PVP seems to be that often it is interpreted as just that, Player versus Player, when in reality it should be Character versus Character.


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