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  • Originally posted by Cornuto View Post


    GTFO with your 6 charismas.
    Fixed that for you ...

    Human Commoner Zombie
    Size/Type: Medium Undead
    Hit Dice: 2d12+3 (16 hp)
    Initiative: –1
    Speed: 30 ft. (6 squares; can’t run)
    Armor Class: 11 (–1 Dex, +2 natural), touch 9, flat-footed 11
    Base Attack/Grapple: +1/+2
    Attack: Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
    Full Attack: Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
    Space/Reach: 5 ft./5 ft
    Special Attacks: —
    Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
    Saves: Fort +0, Ref –1, Will +3
    Abilities: Str 12, Dex 8, Con —, Int —, Wis 10, Cha 1
    Skills: —
    Feats: Toughness
    Environment: Any
    Organization: Any
    Challenge Rating: 1/2
    Treasure: None
    Alignment: Always neutral evil
    Advancement: None
    Level Adjustment: —
    Zombies are corpses reanimated through dark and sinister magic.
    Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
    "Service to a cause greater than yourself is the utmost honor you can achieve."

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