There is merit to the frustration of solo play on this server. You may choose to be a loner as a characteristic of your PC, but for some of us who rarely get on at peak hours, we have little choice. Yes, there may be a handful of people on at the time, but it doesn't mean they want you in your party, or feel obligated to have you join, or that you are compatible at all. Much like in real life, people have clicks in this game. I simply find myself choosing to log off having done nothing because it's not worth dangerously chasing down a group of unknowns trying to lobby for acceptance. It also seems lame to send a tell to a DM begging them to play with me. I have yet to have a DM initiate anything with me when I'm alone (that I know of), so I'm assuming that is not their function on this server (nor do I assume it should be).
So, even though I am for absolute realism and that death should be feared, permadeath certainly should only be considered from PvP, only after a certain character level, and only after Subdual is implemented. No xp loss or gain should occur.
I'm assuming that eventually all of the characters will reach Level 20 unless PvP'd. I would motion that when Level 20 is reached, if that character should die at all, by PvP and NPC, that he/she is forever killed unless resurrected. That would avoid having immortal stiffs that never go away, still add some tension to playing the character at these ridiculously high levels, and a way to have closure. Maybe create a headstone for those Level 20ers killed in action as a memorial.
Nobody lives forever.
So, even though I am for absolute realism and that death should be feared, permadeath certainly should only be considered from PvP, only after a certain character level, and only after Subdual is implemented. No xp loss or gain should occur.
I'm assuming that eventually all of the characters will reach Level 20 unless PvP'd. I would motion that when Level 20 is reached, if that character should die at all, by PvP and NPC, that he/she is forever killed unless resurrected. That would avoid having immortal stiffs that never go away, still add some tension to playing the character at these ridiculously high levels, and a way to have closure. Maybe create a headstone for those Level 20ers killed in action as a memorial.
Nobody lives forever.
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