Update is now live, here's a laundry list of the changes you can expect:
- All factions and subfactions have had their items universally updated so they can only be equiped by either a) PCs with certain amount of reputation in the faction, or b) PCs who have achieved a certain rank in their subfaction.
Please note this does not prevent you from buying an item -- only wearing it. Read the item descriptions carefully, then check your reputation interface. We won't have the capacity to offer refunds on mis-purchased items.Mad props to Zork and Cornuto for updating so many items with tags! - Healing kits are out; bandages are in.
You've probably seen them dropping in loot. They are also now replaced in all stores. The new bandages are cheaper and much more realistic. You cannot apply them during combat. They heal over time, and combat breaks that healing effect. Boosters to bandaging include the bandager's Heal skill and bandagee's CON bonus. - Store costs have universally come down. Faction / subfaction stores are still much cheaper than public stores.
- Spell component costs have been added to certain strong spells. These components are represented by gold deduction. Resurrection is the most expensive. Level 9 spells are the most expensive after that, coming in at 150 gold. The costs are less for lower level spells. This should balance some of the gold gain for casters vs. melee, along with the really cheap bandaging.
- Black Hand tokens, Alcazar's Seal, and Nexus Shards now have a delay on their activation. On activation. bystanders will see floating text and a VFX. This will allow pursuers to react and attack before they vanish. These tokens were never intended as instant-escape devices, and this will correct the balance issue, as well as give more drama during PVP conflict.
- There are a lot of new items and stores floating around. Check those vendors carefully!
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