Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

What did NWN2's content miss the mark on?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Druids

    Animal companions - the NWN1 panther looked awesome, the NWN2 panther looks like someone's petting a cat's rear and the eyes are totally bugged out.

    They could have at least given you two different shades of animal companion to choose from. Grey wolf/slightly white wolf, brown bear/black bear, boar/browner boar, spider/brown spider, badger/beaver, etc. More animal companion choices. I didn't even think spider was a possible choice in 3.5 or previous without a PrC. Even a NWN only feat i.e. imp animal companion where you can get a dire version of your animal companion at the cost of a slower progression would have been nice.

    They have Exalted animal companion as a feat, having a celestial or magical beast as an animal companion earlier would be pretty grand. Of course the skin would have too look different, or at least have something magical about it. glowing eyes, an elemental effect about it like the gensai etc.

    Elemental companion, also a feat that could be taken...were you lose your affinity with animals and gain a closer relationship with the elements. A small elemental using the normal animal companion progression. (of course buffing them would be problematic but for the purposes of RP who cares)

    ...quest perhaps if it even possible to implement.

    Wildshape - the inability to have access to the smaller wildshape forms dissapoints me. Granted we're limited to a few forms which only evolve into dire forms...some being less favorable but whatever. I'd like to be able to scout an area as a wolf or badger sometimes but at high level, you can't because a large or huge dire animal will definitely draw attention to yourself plus I hate saying "psst, i'm really a regular wolf not a dire wolf so don't mind me" when I RP because there's no sigh above my character when new people enter an area.

    New forms, rabbit, deer, ferret, pig, horse, whatever other mundane animals are in the tool set...even rooster or chicken. I've seen those run amuck and breath fire. (smirks) Why can I have a panther animal companion but cannot wildshape into on? Same as goes for the spider.

    Even if having to burn a feat to gain access to more wildshapes would be worth it.

    Also the inability to use certain abilities during wildshape like Knockdown as well as some normal abilities that the forms gets can't be accessed. Some feats do work but it's because it appears int he mode bar but the quick slots.

    (i'm not going to even touch Dragon wildshape because it's something beyond epic this is realistic)

    Summon Monster/Summon Nature's Ally - pretty much says it all. They are both comperable to each other as a spell but Summon Nature's Alley was slightly better until 9th level. imo SNA should be the animal summons and some minor elemental ones, eventually getting into the dire summons and the huge/elder elementals ones. Why would a druid summon a shadow mastiff? Sure it gets a nifty surprise ability but it's backfired before. Give the outsiders and magical beasts to the arcane and cleric casters, slightly weaker but with different abilities. i.e. I miss the hell hound and infernal/celetisal summons which know have turned into planar ally. How about a medium or large elemental inplace of the shadow mastiff for druids? Just to keep with the theme.

    Animal Empathy/Wild Empathy - it would be nice to be able to calm a wild animal so it remains neutral to you. Even if this would require a diplomacy roll + your druid/ranger level and Cha mod would be great. I don't like killing the dire animals when I walk through the Viradale but sometimes I'm left with no choice. Sure I can run but sometimes they track you to the transition spot only to spring upon an unsuspecting traveller who was not prepared to fight a dire boar. imo I also feel I shouldn't have to mem all types of spells to hold, control, or trap them long enough for me to make a hasty escape.

    I noticed Animal (0) in the reputation list, is this something I can look forward to?

    Spells (druid) - what happened to: Calm animals, Faerie Fire, Longstrider (minor boost to movement even an additional 10% but does not stack with any other movement buff and/or haste, i know we get outdoor movement already), Shillelagh, chill/heat metal, windwall, rusting grasp (can just be a enchantment that causes a metal weapon to become inaffective for a short duration or deal much less damage), Wall of thorns. Nothing crazy, just think it would be a good addition without making the spell list overpowered. There's tons more spells but this is just from the PHB and I think that's all you really need to draw from.

    That's is for now...hope I made some valid points as well as sparked some ideas.
    Father Perry - "...great, not only do rats carry disease but apparently they explode into a fiery ball of flame.?"

    "may your experience here be legendary." - Ipsissimus

    Comment


    • #77
      Dwarves, they should look cool not like a graphical road-accident!
      The shoulder pads on their armor stick out like the wings of a beetle taking flight, and cloaks roll up their back like one of those paper party-whistle things every time they stop moving!

      And yeah, where are the Hobgoblins?

      For the benefit of DMs, a Tarrasque should also have been included
      I got one leg missin'
      How do I get around?

      One Leg Missin'
      Meet the Feebles

      Comment


      • #78
        Originally posted by Machiavelli View Post
        Dwarves, they should look cool not like a graphical road-accident!
        The shoulder pads on their armor stick out like the wings of a beetle taking flight, and cloaks roll up their back like one of those paper party-whistle things every time they stop moving!

        And yeah, where are the Hobgoblins?

        For the benefit of DMs, a Tarrasque should also have been included

        Word!
        "Im a hero hunter, I hunt heroes... I havn't found any yet"

        Comment


        • #79
          Originally posted by Rhifox View Post
          Also, Improved Familiars is needed. I miss being able to choose things like Imps, Mephits, etc. With the Red Wizard companion in MotB having a Homunucili familiar, we should have been at least able to get that.
          YES.

          I want my goddamn pseudo-dragon back.
          Sammael Redstone - Country-raised sorceror, knows his drink

          Comment


          • #80
            Originally posted by Rhifox View Post
            Necromancy is shoddy. Conjuration for its conjuration aspect (summoning monsters) is shoddy. Archery is shoddy. Stealth is still fucked up. Many spell durations are fucked up (if Dominate Person is 1 day per level in PnP, there's no reason it shouldn't be that in-game. And it shouldn't expire on resting. We should be able to take control of NPCs and have them follow us as permanent companions as long as we keep applying the Dominate every couple of days.)

            Also, Improved Familiars is needed. I miss being able to choose things like Imps, Mephits, etc. With the Red Wizard companion in MotB having a Homunucili familiar, we should have been at least able to get that.
            I have to completly agree on all aspects of this. Only reason to specialize in necromancy is to get 2-3 save or die spells in the end. Not to slave the corpses of a few dozen poor souls. Not to have dominance over the undead.

            Since i never really focused much in conjuration i don't really know what their spells are that they can cast other than summons. Even so they don't have the whole one man army aspect they do in the book.

            If wanted, i can get most spell information, as well as other spell things.


            The other thing though i think NWN 2 failed at is bringing things to 3.5.
            Such as the palemaster.
            In 3.5 they have 9 caster levels, first level is not. (like EK) but they also have some requirements as well. Not to mention the undead arm is more useful with an upgrading D/C and a + to str.

            Comment


            • #81
              I think the weapon fail and acouple of others is suppose to give you the ability to freely use 'Trip' with no penilties (from players book) or, in the nwn2 equivalent, 'Knock Down' but obsidian overlook it.

              I was kind of hoping they implement Trip better and give it to the weapons.

              Comment


              • #82
                Where to begin?

                1) NWN2 has blatantly sold certain spells short. Gate comes to mind. A horned devil? Pshaw.

                2) I know it's unpopular, but perma-haste never should have been removed.

                3) Shifter! I want me shifter class back.

                That's just the first few.

                Comment


                • #83
                  Perma Haste was reimplemented in MoTB. I'm almost certain I saw it on default drop items within the MoTB campaign, and is now addable to items in the toolset if you have MoTB, meaning you can create an empty module with your desired perma haste item(boots of speed go!) and it save a lvl 1 character with it and take them into the original campaign, so long as you ID them in the custom module first.

                  Comment


                  • #84
                    Originally posted by BrylliantInsnity View Post
                    Perma Haste was reimplemented in MoTB. I'm almost certain I saw it on default drop items within the MoTB campaign, and is now addable to items in the toolset if you have MoTB, meaning you can create an empty module with your desired perma haste item(boots of speed go!) and it save a lvl 1 character with it and take them into the original campaign, so long as you ID them in the custom module first.
                    w00! That's fantastic news...

                    Comment


                    • #85
                      OC Crafting has some huge gaps in it.
                      While you can make many very powerful items and weapons, you can't make many interesting or any ranged weapons.

                      Craft Wonderous Items:
                      You can't make any combo items, such as almost all the ones in the loot table that have more than one property.
                      For instance, you can make a Ring of Wizardry (+1 3rd Level Slot), but you can't make a Ring of Wizardry with multiple enchantings (+1, 1st, 2nd, 3rd Level Slots, and +1 Intellegence), Or anything like that.

                      Craft Enchanted Arms and Armor:
                      You basically can't craft any ranged weapons, or give any ranged weapons properties. Almost completely absent.
                      Also can't make some of the more interesting style items, such as weapons with Sleep, Stun, Fear, etc.
                      There should also be many grades of Elemental Enchantments with increasing level and component cost as they get more powerful. Maybe:
                      +1d2 Fire Damage ( Caster Level 5, Combustion, Fire Agate, Faint Fire Essence) and such and such

                      Of course all these ideas might not fit into Sundren PW. But I've felt them lacking in the defult crafting.

                      Comment


                      • #86
                        I think there should be more instances when Armour Check Penalties come into effect, such as having to swim or climb or jump to save ones life. Not to mention that all those skills ( Swim, Jump, Climb) are also all missing.

                        Oh how I'd love to see a tin-can warrior try to swim.

                        Comment


                        • #87
                          Originally posted by Leevoth View Post
                          I think there should be more instances when Armour Check Penalties come into effect, such as having to swim or climb or jump to save ones life. Not to mention that all those skills ( Swim, Jump, Climb) are also all missing.

                          Oh how I'd love to see a tin-can warrior try to swim.
                          The NWN2 creators were too lazy to include these skills, plus the ride skill ofcourse.


                          What do I think NWN2 lacks? Erm... More dragons, more creatures, more non-human buildings.
                          Gulli05
                          Characters:
                          -Galidran Myrkara - Theme: Progenies of the Great Apocalypse - Dimmu Borgir
                          -Zeherna "Zera" Zahiir
                          -Garidas Wulfden Telien
                          -Galiana Eld'zan
                          -Grey'den Stormhammer

                          Comment


                          • #88
                            Originally posted by Garidas View Post
                            What do I think NWN2 lacks? ....more creatures, more non-human buildings.

                            Totaly agree, especially with the 'more creatures'.... wheres the Hook Horrors for starters.. the oozes, puddings, and cubes.. bullettes, ankhegs, purple worms, rust monsters, chimera, intellect devourer, mimic, leucrotta.. etc etc etc.. oh yeah, and terrasque.
                            Id like to see more non-humanoid monsters in Sundren too
                            "Im a hero hunter, I hunt heroes... I havn't found any yet"

                            Comment


                            • #89
                              Originally posted by Garidas View Post
                              more non-human buildings.
                              Yeah, most definitely.

                              Comment


                              • #90
                                There's no oozes or cubes!? you're joking!?
                                Val Evra - Wandmaker and Wanderer

                                Comment

                                Working...
                                X