This thread is intended for NWN2 post release. After everyone has gotten into the game and poked around I want to know what people feel is missing. Are there any creatures, buildings, or anything of that nature you feel it lacks? Is there something you really want to see in Sundren that NWN2 doesn't have?
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What did NWN2's content miss the mark on?
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What did NWN2's content miss the mark on?
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
George CarlinTags: None
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one thing
This is probably minor, but I have noticed one thing so far.
I play Rogues of various stripes.....its a class I have long loved.
Playing NWN2 i noticed that thieves tools in game are rated at 1 stone (pound, unit, whatever) per, in line with the weight (i believe this is correct, anyway) listed for the PnP game.
Now this makes sense in the PnP game, but not in NWN2 mainly because in PnP, the tools are not a 1 use item. In order to equip my rogue for a decent dungeon delve, I've got to lug around 20 stone in thieves tools?
would make better sense to me if the NWN vesrion of disposable tools would run around .1 stone, rather than 1
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wouldn't it be possible to just add a script to the thieves tools... something like.. a % chance that they'll 'break' (removing the tools from the characters inventory as normal, or maybe replacing them with a broken item) and a chance they won't (which could be handled by instantly adding another set of tools in place of the ones that were used)
it would keep the weight proper, the use of tools more realistic etc...
granted, I'm talking out of my a$$ here, don't know if this can be done, but I've seen alot of excellent work from the community before, and figured I'd just put the idea out there...
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Originally posted by singlemind View Postwouldn't it be possible to just add a script to the thieves tools... something like.. a % chance that they'll 'break' (removing the tools from the characters inventory as normal, or maybe replacing them with a broken item) and a chance they won't (which could be handled by instantly adding another set of tools in place of the ones that were used)
it would keep the weight proper, the use of tools more realistic etc...
granted, I'm talking out of my a$$ here, don't know if this can be done, but I've seen alot of excellent work from the community before, and figured I'd just put the idea out there...The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
George Carlin
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Originally posted by Saulus Mursadus View PostThis thread is intended for NWN2 post release. After everyone has gotten into the game and poked around I want to know what people feel is missing. Are there any creatures, buildings, or anything of that nature you feel it lacks? Is there something you really want to see in Sundren that NWN2 doesn't have?
I always liked the look of an evil wizard's tower, beckoning brave souls. And I mean eeevil, like the frooits of the devil. Dark spires, creepy glowing windows etc..think Lord of the Rings where the Nazgul live. Not sure if there's an interesting pre-set structure or tileset for this.Conformity is the jailer of freedom and the enemy of growth.
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Well as long as we can intregrate some custom looking clothing and equipment, I think it did alright, save for the pictures of items. Not very varied. They also didn't include the elemental planetouched, or some of the other kinds of Halflings and Gnomes from FR, a big miss as far as variety goes.
Also wtf did they do to half-elf men? They made Gnomes right, but turned helfs into almost Half-orc looking things.
They also missed a lot of Monsters in the game. Things they had in NWN are not here.
Hopefully the CEP will eventually come to NWN, and perhaps some expansions as well to correct these sort of things.
Er, not complaining really. NWN2 graphics wise is so much of an improvement to NWN. It just needs the content NWN had.There's a thin line between the definition of genius and insanity; I cross it all the time.
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I just got to neverwinter in the campaign. I have not finished the game yet, but i noticed that there were a lot of buildings you can't enter. I hope that changes as the game progresses. NWN1 just seemed to have a lot more structures you could go into which added to the realism.
NwN1 also seemed to be a bit more flexible in terms of linear areas. Every outdoor map so far in NWN2 from the starting town to Neverwinter lacked explorable area and seemed to be on a set path with point A being the beginning and point B being the end. NwN1 had sections of map that were mostly/all explorable and had had exits for those maps in all different directions leading to different places.
While the world map feature has its advantages in NWN2, it takes away from the game's immersiveness. Instead of just loading the next area upon exiting from another. The game cuts to the world map making you choose your destination even in the city. The world map is probably meant to cut down on travel time to different places and give you a scope of the world, but I like NwN1's style of loading the next area up right from the last. It's more fluid.Last edited by Shakamahaloa; 12-01-2006, 12:40 PM.
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NWN1 just seemed to have a lot more structures you could go into which added to the realism.-Harbinger of Justice
Death:"Humans need fantasy to be human, to be the place where the falling angel meets the rising ape."
Woman: "Tooth fairies? Hogfathers? Little--"
Death: "Yes. As Practice. You have to start out learning to believe the little lies."
Woman: "So we can belive the big ones?"
Death: "Yes. Justice. Mercy. Duty. Things of that nature."
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Originally posted by VFoxcraft View PostNWN2 is much more real in this regard, I would say. In NWN1 no one ever locked their doors unless locking them was an integral part of the plot. Furthermore, everyone just let you loot their houses and didn't say anything which has always bothered me in RPGs, especially japanese ones.. you know.. those ones where you can't tell if the main character is male or female. Seriously, what's with the androgynous characters? It's kind of unsettling.
Back on topic: The only creature I was really disappointed with was the orc. So if you want to fix a creature, make the orc look more like an orc.Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
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Unless I missed something in the game, I didn't see an 'auction house' - or a building of the sorts where you can auction equipment off. If there isn't one in Sundren, please think about implementing one.Amateur historian of religion | Website Designer | Known in-game as Talon Eloi.
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I have to agree, its more about RP and finding items for yourself. If you want to sell something you could just find prominent place and try to sell it to other adventures passing through.The problem with the future is that it keeps turning into the present.
Character: Melrick Pinton
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I wasn't trying to give a "WoW" impression. I actually hated WoW's auction house. That is something I always liked about games - namely, a 'Bazaar' in EQ1. I understand the RP idea too. I really do. But, I'm one to buy something for less and sell for more - one of my characters sterotypes.
And, that is what I thought NWN2 missed in content.Amateur historian of religion | Website Designer | Known in-game as Talon Eloi.
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