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What did NWN2's content miss the mark on?
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Durations WTF??
One problem i personaly have is with some of the durations NWN2 altered
mainly for "Weakening" Spells.
Origonal Blind/Deaf was a Perminant duration but now its been lopped down to what 1 round per level?!?! i see how perminent wont work for NWN but it should at least last a while say... 1min/level or 10min/level or 1hour/level its completly ruins teh spell and its even worthless for combat now...
Another one thats been Nerfed is Ray of Enfeeblement, same deal duration needs to be longer, plus these longer durations are great for RP.
Maby im just a PnP whore but i strongly feels at least those two spells need fixingLady Isiovien, Drow (retired)
Esiela, Tiefling Wizard
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No double swords, double axes, diremaces, and the quarterstaff is still a single hit weapon. Also a distinct lack or RP spells like Teleport, Dimension Door, Alter Self, and Mordaiken's Mansion.Virsing Etorix - blood thirsty axe for hire.
Faderiel Rashedwa - singer, dancer, noble.
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Seem fine to me. Extended spell, or Persistent Spell, make it last 24 hours.Originally posted by Akitsuki View PostOne problem i personaly have is with some of the durations NWN2 altered
mainly for "Weakening" Spells.
Origonal Blind/Deaf was a Perminant duration but now its been lopped down to what 1 round per level?!?! i see how perminent wont work for NWN but it should at least last a while say... 1min/level or 10min/level or 1hour/level its completly ruins teh spell and its even worthless for combat now...
Another one thats been Nerfed is Ray of Enfeeblement, same deal duration needs to be longer, plus these longer durations are great for RP.
Maby im just a PnP whore but i strongly feels at least those two spells need fixing
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extend spell and perminance make it occupy spell slots way higher making it unrealistic. the spells have been gimped whether thats ok or not is up to you to decide
I also think dire maces/axes/swords and making quarterstaffs have 2 attacks is a good idea.. the quarterstaff thing would be what ide stess though since we can do without double sided weapons and they would be a pain to implement.Lady Isiovien, Drow (retired)
Esiela, Tiefling Wizard
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OOOOH, can you dual weild double swords with monkey grip ^_^? Hehehe, 4 times hit :POriginally posted by Darkfangs View PostNo double swords, double axes, diremaces, and the quarterstaff is still a single hit weapon. Also a distinct lack or RP spells like Teleport, Dimension Door, Alter Self, and Mordaiken's Mansion.
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I can yeah, but I don't get the two-handed weapon damage on the first weapon, you have a -2 AB overall, and it just doesn't look quite so cool. :POriginally posted by undeadsteak View PostOOOOH, can you dual weild double swords with monkey grip ^_^? Hehehe, 4 times hit :PVirsing Etorix - blood thirsty axe for hire.
Faderiel Rashedwa - singer, dancer, noble.
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Bard songs. While the Bard is vastly improved, after checking NWN2 wikipedia, it seems that some of the songs are either bugged or implemented poorly. Some examples of said bugs are listed below. The Cloud Mind song, a stronger version of Fascinate, still does the Daze effect, only on one creature instead of up to 20, and with a 3 higher DC on it. According to NWN wiki, while we aren't clear on the exact intent, it seems clear there are a number of bugs surrounding this ability.
The Inspire Jarring song does not actually give any sort of spell failure chance, but rather lowers Concentration checks by 4, which doesn't seem really useful to me. Maybe this is because of an error in the script which NWN wiki talks about at the bottom.. I don't know.. It says there's a Jarring effect that the script for some reason doesn't implement right now.Virsing Etorix - blood thirsty axe for hire.
Faderiel Rashedwa - singer, dancer, noble.
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