Hey folks,
There's a growing trend on the server for which I need to find a solution. Problem is, I don't KNOW the solution.
In general, players who play good-aligned characters like the following:
* Playing ONE character all the time
* Hate permadeath
* Don't like to actually kill anyone in PVP
* They hate conceding loss in an event, especially to another PC
Now, some of these go with the character, and some with the player. But the trend that's developed due to this on Sundren is, we have a lot of high level GOOD PC's and very few high level EVIL PC's.
But the thing it truly needs is SMART evil. I've seen a lot of, frankly, stupid, stupid acts of evildom.
* Proclaiming yourself to follow evil gods publicly
* Attacking people when there are tons of witnesses
* Making yourself well-known as using evil magic
* Not using disguises when you're already a "marked man"
These kinds of activities aren't very smart, and will lead you towards permanent death or captivity. I REALLY want to support our evil characters, but I refuse to support evil PC's that just aren't smart.
I think our community needs to think about some things. Do you want to have events when NO DM's are around? Do you want conflict or social stuff? These things require a healthy evil population--not just numerous, but intelligent and crafty.
Bad guys, I'm not cutting you any slack. If you dig yourself a grave, you're gonna lie in it.
Good guys, STAY OUT OF LOW LEVEL AREAS. I've said this a zillion times. It's considered farming to go there repeatedly, even if you have roleplay value. Why? How can an evil PC level up if he gets busted too often by someone twice his level? If you want conflict, you need to give these folks a chance to grow.
If anyone else has things they want to suggest or propose, I'd love to hear them. I've highlighted the two things I'd like to see change, and I WILL enforce them. High level people meandering in Viridale, beware.
There's a growing trend on the server for which I need to find a solution. Problem is, I don't KNOW the solution.
In general, players who play good-aligned characters like the following:
* Playing ONE character all the time
* Hate permadeath
* Don't like to actually kill anyone in PVP
* They hate conceding loss in an event, especially to another PC
Now, some of these go with the character, and some with the player. But the trend that's developed due to this on Sundren is, we have a lot of high level GOOD PC's and very few high level EVIL PC's.
But the thing it truly needs is SMART evil. I've seen a lot of, frankly, stupid, stupid acts of evildom.
* Proclaiming yourself to follow evil gods publicly
* Attacking people when there are tons of witnesses
* Making yourself well-known as using evil magic
* Not using disguises when you're already a "marked man"
These kinds of activities aren't very smart, and will lead you towards permanent death or captivity. I REALLY want to support our evil characters, but I refuse to support evil PC's that just aren't smart.
I think our community needs to think about some things. Do you want to have events when NO DM's are around? Do you want conflict or social stuff? These things require a healthy evil population--not just numerous, but intelligent and crafty.
Bad guys, I'm not cutting you any slack. If you dig yourself a grave, you're gonna lie in it.
Good guys, STAY OUT OF LOW LEVEL AREAS. I've said this a zillion times. It's considered farming to go there repeatedly, even if you have roleplay value. Why? How can an evil PC level up if he gets busted too often by someone twice his level? If you want conflict, you need to give these folks a chance to grow.
If anyone else has things they want to suggest or propose, I'd love to hear them. I've highlighted the two things I'd like to see change, and I WILL enforce them. High level people meandering in Viridale, beware.
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