I am posting this here, rather than in the suggestion forum, because I want to know what everyone else thinks; though, I do have an opinion of my own that is, indeed, more like a suggestion.
It is, as the title informs you, about the Dice Rolls that are permitted within the game. I think they have their uses, and I wouldn't want them removed... but, I find that they can be a hinderance to RP, for a few reasons.
1) The least significant reason, is that it kinda breaks immersion to suddenly have to roll for something, or see everyone else roll. Especially since the roll always comes at a critical moment, or a deciding factor in the currently developing plot, which is exactly the moment that you want to be as involved, and IC, as possible. That is just a personal peave of mine, and I'm sure some, or even most people aren't bothered by it like I am.
2) The main reason I don't like the DMFI rolls, is because it sucks and makes no sense. Let me elaborate:
How does one raise levels, for the most part? Experience points that are ENTIRELY unrelated to the use of conversational skills. What this ends up meaning, is that someone who has butchered more Orcs in their PC's career, will be better able to roll that Bluff, Diplomacy, Intimidate, or Sense Motive check, even though they didn't do much to earn it, other than doing something unrelated to gain experience. Unfortunatly for little Johnny the smooth-talker over there, who hasn't even picked up a stick against a goblin in his life, he is outmatched because he isn't a high enough level.
How is this fair? Roll against roll, the higher level will win, even if the lower level has built their ENTIRE character concept around being a smooth-talker, or an underhanded, compulsive, social liar. Its just not right. Its one of the reasons people want to level up so fast; they want to be able to invest points in the skills they need to fulfill their character concept, just because that concept can't be fulfilled at a low level, when talking to higher-levels who really only have the IC difference of having smashed more Gnolls than the lower-levels.
Does anyone else see this as unbalancing, and kinda detrimental to RP?
It is, as the title informs you, about the Dice Rolls that are permitted within the game. I think they have their uses, and I wouldn't want them removed... but, I find that they can be a hinderance to RP, for a few reasons.
1) The least significant reason, is that it kinda breaks immersion to suddenly have to roll for something, or see everyone else roll. Especially since the roll always comes at a critical moment, or a deciding factor in the currently developing plot, which is exactly the moment that you want to be as involved, and IC, as possible. That is just a personal peave of mine, and I'm sure some, or even most people aren't bothered by it like I am.
2) The main reason I don't like the DMFI rolls, is because it sucks and makes no sense. Let me elaborate:
How does one raise levels, for the most part? Experience points that are ENTIRELY unrelated to the use of conversational skills. What this ends up meaning, is that someone who has butchered more Orcs in their PC's career, will be better able to roll that Bluff, Diplomacy, Intimidate, or Sense Motive check, even though they didn't do much to earn it, other than doing something unrelated to gain experience. Unfortunatly for little Johnny the smooth-talker over there, who hasn't even picked up a stick against a goblin in his life, he is outmatched because he isn't a high enough level.
How is this fair? Roll against roll, the higher level will win, even if the lower level has built their ENTIRE character concept around being a smooth-talker, or an underhanded, compulsive, social liar. Its just not right. Its one of the reasons people want to level up so fast; they want to be able to invest points in the skills they need to fulfill their character concept, just because that concept can't be fulfilled at a low level, when talking to higher-levels who really only have the IC difference of having smashed more Gnolls than the lower-levels.
Does anyone else see this as unbalancing, and kinda detrimental to RP?
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