The prerequisite feats are the killer--Awareness and Iron Will will have a dubious utility at best. The former because, well, it's trading a feat for +2 to a couple of skills that you're either going to maximize or find no use for. The lack you see in the latter comes when you consider that the spellcasting requirement usually entails that you have a good chance of having a reasonable will save already.
The mileage you can get out of other feats while pursuing other classes plays into the sort of metagaming thought that tends to make you want to be as useful to your adventuring group as possible.
Originally posted by ameinild
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I actually went ahead and created the character. If I'm not playing my awkward shaman or bossy gnome, I'll try to make him show up.

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