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What do you think is the most unused weapon in Sundren?

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  • #46
    I made a whip WM in NWN1... I miss my whips Why did you take them away NWN2?! WHY?!

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    • #47
      Omg, i so want whips ;.;

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      • #48
        A Castlevania type Vampire hunter comes to mind
        Dual wielding a whip and a rapier\longsword, talk about stylish!

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        • #49
          Castlevania vampire hunter comes to mind?...

          ahh crap on me. lol

          we can have a mod... throw some wings on Syl with some lingerie I'll be the succubus boss.

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          • #50
            Heavy Crossbow, for those that can actually use it and you've then there's everyone who can't or can't afford the extra weight.

            It's really based on wpn prof and the statistics on the server. Most heroes will run into melee or the casters that can use it will...run into melee.

            Crossbows not getting any love because a bow is more effective and you don't need to take rapid reload...besides that feat could be spent on rapid shot instead.


            a cleric of Gond and a crossbow paints a pretty picture.
            Father Perry - "...great, not only do rats carry disease but apparently they explode into a fiery ball of flame.?"

            "may your experience here be legendary." - Ipsissimus

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            • #51
              Rapier master = gay >_>

              But no, seriously. Why waste a rapier on WM? Do duellist you fool!
              ~Lyonette L'cyr (Rook)-- Deader than Malaclypse


              ~Megandlla Uyth 'Llar -- In a land Far Far away!

              ~Emilee Mistwalker -- A Female Sigrun? Pfft, far cooler--.... eh.... Hated!!

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              • #52
                As a gnome wizard, my heavy crossbow is my main source of damage! O_o
                I doubt it's a scarcely-used weapon, since non-elven wizards and sorcerers have like no choice to use that if they want to survive their first levels. Wizards in numbers are actually only real good for buffing and the occasionnal area spell until they get in the mid-level range... Hurray for exponential progression classes >_>

                My take on the least used weapon would be the war fan. ^^
                But since we don't have those, I vote for the falchion. Few people enjoy dealing 2D4 instead of ~2D6 with other 2-handed weapons. But since Improved Critical doesn't stack with keen anymore, perhaps people will see value in a 18-20 threat range. Hmm... Then, clubs. Only ogres like clubs. A half-orc dual-wielding clubs as a weapon master would totally look cool, as it was said earlier.
                Drado Nackle, gnome scholar of the Weave
                Roger Datson, swashbuckler and booty-seeker
                "Mercy? You wanted mercy?! I'M CHAOTIC NEUTRAL!!!"

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                • #53
                  Originally posted by nutranurse View Post
                  Rapier master = gay >_>

                  But no, seriously. Why waste a rapier on WM? Do duellist you fool!

                  why not do both? its legal to have a fighter 13/wm7/dulest 10/

                  i tired build in test server that enforced legal characters.

                  using a rapier this character was quite deadly.
                  Vrog half-orc warrior

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                  • #54
                    Originally posted by nutranurse View Post
                    Rapier master = gay >_>

                    But no, seriously. Why waste a rapier on WM? Do duellist you fool!
                    Because duelist is worthless. Pure fighter, weapon master, or swashbuckler if we had it make far better rapier wielders.

                    Duelist is built all around parry in NWN2, which is completely useless. Getting high AC through dex and light armor and high attack bonus through the traditional melee classes does much better in making a high-attack high-defense quick fighter than Duelist ever could.


                    Now, if Duelist offered actual rapier animations, then maybe it'd be worth it. But as even duelist swings with standard one-handed sword animations, there's no reason for it.
                    -Arcanist Josirah Caranos, Red Wizard of Thay

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                    • #55
                      Originally posted by Blue_Wyrm View Post
                      As a gnome wizard, my heavy crossbow is my main source of damage! O_o
                      I doubt it's a scarcely-used weapon, since non-elven wizards and sorcerers have like no choice to use that if they want to survive their first levels. Wizards in numbers are actually only real good for buffing and the occasionnal area spell until they get in the mid-level range... Hurray for exponential progression classes >_>
                      Pshaw. Fear my hand axe.

                      Of course, I have 1 level of rogue, but still. Weapon Finesse, high dex, and Magic Weapon make a melee weapon better than a ranged weapon, and the low level buffs you get can give you very good protection. I actually often watch myself dodge more attacks than most pure fighters at my level (24 AC, 10% concealment, 1d4 ~15-ish AC mirror images, and so on), and am almost completely immune to arrows which Sundren NPCs use to extreme deadliness against most people. Problem is my attacks always miss or do little damage, so it takes me ages to kill a single mob even if they never touch me, and my HP is horrible, as I have only 10 constitution. I can be slowly winning a fight and have full health and suddenly BAM one/two crits and it's all over. And getting KOed is almost certainly a death, as I need to roll 18 or higher to stabilize. <.<
                      -Arcanist Josirah Caranos, Red Wizard of Thay

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                      • #56
                        Originally posted by Drancor View Post
                        why not do both? its legal to have a fighter 13/wm7/dulest 10/

                        i tired build in test server that enforced legal characters.

                        using a rapier this character was quite deadly.
                        This does massive damage. 10 duelist makes your base rapier damage 3d6. Every 30 seconds they can do a attack that does 2d6. combined with WM your looking at 12-20x3 crit with 3d6+whatever for damage. Thats really good.
                        Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                        So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

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                        • #57
                          Geez... I really should take some classes, because I think I've completely missed the mark. I got 17 AC at level 5, because for some reason Improved Mage Armor has a ridiculously short duration instead of 1 hour/level (is this a bug?). As a 8 str gnome, I can't hit for more than 2-3 damage in melee, which makes heavy crossbows suddenly much better.

                          ... how'd you get 24 AC? Do you wear an armor? I'm not sure I understand... I thought 10 was the base AC for everyone. @_@
                          Drado Nackle, gnome scholar of the Weave
                          Roger Datson, swashbuckler and booty-seeker
                          "Mercy? You wanted mercy?! I'M CHAOTIC NEUTRAL!!!"

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                          • #58
                            Spell durations for some AC increaseing spells have been lowered
                            Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                            So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

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                            • #59
                              Originally posted by Blue_Wyrm View Post
                              Geez... I really should take some classes, because I think I've completely missed the mark. I got 17 AC at level 5, because for some reason Improved Mage Armor has a ridiculously short duration instead of 1 hour/level (is this a bug?). As a 8 str gnome, I can't hit for more than 2-3 damage in melee, which makes heavy crossbows suddenly much better.

                              ... how'd you get 24 AC? Do you wear an armor? I'm not sure I understand... I thought 10 was the base AC for everyone. @_@
                              10 base. 3 from Bone Jerkin (studded armor, as I said, I have 1 level of rogue. But that still means 21 AC overall if I wear cloth). 4 from Regular Mage Armor (won't use Improved until I get 4th level spells in order to Extend it). 3 from natural dexterity. 2 extra dex AC from Cat's Grace. 2 from a certain prestige class which I won't say here though is probably easy to figure out if you want to. That's 24. If I put on Spiderskin (which I don't, because I use that spell slot for Fireball), I can have 26. 29 if I use Imp Mage Armor (depending on how the stacking goes. It says Mage Armor and Spiderskin shouldn't stack but at least on my character sheet they do). This is at level 7.. 5 wizard levels, 1 rogue level, 1 PrC level.

                              As far as damage goes, I have only 10 Str, but I have 16 Dex natural with Weapon Finesse, so my light weapons hit just fine and do similar damage to ranged weapons, and more so due to the fact of Magic Weapon, and more available green melee weapons than ranged ones. That, and melee doesn't have attacks of opportunity to worry about if you're soloing against mobs (and you GAIN AoOs against many ranged mobs. Killing Goblin boltboys and defenders at the same time by simply standing next to a boltboy and meleeing the defender, letting your AoOs kill the boltboy).


                              My build is fairly defensive because at this level, damage spell slots hardly last for 10 minutes-- buff ones do. Though when I'm in a group, I'll often take less defensive spells and more offensive ones since I don't have to worry about getting hit as much. Also, it's more IC for my character to be more inclined to protecting herself.
                              -Arcanist Josirah Caranos, Red Wizard of Thay

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                              • #60
                                The bonus from armor and mage armor dont stack anymore i believe.

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