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  • #31
    Originally posted by Raksha View Post

    Personally, I think that invocations ought to be Spellcraft DC20 base to identify, +1 for each effective spell level. Therefore, Average Joe Commoner would never ever identify a warlock unless he was smart and/or had studied magic.
    That would be nice! Maybe also have a lore check with it, needing to pass both before you can go "hey thats warlock magic" Since it is soposto be a rare and not common thing.
    Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
    So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

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    • #32
      Likewise, if you are a seasoned adventurer that can identify types of spellcasters upon seeing a trick or two, then you would know that warlocks get their power from various sources, not just fiendish ones.

      I liken this situation to rogues: the rogue class represents a variety of paths, not just the thief. Sure, one might assume that a rogue PC were a thief, but many are not, and significant rping should be able to overcome that, no?

      Well, I can try.
      This is the best signature I could think of.

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      • #33
        Try to stay on topic people. Enough with the Warlock stuff.
        Jonathan Portnoy - A pirate's life fer me ARRR
        Caleb Norte - The Green Half-Orc
        Ego Trip - Wizard Spectacularrr

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        • #34
          Originally posted by wangxiuming View Post
          um... because it's purple. duh. :P

          ...
          Yes.

          Regardless, I've seen a lot of people that roleplay well, but have terrible party etiquette. They get in a group and decide instantly that it is no longer a 'group activity' to kill monsters: they disobey orders from a predetermined leader and go off to attack everything in sight with no concern for their other teammates, even if they are not of evil alignment. I swear that if I catch one of these people in action, they're going down. Maybe the Stonegarb Chieftain will pay them a visit.

          Ninja looting is also a problem, but thankfully I haven't seen as much leap-frogging as there used to be. Probably because everyone is in a party to go anywhere these days. But you know... I'm wondering. Why don't player parties rival each other? Make bets on who lives or doesn't? Is it because most people have a good aspect and will smite anyone who talks like that to the Nine Hells and back?

          Roleplay has been increasing, yes. Quality has been increasing, yes. Player etiquette? Only partially. However, there is a good gathering of individuals on the server that display nice activity. I like seeing players chat back and forth in party dialogue discussing item and gold splits. It gives me hope.

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          • #35
            Why don't player parties rival each other? Make bets on who lives or doesn't?
            Likely due to the fact that there is little point to making a bet in which you're going to be collecting from a corpse at the bottom of a death-pit anyways... Unless you're messed up in the head, there is that to...

            The whole universe is going to die!


            Whee, party etiquette in my opinion falls down to what seems OOC wrong, vs IC wrong, if it's being RPed out, then there should be no problems with anything... That is what this is isn't it? A roleplaying server? Right? Just checking. >>"
            Aesa Volsung - Uthgardt Warrior

            Formerly
            Gabrielle Atkinson - Mage Priest of Torm
            Anasath Zesiro - Mulhorandi Morninglord
            Kyoko - Tiefling Diviner
            Yashedeus - Cyrist Warlock
            Aramil - Nutter

            GMT -8

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            • #36
              Originally posted by Kasso View Post
              The whole universe is going to die!
              For the sake of my own sanity and keeping this thread on topic, I will resist the urge to respond to that.

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              • #37
                The universe isn't contracting noticeably yet. Since energy can neither be created nor destroyed, the universe will, in fact live on. Even after contraction, sheer compunding of energy and acceleration due to gravity effect should eventually make the universe re-expand, in a colossal explosion. Of course, if energy can be mutated in large quantities, and in such a fashion as to make returning to a matter state identifiable by us impossible, then perhaps the universe, such as we know it will indeed "die".
                Your lack of knowledge in Kajetokun's work deeply saddens me. -_-;
                Aesa Volsung - Uthgardt Warrior

                Formerly
                Gabrielle Atkinson - Mage Priest of Torm
                Anasath Zesiro - Mulhorandi Morninglord
                Kyoko - Tiefling Diviner
                Yashedeus - Cyrist Warlock
                Aramil - Nutter

                GMT -8

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                • #38
                  Well...something ive learned that a party should do is...Say a place to meet, a specific place. Like "At the entrance to the cave that is on the north west of town" or something like that. Ive experenced how not doing that hurts. Some people go to get some supplies first. So some get to the place before others. You get there, dont see them, wait around, go looking for them, and bad things can happen .
                  Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                  So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

                  Comment


                  • #39
                    Originally posted by Saulus View Post
                    Don't say greetings like ten times to each other. Also, warlocks are evil. I can't stress this enough. You should be going after them like drow, but I digress...

                    Warlocks are given the option of Chaotic-Good - directly meaning they are not *all* evil.

                    Since a Warlock's pact could have been made generations before him - his immediate disposition (alignment) is not necessarily the same as his forebearer's who made the pact.

                    Someone else also posted (not sure where) that most "commoners or peasants" would not even realize the difference between a warlock and a wizard or a sorcerer - to them it's all "mumbo jumbo" and "finger wagglin". (which i missed in this thread - right along with the no more warlock stuff :P but I disagree with the individual that stated any "self named adventurer" would be able to recognize the difference. I redirect your comment to knowing that joe shmo walking down the street with a cell phone is a. a lawyer b a doctor c a carsalesman d a politician e ..... must we go on? =) =)

                    My 2 cents on Warlocks.

                    Party Ettiquette
                    • My personal pet peeve is individuals who constantly RP in party. IMO with very few exceptions party chat is all OOC. If you're "yelling" beyond a transition .. fine.. but other than that I dont RP in party chat and I ignore most people who do. and dont gripe at me if I say "going to the bathroom" in party chat because it isnt IC.
                    • Sharing loot is something that should be discussed before the party sets out for an adventure. I tend to lean away from loot altogether unless the other party members are not looting themselves. If playing a rogue - I will take whatever isnt nailed down.
                    • Swearing: I dont gripe about it much - but I prefer a party with clean language. I have 3 boys and at any time one of them could come by and visit while I'm playing.
                    • Constant running to the next spawn point: I like grinding as much as the next guy. I play for the PvM. I find most characters bio's and stories to have "all been done before" or horribly cliche (even my own). BUT I enjoy grinding the absolute most when the party slows down, stays IC and does share a little bit about why they are doing what they are doing - or what particular thing they have on their minds at the moment. Sometimes a very interesting conversation pops up and 2 hours later you're grateful for the RP. Slow down !
                    • Insta-party: I dont particularly like inviting EVERY single PC that I come in contact while in a PvM area. If you have something I want (such as a spell, a ranger, or you simply caught my attention with some well RP'd hello) then cool; im up for joining forces. If you're just standing there looking at me waiting for me to invite you because we both happen to be in the same area? I'll quickly say my farewells and move on.
                    • Alignment clash: If I'm playing a Paladin and you're playing a Drow Assassin - expect me to insta-boot you from my party (if I happen to be leading it) I will also insta-remove myself from such a party if I'm the odd one out. I dont go for "social parties" where any and all PC's are in the party just so they can talk about football across the virtual continent.

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                    • #40
                      I think what Saulus meant was that the general perception of warlocks should be that they're all evil. Obviously not all of them will be, but most of them are, and most people should therefore be suspicious at least.

                      That said, I tend to try not to antagonize other characters, mostly because I know that there are players behind them, and that in the end most people just want to have fun. I guess that's metagaming in a sense...

                      I'll throw the occasional suspicious glare once in a while, but if people treat me nice, I tend to want to do the same.

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                      • #41
                        Originally posted by wangxiuming View Post
                        That said, I tend to try not to antagonize other characters, mostly because I know that there are players behind them, and that in the end most people just want to have fun. I guess that's metagaming in a sense...
                        Thing is though, being antagonized is part of the territory, and I know of two warlocks in particular whose roleplay revolves around the fact that they are seen as evil abominations and how they deal with that persecution.

                        It'd be the same with playing a Drow; I wouldn't be nice and cordial to it because I know there's a player behind there, if you want a stress free gaming session, then pick a dwarf or human, maybe an elf. There's also halflings, who doesn't like halflings? (Provided they keep a good distance from your pouches, that is)

                        Basicly, if someone plays a class or race that they know is regarded as evil, they need to deal with it. With the release of Mask of the Betrayer we're going to see a bunch of Red Wizards running around and they are going to need to be treated as the evil slavers they are, but in a nice way though so they keep trading with us.
                        James Arrow: Potion Vendor

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                        • #42
                          But the Warlock's don't necessary must be evil . They have power because they have a supernatural bloodline, and that description. And says in the alignment restriction:
                          ANY CHAOTIC (Chaotic Good, Chaotic Neutral, Chaotic Evil)
                          ANY EVIL (Lawful Evil, Neutral Evil)

                          A Chaotic Warlock, can be like a SuperNatural-Robin-Hood-Guy, or must be the crappy villain of D&D Movie.
                          A Evil Warlock must be the governor of a small village of slaves, or simply a evildoer.

                          Obviously to the sight of the commoners and another clases, the Warlock is evil, because he have powers from his/her supernatural blood, Boooo! *scary gesture*.
                          Anyway an evil... not always must be the ugly villain with orc temper. I ran a RP Session with nordic setting, and the villain of the game, travels with the PCs, because, It's the stereotype of a Paladin, with Paladin Build. In public, he is kind and mercyful, and that atracts the girls of the village, then... he drag the girl to his "personal room" on a tavern (because is the owner) and do adult things with her and sacrifices her to Loki when she is sleeping. Then, eats the body and put her blood on bottles, adds some alchohol and sell it with the name of "Loki's Laugh: Special Wine". Then, he clean up the mess, take a bath, and he is ready for more World Saving.
                          Lucy Majer - "Squire of ???????"
                          義 - 勇 - 仁 - 礼 - 誠 - 名誉「名譽 - 忠義

                          "With a heart of steel riding on wings of thunder, we'll raise our sword of resolution high. With fangs of revenge and claws of hatred, we'll return to our golden age."

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                          • #43
                            Originally posted by BladeofMystra View Post
                            Warlocks are given the option of Chaotic-Good - directly meaning they are not *all* evil.
                            In Sundren they're all evil. As we discussed in another thread, the chance of a good aligned warlock is sooooooooooooooooo rare that it's not going to happen.

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                            • #44
                              ...

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                              • #45
                                Originally posted by wangxiuming View Post
                                ...
                                ... what? I'm sure people are running around as good warlocks, my point is, if you're found a warlock, nobody is going to say "Hey, but this guy might be the ONE good warlock out there!" You're tossing the power of demons and devils around, you're evil son

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