Originally posted by Fuzziebunny
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I'll admit that I'm biased towards "Actions speak louder than words", but given the medium, words are speaking for actions, tone, volume, even inactions. If Alice is ignoring Bob, you get three different replies if Alice says "Not listening", *blatantly ignores Bob*, or just doesn't reply at all. The first establishes dialog because clearly Alice IS paying attention but wants to rebuff Bob, the second is a deliberate indication of intent without compromising itself so Bob can at least react appropriately, while the last most of us are usually polite enough to wait for an actual answer before aquardly shuffling off because the player is AFK.
On a similar vein, the words "Go away" have completely different meanings when whimpered, yelled, calmly and distractedly commented, or gravely punctuated. for. emphasis. They can demonstrate emotion that we normally see and hear passively from body language and tonal fluctuation that two quotation marks simply can't convey by themselves.
That being said, I totally admit to being one of those people who talks to their machine-spirits and physically practices an action so I can properly emote whatever my chars are doing at the moment. Nothing like writing up entire articles on fantastical thesis subjects and lecturing to whoever is in the room at the time.
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