1 Choose Faction
2 Cookie cut religion, race, class that suits the faction gear
3 Make up trope background that will likely never be explored past initial interactions unless its a long night at 2nd wind
4 Look up db/Mournas' builds and see if we missed any power build exploits (my favorite character was this build)
5 ???
6 Profit
2 Cookie cut religion, race, class that suits the faction gear
3 Make up trope background that will likely never be explored past initial interactions unless its a long night at 2nd wind
4 Look up db/Mournas' builds and see if we missed any power build exploits (my favorite character was this build)
5 ???
6 Profit
We can see thayan swashbucklers running around in Aquor or dwarven wizards of whurest. Clerics other than helm or bane etc. Time to be creative!
That being said, all this creative freedom is really making it take longer to decide what I want to play. I've gone through about 5 elaborate character ideas that have been shelved for a later time if the server picks back up at full speed.
The way im going about making my new characters is by choosing a god's mythos I want to play around. The god you pick usually heavily influences the character lore/class/location so its a great place to start. Of course characters don't have to be railroaded into one god but its easy to ground them around one and then incorporate the others that orbit that god's mythos later. Then it becomes an easy check list:
- Whats a fun class to play with this god
- Think up a simple background and build on it as time passes, elaborate backgrounds slow you down
- Where do you think your character fits in sundren? This city here!
Create, click play!
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