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Making THE character (third try)

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  • #16
    My own method is effectively the following:
    1: Choose keystone idea
    2: Develop supporting details
    3: Observe reactions
    4: Develop flaws
    5: Refine details
    6: Compare keystone
    Most of my characters have a single keystone idea at their heart. James was "Crafter", Kit was "Spymaster", Janice was "The damned best crossbow marksman in the hemisphere", one was "Blackguard of Helm", my druid boiled down to "I want to walk around as a fire elemental and NGAF". Basically a concept -either mechanical, emotional, or personal- that serves as a solid and tangible anchor for the rest of what the character is.

    Next comes fluff; attaching stuff to the character to make them more than a one-dimensional entity. What sort of origin would make sence (racial, national, occupational, etc.) , what religion seems appropriate (if any), why is their motivation for being in Sundren given the lethal and violent wars, etc. This step is actually kinda low priority, but tends to be a good idea to get settled at least a few points before dropping into RP for step #3, so at least a few answers are known before I start fumbling to the RNG of my brain.

    I like to think that I don't play my chars, so much as give them a means to express themselves. I've usually found that this is most effective when having lengthy RP sessions at 3 AM and tired enough that my RP is mostly on autopilot - being playable in that state is more or less a requirement for all my character personalities, because it WILL happen eventually. Some of you might have noticed that James is more inclined to wax theoretical during the early morning PST hours than the afternoon; now you know why. You learn a lot, both in now you incline your chars to reacting to people, and how other people react to your character. If I'm not getting the responses I was intending, tweak the playstyle a bit. If a pattern becomes noticeable, it can be internalized into a facet of the character. As RP progresses, details that had not been previously considered are asked and answers given: hopefully they remain consistent, but if not then the character just might be evasive, or have bad memory.

    Which brings us to flaws. None of my characters started with an intended flaw, but all of my character have at minimum a single defining quirk - for those of you familiar with the Fate system, consider the RP utility of a reliable Compel. It may not be a weakness, and it certainly isn't a strength all the time, but it gives additional depth to an otherwise archetypal dime-a-dozen fighter, mage, or whoever. Even Kurai Sasayaki, AKA Araman the Mute didn't start off mute. However, after a session or two of play, he just felt a lot more comfortable emoting everything rather than talking and using the ambiguity of the language barrier as a clear indication of his naturally insular personality. So it became a historical fact that his throat was slashed, and its worked since.

    One of the lovely things I've noticed about this type of community is that character's aren't constrained by the limitations and choices you made for them before you actually started playing. If, after a couple play sessions, you notice that some facet of a char just isn't meshing and is making you considering hitting a reset button for your char, just continue on without it or change it into something workable: a server of strong RP-worthy characters that we are all happy to play is better for everyone. As SuaL points out, "you may have some 'splainin' to do", but I've yet to see anyone have minor low-level choices held over their heads for all eternity, letalone a week. Take the time to learn the character from their perspective, rather than just OOC player view, and add or change details as required to become a more comprehensive and congruous individual.

    And, lastly, after a few days, months, or years of playing a char, look back. Does the current character still align with that keystone declared at the beginning? If so, congratulations, but is said character better for staying true? If not, what went wrong and how might we get back there, what went right and do we even want to? Playing an RPG is a constant process, full of gains and losses, relaxation and tension, friends and foes. People grow from experience and exposure so the only way to go wrong is by having exactly what was started with and nothing to show for it other than a few bigger numbers.

    You might notice that due to how I describe playing and listening to charachters, that list can basically be boiled down to:
    1: Choose keystone idea
    2: Start playing charachter
    3: learn your char
    4: goto 2
    This isn't incorrect: Once that keystone is enough to actually get a char into RP, the rest is basically grown from there.

    Cheers,
    Kit

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
    Also part of Frazer Fabrications are:
    Frazer Armories - focused on resale of prefabricated arms and armorments;
    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
    Theme: Stil Alive

    Grid vs. Squeegle, not Good vs. Evil

    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
    crafting tutorial.

    Unfortunate truths:
    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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    • #17
      The characters I've enjoyed playing the most on my time with Sundren have almost exclusivly been the characters who've had the least pre-play thought put into them.

      Instead they've been whispy, loosely formed 2-3 sentence concepts that have, through the course of interaction and play and retroactive work, become fully formed and enjoyable characters to play.

      This tends to be in contrast to the characters who I've put in pages and pages of history in prior to their play time (I still write lots about the whispy ones, but it tends to be after the fact and looking at what could have shaped the character into who they've emerged into being, not who I'm trying to predestine them to be). These pre-written characters tend to fall flat quite quickly, not because I don't like them (I wouldn't have written them if I didn't) but because the very background I've worked hard to put in has stifled the emergence of the individual.
      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
      Sydney Smith.

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      • #18
        Originally posted by Doubtful View Post
        These pre-written characters tend to fall flat quite quickly, not because I don't like them (I wouldn't have written them if I didn't) but because the very background I've worked hard to put in has stifled the emergence of the individual.
        I agree, upon reflection of my past characters I've always been too worried about maintaining the integrity of that back story idea of the character, as if things in life couldn't ever change a person. This time I'm going to try to allow the RP to fill in the different shades of my character's progression.
        "Service to a cause greater than yourself is the utmost honor you can achieve."

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        • #19
          I think I had kind of forgotten that too much preplanned character development doesn't work for me. I got all excited about planning a new toon and then realised that none of my characters has ever matched the brief (Lester\Percy being the exception). Interaction with others really shapes the RP; it would be nice to be a fly on the wall sometimes just to get the measure of things before you leap down a specific hole. Not in a metagaming sense ofc :s
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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          • #20
            Hmm let’s see. I do things all wrong and 85% of them fail, but those that do not I love!

            I start with the type of charter (class) then sprinkle in the race, feats etc. I try to do this in line with the lore of the land.

            Then I start to do voices (yes out loud) saying phrases and such. Once I begin to get IC in RL, I work out a name and work on background to match. This helps me to portray the character even if it goes against my RL persona (which I try to incorporate one aspect of into each toon).

            Sometimes I jump in and developed them as they go. Others influence their development and character. Two of my all-time favorites came about this way (Elandra and Grubnar (different server).

            Alexandra was an off-shoot of Elandra and I already built most of the background for her before I even thought of rolling her up.

            Nez
            Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
            Alexandra: Ever faithful (just shy of a Zealot)
            Yodglum: May Kossuth's flame light your way and burn those in it!
            Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

            Shaving kittens: not an official sport, but fun just the same

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            • #21
              I tend to have a full back-story before playing a toon. Mainly cuz I LOVE writing bios (as can be attested by anyone that has taken time to read through any of my novella bios :P ). I also like slightly "off" characters like Ursus (the absolute worst Thayan Knight ever) and Jarrin (on another server...think Han Solo meets Willow's Madmartigan with some old Starsky and Hutch Huggy Bear thrown in for fun). Both had long and fairly detailed bios. But I had no clue how I was going to play them until I got started and found the aspects of my personality fit into each (all my toons are a part of my real personality...usually amplified for effect :P ).

              Still not sure what I will make when the relaunch happens. Jarrin is still my all time favorite, so it may well be a version of him.
              Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
              Zaphram Babblerocks: Silly Gnome Tinkerer
              Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
              Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
              Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
              Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
              "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

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              • #22
                I do some research on the setting and the given lore to come up with a concept I dig - and a rough background. Figure out personality, mannerisms, and physical appearance by taking a hand full of characters I enjoy in literature, cinema, and/or history and let them influence me. Mix it up, toss in a bit of my own creativity, and hizzah. A character.

                I generally try to keep it simple at first as it allows some flex room to figure out what works and what doesn't. But my desire to write and create sometimes trumps that. While playing I always try to stay true to a few things that really identifies my character like a lisp, a bad leg, a swagger, bad gas .... something. So I try to figure out what that is sooner than later.

                I also sometimes make a ritual with a character to get me in the proper mindset of them. For example: always having a cup of coffee in front of me while playing a wacky gnome. Or making sure the room is dark and a candle is lit for a necromancer.

                After the game, the king and the pawn go into the same box.

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                • #23
                  Originally posted by greypawn View Post
                  I also sometimes make a ritual with a character to get me in the proper mindset of them. For example: always having a cup of coffee in front of me while playing a wacky gnome. Or making sure the room is dark and a candle is lit for a necromancer.
                  Haha, I love that. Like an actor getting into character (which is essentially what it is!). I think I need to get some routine in my own life before I start thinking about someone else :s.
                  A couple of times my characters have completely changed class because the class didn't fit the personality; It does get a tad hard to explain why your character has gone from 15th level to 3rd
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                  • #24
                    Originally posted by Thief Of Navarre View Post
                    Haha, I love that. Like an actor getting into character (which is essentially what it is!). I think I need to get some routine in my own life before I start thinking about someone else :s.

                    Hay, I do voices! (even when playing)
                    Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                    Alexandra: Ever faithful (just shy of a Zealot)
                    Yodglum: May Kossuth's flame light your way and burn those in it!
                    Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                    Shaving kittens: not an official sport, but fun just the same

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                    • #25
                      I generally start with the faith of the character and adapt everything from there. My biggest challenge with making a new character is figuring out their accent/how I'll have them speak. For example do I want them to speak proper english and sound educated or do I want them to speak with broken english and sound more peasant like. I'm not a huge fan of writing their background out before I make the character as I tend to "wing it" at first (and generally when I pre-plan a bio I end up getting bored of the character pretty fast). I'm more creative if I'm spontaneous about the character rather than if I pre-plan. It's only until after I've decided I like the character and want to stick with them that I usually go and make the background story.
                      My to-be toon:
                      Shafiq Al-Mawt: Zakharan myrkulite.

                      My tomb of old toons:
                      Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                      Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                      Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                      Click here to see the full image of my avatar, by Algido.

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                      • #26
                        Originally posted by nezzerscape View Post
                        Hay, I do voices! (even when playing)
                        Typing out a dwarven accent when rping was the most fun but time consuming thing I did while playing the character.

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                        • #27
                          I live for the day when I see a dwarf speak with a midwestern accent.
                          "Use the Force, Harry" -Gandalf

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                          • #28
                            Would mark out for a transatlantic dwarf.

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                            • #29
                              Originally posted by [DM] Grinning Death View Post
                              I live for the day when I see a dwarf speak with a midwestern accent.
                              "Ya, you betchas. Its a fine axe dontchaknows."
                              Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                              Alexandra: Ever faithful (just shy of a Zealot)
                              Yodglum: May Kossuth's flame light your way and burn those in it!
                              Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                              Shaving kittens: not an official sport, but fun just the same

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                              • #30
                                That's North-Central American English.

                                Just a regular, "Hi, my name is Grubnar Blackrock. It's a fine day today, isn't it? I think I'll have a beer."

                                Or! A female dwarf, even:

                                "Use the Force, Harry" -Gandalf

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