Originally posted by [DM] Grinning Death
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Making THE character (third try)
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See, when I play a dwarf, when it speak Common I speak like a dwarf. When it speaks dwarven, it's proper English.Bram Drismon: Sundrens Centurio
https://www.youtube.com/watch?v=Gz2GVlQkn4Q
https://www.youtube.com/watch?v=Ndpryp2OlUQ
https://www.youtube.com/watch?v=P1QUZzeZoPQ
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Mhaaj Anderhart, Halruaan thaumaturgist, Withering Lord of the Myrkulites. [* Retired.]
Gabriel Shadesoar - Hated-Errant of the Church of Bane.[* Retired.]
"What is the difference between the master and the beginner?
The master has failed more times than the beginner has even tried."
- Stephan McCranie
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Originally posted by [DM] Grinning Death View PostElandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
Alexandra: Ever faithful (just shy of a Zealot)
Yodglum: May Kossuth's flame light your way and burn those in it!
Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag
Shaving kittens: not an official sport, but fun just the same
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Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
Alexandra: Ever faithful (just shy of a Zealot)
Yodglum: May Kossuth's flame light your way and burn those in it!
Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag
Shaving kittens: not an official sport, but fun just the same
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I often use the way my character speaks as well as they words they use, to try to help others see their personality. I also think that things you don't say, or the phrases you don't use, can be just as huge an impact as what you do say as well. An example of this was Chime. Chime was painfully polite. She would not utter a rude phrase, not even to an enemy. I tried to express her dislike of various people in a different way.
For me, it is always a struggle to be able to make my character express, in emotes and actions, what ideas I am trying to get across to other players. I tend to gravitate towards characters who are never exactly what they seem. Their goals and agenda are often not right up front for everyone to see. It is a challenge for me because I have an idea in my head of what I want or what I am trying to do. But that isn't always what others perceive when my character is emoting or speaking.GMT -9
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Originally posted by [DM] Grinning Death View PostI live for the day when I see a dwarf speak with a midwestern accent.
https://www.youtube.com/watch?v=kBnnon_iZOM
After the game, the king and the pawn go into the same box.
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Since we seem to have meandered in the direction of discussing charchter voice:
Originally posted by Fuzziebunny View PostFor me, it is always a struggle to be able to make my character express, in emotes and actions, what ideas I am trying to get across to other players. I tend to gravitate towards characters who are never exactly what they seem. Their goals and agenda are often not right up front for everyone to see. It is a challenge for me because I have an idea in my head of what I want or what I am trying to do. But that isn't always what others perceive when my character is emoting or speaking.
I'll admit that I'm biased towards "Actions speak louder than words", but given the medium, words are speaking for actions, tone, volume, even inactions. If Alice is ignoring Bob, you get three different replies if Alice says "Not listening", *blatantly ignores Bob*, or just doesn't reply at all. The first establishes dialog because clearly Alice IS paying attention but wants to rebuff Bob, the second is a deliberate indication of intent without compromising itself so Bob can at least react appropriately, while the last most of us are usually polite enough to wait for an actual answer before aquardly shuffling off because the player is AFK.
On a similar vein, the words "Go away" have completely different meanings when whimpered, yelled, calmly and distractedly commented, or gravely punctuated. for. emphasis. They can demonstrate emotion that we normally see and hear passively from body language and tonal fluctuation that two quotation marks simply can't convey by themselves.
That being said, I totally admit to being one of those people who talks to their machine-spirits and physically practices an action so I can properly emote whatever my chars are doing at the moment. Nothing like writing up entire articles on fantastical thesis subjects and lecturing to whoever is in the room at the time.
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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