I'm not that much into going straight to perma-death. I just want it to be harsh. It really does break immersion if your character has no reason to be afraid to die. I used to play in a server, where you'd drop 2-3 levels if you were lvl 8 and decided to respawn (raise got it down to around 1 level). Then again, there are only few people who ever made it to level 14 or so, and that's with DM helping them out. And someone asked, where would be the fun in playing a game with such harsh penalties? In the roleplaying! It's not about who gets to lvl 20 first.
And it's somehow better, that there have been millions of zombies everyone has killed and they just keep coming back all the time? Or same with anything else. I think scripted quests are a bit more reasonable way to do it. But that's just my opinion.
Last, don't get me wrong here. I think you've done a hell of a job in the server. There's very much work put into it and I love the areas. It's not all negative, just some points I found out.
I'm not all about whining you know
Originally posted by Araxielle
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Last, don't get me wrong here. I think you've done a hell of a job in the server. There's very much work put into it and I love the areas. It's not all negative, just some points I found out.
I'm not all about whining you know
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