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Next Update - SO MUCH DEATH

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  • #31
    *makes a church and steeple out of his hands and presses his fingertips against his lips*

    Excellent!
    Active Characters:

    Roman Miellthorpe -- Crypt Carver
    Church -- Bastion priest of the 'tough order'
    Dutch -- Blacksmith
    Canus -- Of the Glade Tribe
    Gorri Blackbeard -- Dwarf Stout of the Legion

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    • #32
      Originally posted by Kitsunestume View Post
      I have a question: Will characters who are currently dead take the vitality penalty upon implimentation, or will they be raised afterwards without the XP penalty?

      Just wondering how the transition is going to work.
      Anyone who has died will get a free return without losing vitality. Vitality loss is ON DEATH. While you are in the fugue, you are stuck at your vitality you would have after death. Since you are in the death area, you already have the vitality it thinks you should.

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      • #33
        Love it GBX. Huge improvement to the death system. It makes perfect sense for PCs and simultaneously takes all the existing responsibility off DMs for dealing with dead players. Nice.
        I got one leg missin'
        How do I get around?

        One Leg Missin'
        Meet the Feebles

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        • #34
          Originally posted by Machiavelli View Post
          Love it GBX. Huge improvement to the death system. It makes perfect sense for PCs and simultaneously takes all the existing responsibility off DMs for dealing with dead players. Nice.
          I imagine that was one of the chief considerations. Less DM responsibility & More happy players (albeit with a chance of dying forEVA!)
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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          • #35
            The clarification is much appreciated GBX.

            Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
            Also part of Frazer Fabrications are:
            Frazer Armories - focused on resale of prefabricated arms and armorments;
            Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
            Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


            James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
            AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
            Theme: Stil Alive

            Grid vs. Squeegle, not Good vs. Evil

            Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

            Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
            To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
            crafting tutorial.

            Unfortunate truths:
            Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
            Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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            • #36
              I tip my 40 to you GBX, a.k.a. - "Tha Homie". Thanks for your contributions, bro.
              "We must not believe the man, who say that only free people ought to be educated, but we should rather believe the philosophers who say the only the educated are free." -Epictetus

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              • #37
                I am quite looking forward to this system, I really am.

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                • #38
                  Is this in yet ?
                  Ser Gerion Frey : Exiled Knight from Tethyr

                  There's one way to find out if a man is honest - ask him. If he says, "Yes," you know he is a crook

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                  • #39
                    Sure is, see the news page: http://www.sundren.org/forum/showthread.php?t=17595
                    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                    George Carlin

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                    • #40
                      http://www.youtube.com/watch?v=SRa8xt2nNBE

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                      • #41
                        So, this might be considered a bug report. My level 5 ranger died last night. When I arrived in the death area I checked my vitality and it was still 100. I thought the vitality loss was supposed to start at level 5 and that the loss occurred on death? I expeected my vitality to be 70. Maybe the vitality loss starts at level 6 and not level 5? Oh, and the vitality stat is only displayed when you right click on yourself and get you stats through that menu, but it does not display when you click PC Stats in the DMFI window.
                        Account Name: LuvHandles
                        Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
                        Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
                        Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
                        Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
                        Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
                        Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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                        • #42
                          I think starting after level 5 was intended.
                          Originally posted by Cornuto
                          Glad everyone's being extra fucking ridiculous today.

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                          • #43
                            It's bugged til next update. I don't have a test server so issues creep in with stuff.

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                            • #44
                              I'll admit that perhaps my playing style (with this character) is lacking in caution. I have reached >31 vitality with my mele character over several days of play. While I do like the system and appreciate its ramifications, the prospect of sitting somewhere for up to 2.5 hours to get to the point where I am at minimal vitality to avoid perma-death is less than appealing. Perhaps having certain zones, such as the appropriate temple, where a character can regain vitality at an accelerated rate might be appropriate. Thanks.

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                              • #45
                                In that case, I'd advise you to make friends with a cleric or mage. Melee characters are powerful when teamed up with the right group.

                                Having accelerated vitality increase would defeat the purpose of the system though, and I can see folks just checking their PC every few minutes while they stand around and regain vitality.
                                "Use the Force, Harry" -Gandalf

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