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Next Update - SO MUCH DEATH

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  • Next Update - SO MUCH DEATH

    Alright, along with a bunch of small bugfixes, we'll be rolling out our new death system that was talked about in many other threads.

    How does it work?

    Players will no longer lose experience points on death. They will instead lose Vitality.

    Players will have visible from Player Info menu option their vitality. Vitality is a new attribute each character will have. It will be from range 0 to 100. If vitality ever reaches 0, you cannot respawn or be resurrected.

    How do you reach 0?

    Once a player reaches level 5, every death a player suffers from creatures takes 30 vitality and throws them in the Death Area leaving a corpse. If a player dies from another player of equal or lower level, they lose 30 vitality as well, if the player is 1 level higher, they lose 20, 2 levels 10, 3 levels or more, 0 vitality. Players cannot grief kill lower level players in this manner.

    How do you regain vitality?

    Every five minutes a player is in game (Not AFK and Not in Death Area), whether in combat or otherwise, they will regain 1 vitality point. So Essentially, 1 death is like two and a half hours of time to regain online. This number is subject to change based on how the system flows.

    Also, if you are resurrected from death, you regain vitality.

    30 - Resurrection Spell
    20 - Raise Dead Spell
    10 - Temple Resurrection

    Negatives of Low Vitality

    You might think to yourself "So as long as I have 31 vitality, life is great!". However, as you lose vitality you will notice you will become more susceptible to harm. Some might find they are taking twice the damage from attacks as they near 0 with much lower saving throws!

    This is to encourage players to keep their vitality high. The system will explain to you your levels and feeling of your character.

    What about my Signus?

    As it was intended to be, Signuses are now get out of 0 free cards. If you manage to reach 0 vitality you can speak to the reaper and he will refund you 50 vitality on the spot, taking your signus.

    What about respawning?

    This is the major benefit of the system as well. Players are free to respawn after 5 minutes from death no matter what! This means people no longer have to sit online awaiting someone to find their bodies or DM to have mercy. However, you will not gain the refund you may have from other means of resurrection.

    That seems harsh!

    A lot of people hear the word "PERM" and freak out, so let me be the first to tell you we've tried this on another server with only a handful of people actually suffering death from it, and that was people lemming themselves into DM plots and similar, suffering multiple deaths in less than 30 minutes.

    What about griefers?

    As you can see, the person attacking you can't severely outlevel you to make an impact, but if we find people are continuously killing someone against server rules of PVP death, then we will handle them. However, what goes around comes around, and this Karma tends to be why PVP actually becomes less of an issue in this system. For everyone YOU kill, they might have friends who can come back and take you out.

    How do we treat this IC?

    Vitality is considered a weakness in your soul, which makes your body feel "Weary". So IC'ly players may RP this if they decide to.

    Conclusion

    As the system is active, we will be monitoring it's effect and changing/tweaking or integrating it into more of the server. Everything about this system is subject to change.

    The point of the system is to give an actual death more meaning without making it actually kill someone until they don't take it seriously. Someone who RPs out their near-brushes with death already probably won't feel a thing from this system, and may actually find their lives easier since they no longer suffer experience losses and such.

    Please don't fill this thread with hate and loathing until you try the system.

  • #2
    This makes me very happy.

    Awesome work GBX, look forward to watching it work!

    As tribute, have squidy doom.

    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

    Comment


    • #3
      I just threw up a little in my mouth.
      "Use the Force, Harry" -Gandalf

      Comment


      • #4
        Actually, you shouldn't fill this thread with hate or loathing at any time.

        Huge Thanks to GBX for this. I for one am looking forward to the system.

        Players please feel free to leave constructive feedback here. (see above the system can and likely will be tweaked)

        Comment


        • #5
          Originally posted by [DM] Grinning Death View Post
          I just threw up a little in my mouth.
          Least you didn't throw up in someone else's mouth....

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          • #6
            In regards to Doubt. I wept with joy for the new system. Which made it an odd combination....
            "Use the Force, Harry" -Gandalf

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            • #7
              Sounds pretty awesometastic.
              Lauan - knight of Thay " I have no fear, and death is merely an inconvenience to me. I do not die until ordered to do so, I do not fall until every last bit of life has left me. I stand tall, proud, a Thayan knight."

              Adeodatus Exitium -
              "Nobody is more dangerous than he who imagines himself pure in heart, for his purity, by definition, is unassailable." — James Baldwin

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              • #8
                Cool beans! Looking forward to it.

                One question: How much vitality do we lose before we begin to feel the effects of reduced saving throws, etc. Or is that somethign we should discover for ourselves?

                Comment


                • #9
                  "If vitality ever reaches 0, you cannot respawn or be resurrected."
                  "Players are free to respawn after 5 minutes from death no matter what!"

                  Which is it?

                  Also nice squid porn.
                  "Swollen like some grotesque fertility idol worshipped by a forgotten tribe of men, the creature was nonetheless able to knife through the waves with terrifying grace and purpose. With a flash of shark teeth and a bloom of red, another sailor died screaming."

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                  • #10
                    No matter what means, as long as you are in death area with 1+ vitality, no matter how you died.

                    Comment


                    • #11
                      So, a character with 0 is essentially permed and there is no way to circumvent this?

                      It seems like a better way to deal with death than XP loss and prevents people from grinding until they die and then grinding some more, but I have more than once transitioned into a semi-hostile area for RP and been instakilled because someone decided to pull a boss that sees through invis right to the transition... Or that one time I went to my faction's base, the safest place in Sundren, and was killed by the guard due to factions mucking up.
                      Are players able to get a DM to resurrect them in case things muck up?
                      "Swollen like some grotesque fertility idol worshipped by a forgotten tribe of men, the creature was nonetheless able to knife through the waves with terrifying grace and purpose. With a flash of shark teeth and a bloom of red, another sailor died screaming."

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                      • #12
                        Remember, points come back with time. That doesn't happen often the things you spoke of, and if they do, it's not a permanent mark against you, the system with just slap your wrist and say "Don't die like that too often."

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                        • #13
                          Oh I know, I'm just wondering that if in the extreme case you blow up without any way to interact, can there be exceptions?
                          "Swollen like some grotesque fertility idol worshipped by a forgotten tribe of men, the creature was nonetheless able to knife through the waves with terrifying grace and purpose. With a flash of shark teeth and a bloom of red, another sailor died screaming."

                          Comment


                          • #14
                            The DMs will likely have a method of returning lost vitality in the rare instances that it is lost for legitimate bugged reasons.

                            Comment


                            • #15
                              Oh I know, I'm just wondering that if in the extreme case you blow up without any way to interact, can there be exceptions?
                              It would take an impressive stretch of bad luck to lose a character this way, so impressive that I would suggest the player, refusing to acknowledge that fate was aligned against her, had an equal hand in the death of said character.
                              Originally posted by Cornuto
                              Glad everyone's being extra fucking ridiculous today.

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