Myrkul's bag is "You're all going to die at some point." Rez is a temporary fix. Age happens, so I can see him being cool with a rez. As far as undead being turned not undead, I think he'd be all over that since not undead are easier to make dead-dead.
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There is a viable (although strange) logic to that. I dont think he is particularly keen on anyone slipping the net but that being said I doubt he wants undead about because he is the god of the dead and thus all he is really concerned about is dead people (not undead people).Originally posted by roguethree View PostMyrkul's bag is "You're all going to die at some point." Rez is a temporary fix. Age happens, so I can see him being cool with a rez. As far as undead being turned not undead, I think he'd be all over that since not undead are easier to make dead-dead.
Do undead come to Mykul after they die, or are they just banished to the wall?Originally posted by roguethreeIf I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.
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We're talking souls here, and most undead are soulless husks. Their soul already passed on. Vampires are some of the exceptions, and where they are sent depends entirely on circumstance. Just like the wiki says:
And:Upon final death this soul is freed from the body of the vampire and enters into the web of fate laid out for all dead. Involuntary vampires may find themselves forgiven for the acts they indulged while counting themselves among the undead, possibly paying a small punishment in the afterlife depending upon the nature of their choices. Other vampires who willfully enter this dark pact may find themselves damned in the afterlife just as one who would have signed the devil's contract
Resurrecting them would be like bringing them back in line, I would assume.To gods of death vampires tend to be viewed as requiring absolute destruction. Myrkul, for example, views such beings as ones trying to escape his chilling grasp and power, viewing them as renegades.
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I and probably others have had characters ordered to forget the feeding, forget meeting the vampire altogether. If no change takes place, this should not be possible as a command given to the puppet should not carry after the spell expires. As well it seems some are making the domination or feeding into a ecstatic experience that is remembered as such.Originally posted by GodBeastX View PostWell, it depends on how you describe altering a mind.
Might do a lot of mind altering to make someone murder someone they care about.
I've never seen it used to alter minds before, so you tell me what sort of situation you are referencing.
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Kyle has been domimated twice by vampires, and hit once with domination spell by different people. All 3 times he has been ordered to forget what happened after they had their way with him. Sure beats getting killed. But is domination spells able to do that?"Thanks is best given in the form of gold." -Kyle Rendell
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For the duration of the domination you'll attempt to forget about what you just did. That's going to be as successful as it sounds.... you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth)...Originally posted by SaulusStop playing other shitty MMOs and work on Sundren, asshole.
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I think that tends to be drawn from VtM more than people think.
In VtM when you feed you tend to drink so much blood the person passes out not remembering much, just like being drunk. Only seeming to remember a fun filled night.
I'd rather not force a rule on that above. I may as well say every drunk person forgets things (I have before), but I encourage people to be lenient on vampires, assassins, and others trying to involve you in their RP. They could go kill NPCs, drink from them, etc, so if they'd rather not have you run off and tell the server HEY I GOT BIT BY A VAMPIRE, or my favorite I WAS MURDERED! let's give them some leeway, hmmm?
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So I think that we've got it covered that vampires are definitely different in Sundren and that's probably the most important thing. These aren't your normal DnD vampires. I'm down with that. Makes them a bit more interesting.
But just to make everything crystal clear. . . they're still evil blood sucking monsters that need to end up with a pointy stick in their chest and tied to a rock until the sun rises. Right?
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Right.Originally posted by TheBlankStare View PostBut just to make everything crystal clear. . . they're still evil blood sucking monsters that need to end up with a pointy stick in their chest and tied to a rock until the sun rises. Right?"Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

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That's pretty much the sum of it.Originally posted by TheBlankStare View PostBut just to make everything crystal clear. . . they're still evil blood sucking monsters that need to end up with a pointy stick in their chest and tied to a rock until the sun rises. Right?
Though different faiths and outlooks may take slightly different methods, the general outlook is still 'They're a monster, destroy them'.It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
Sydney Smith.
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The "I was murdered by X!" scene shouldn't occur if the vampire isn't a complete idiot.
If they are discreet about picking their victims and feed in places where they're not likely to be discovered, all that might be found out is that a victim was killed by 'a vampire', not who it was. When the victim gets up on his feet again, chances are they simply won't remember who might have done it.Death from PVP will result in a memory loss unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event ... Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might "finger" the villain. The purpose of this is so assassins and murders don't have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences
If a vampire chooses to let their victims live, they choose to allow someone who knows what they are to walk. Letting a victim walk should be a risk. A vampire should for practical reasons be tempted to just kill the ones they feed on. And if they don't, they should go to great lengths to ensure that whomever they spared won't rat on them.
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This all seems like a mildly moot point when everyone and their uncle in Sundren seems to be able to identify vampires on sight anyway
Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."
"If you can't learn to do something well, learn to enjoy doing it poorly."
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