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Some upcomming changes and some clarification

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  • #76
    Originally posted by Kasso View Post

    *BIGBY'S BIGBY'S BIGBY'S*
    He's bigsbying the paladin, not the vampire, by the way.
    "Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

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    • #77
      Originally posted by TakenByTheStormX View Post
      He's bigsbying the paladin, not the vampire, by the way.
      PEWPEWPEW

      Also, very good changes overall, I like seeing more exploitable weaknesses on vampires, as well as the changes made to spells and spell like abilities (Detect evil on paladins being clarified as an ability TO BE SPAMMED, also awesome.)
      Aesa Volsung - Uthgardt Warrior

      Formerly
      Gabrielle Atkinson - Mage Priest of Torm
      Anasath Zesiro - Mulhorandi Morninglord
      Kyoko - Tiefling Diviner
      Yashedeus - Cyrist Warlock
      Aramil - Nutter

      GMT -8

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      • #78
        I'd like some feedback from players on something.

        Reading the aura stuff more, you're supposed to CONCENTRATE on an area while the spell is active in order for it to work. Essentially not doing anything else.

        Also, I can optimize the results of the script if all the auras are checked at once.

        So what I was thinking is you activate the spell, then you use an ability "Concentrate" in order to focus on the area for a round, that way people aren't doing other stuff like fighting and crap and they have to proactively search instead of passively.

        So essentially you'd do something like activate detect good/detect undead/detect evil, etc, and then while it's active walk around and concentrate as you see fit.

        Thoughts?

        I may also add other detect spells to our ensemble:

        Detect Secret Doors (I made a secret door system, need to fix goblins and another place to switch to it).
        Detect Law
        Detect Chaos
        Detect Scrying

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        • #79
          I like the concentrate idea better. more in line with the rules for pnp.

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          • #80
            Well its worthwhile in PnP where you can moniter it. But instead of sending its just going to be tells in sundren! Nothing will change apart from IC to OOC
            Originally posted by roguethree
            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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            • #81
              I really want to just remove sending all together in truth. The ganking is the only reason. I never minded people communicating with it others, but people use it for quasi-metagaming where players are in conflict and it's a hassle.

              When people use tells, it's really obvious when people are responding based on tells.

              I don't mind people responding to "HELP! EVIL HERE!" but doing it instantly is horribad.

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              • #82
                We could just make it a simple offense to use Sending to contact others for instant help. Or enforce server travel time considerations. I think the only reason people show up so soon from Sendings is that we haven't necessarily told them it's a bad thing to do.
                The poetry that comes from the squaring off between;
                and the circling is worth it, finding beauty in the dissonance.

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                • #83
                  Originally posted by GodBeastX View Post
                  I don't mind people responding to "HELP! EVIL HERE!" but doing it instantly is horribad.
                  They don't do it instantly. They gotta buff first, don't they?
                  "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

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                  • #84
                    Great idea on the concentrate feat/ability button. Much easier and cleaner than popping up additional UI's all over the screen

                    As for sending.. I'm strongly in favor of keeping it in the game, modified or with stricter rules or whatever. It's the single most useful RP focused non-combat spell in the game at present and I would have missed out on a lot of RP opportunities if it hadn't been there. The suggestion that was made to have a 5 minute timer before a message is delivered along with an instant server message to the recipient saying something along the lines of 'You feel someone trying to establish a connection to your mind' would do the trick just fine.

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                    • #85
                      Originally posted by Kaeldorn View Post
                      'You feel someone trying to establish a connection to your mind'
                      Only if this is followed up with the dialup connecting buzzing/beeping noises.
                      "Kaeldorn hates players." -Albert Einstein


                      Originally posted by DM Cornuto
                      Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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                      • #86
                        I can see all the mages twitching, screaming in their sleep as their enemies try to send a fax through a sending spell.

                        Originally posted by Lollercide View Post
                        Only if this is followed up with the dialup connecting buzzing/beeping noises.
                        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                        George Carlin

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                        • #87
                          Stop sending fax! I can't attack the darkness!

                          As we find out that magic runs on AOL dailup. You cast sending and all other spells are 2 rounds to cast and deal half damage. Poor mage stuck on 7kps

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                          • #88
                            And the message is "You've got mail."


                            Yyaaaaaaaaayyyyyyyy!!!!!!
                            Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                            Zaphram Babblerocks: Silly Gnome Tinkerer
                            Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                            Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                            Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                            Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                            "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

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                            • #89
                              I think we're on the single best idea that the NWN2 community has ever been a part of.

                              More seriously, the updates are really neat. I can't wait for when I'm not in the middle of no-where and can log on.

                              Though most of the updates affect casters and vampires, save for the random encounters. I think we should implement a combo system for only non-casters. Down, Down-Left, Left, Right, W -- WHIRLWIND ATTACK!! It's a good idea, trust me; it's in the uh... PnP cheatcode book released in '08 by gameshark.
                              "Kaeldorn hates players." -Albert Einstein


                              Originally posted by DM Cornuto
                              Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                              Comment


                              • #90
                                And here I thought it was because you didn't like me anymore.
                                Originally posted by Cornuto
                                Glad everyone's being extra fucking ridiculous today.

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