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  • Caster hate.

    Ok i get it. Everyone hates casters. so much so that dirty little dispell traps have poped up in certain strategic places. Now i can handle that, i'm all for increased numbers of traps in areas to make it feasible to have a thief about but seriously.....When they stop you from going into areas due to the certain death that awaits after dispelling everything then yea, it gets a bit much.
    Before anyone has a moan about this post keep in mind that Kharn is currently the only caster i play (i have a druid but he's crap..cant seem to play tree huggers) the others that i play are melee based.

    Correct me if i'm wrong, people play casters because they are cool and have loads of cool ability's. Want to decrease the numbers of casters? then make the other classes more popular by increasing their coolness factor, give each class something unique like a feat or other such thing...example monks, now heres a class that woefully unsupported on this server...how about giving them intuitive attack? This would reward monks with high wisdom by having their attacks based on said score, this one only comes to mind as i'm currently playing a monk mind you.
    There are loads of classes that could do with a little something extra and i'd appreciate it if you guys could make some suggestions.....and yes i know i'm going to get flamed for this.

    I play this game to have fun. Playing a caster is fun. If you dont like casters then stop moaning and get over it. Dont punish those of us that play them as they are intended.
    Choose your destiny,test your might,be a dwarf.

    Chuck Norris can believe its not butter.

    "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

  • #2
    Nothing's been taken away from casters. At all. There's talk, nothing more at this point.

    No talk at all is about removing any abilities from casters however, I don't get where that's coming from. And if an area is too hard to be done without being buffed to the teeth I'd say that's a balance issue more than a caster issue. Buffs should be buffs, not essential 100% of the time.

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    • #3
      Those of us who play pc's that couldn't go alone into tough areas like Ixis or the Mossdale before the traps have absolutely 0 sympathy.
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        The aim was to stop buff-based casters (just like rogues and fighters) from being able to solo high-level dungeons. Super High AC, Unlimited DR, 100% elemental resistance, plus buffed up SR meant that there was a 0% chance that the enemies in dungeons such as the Veritas would ever so much as scratch a high level cleric.

        Challenges were introduced that buff based casters can't simply buff themselves through... namely traps. Every other class has challenges that they can't handle alone, I don't see this as being unfair so much as slightly leveling the playing field.
        Originally posted by Saulus
        Stop playing other shitty MMOs and work on Sundren, asshole.

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        • #5
          Originally posted by roguethree View Post
          Those of us who play pc's that couldn't go alone into tough areas like Ixis or the Mossdale before the traps have absolutely 0 sympathy.
          How about some input?

          Originally posted by Sir Kharn
          There are loads of classes that could do with a little something extra and i'd appreciate it if you guys could make some suggestions
          Choose your destiny,test your might,be a dwarf.

          Chuck Norris can believe its not butter.

          "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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          • #6
            Originally posted by DM Cornuto View Post
            The aim was to stop buff-based casters (just like rogues and fighters) from being able to solo high-level dungeons. Super High AC, Unlimited DR, 100% elemental resistance, plus buffed up SR meant that there was a 0% chance that the enemies in dungeons such as the Veritas would ever so much as scratch a high level cleric.

            Challenges were introduced that buff based casters can't simply buff themselves through... namely traps. Every other class has challenges that they can't handle alone, I don't see this as being unfair so much as slightly leveling the playing field.
            Leveling the playing field, yes i understand that totally.
            However stopping one class from going into an area for whatever reason is plain wrong. And that goes for all classes.
            Nerf my spells but dont stop me from going into areas.
            Choose your destiny,test your might,be a dwarf.

            Chuck Norris can believe its not butter.

            "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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            • #7
              Originally posted by DM Cornuto View Post
              The aim was to stop buff-based casters (just like rogues and fighters) from being able to solo high-level dungeons. Super High AC, Unlimited DR, 100% elemental resistance, plus buffed up SR meant that there was a 0% chance that the enemies in dungeons such as the Veritas would ever so much as scratch a high level cleric.

              Challenges were introduced that buff based casters can't simply buff themselves through... namely traps. Every other class has challenges that they can't handle alone, I don't see this as being unfair so much as slightly leveling the playing field.
              ^ This.

              I would agree with the interesting sentiments if it wasn't for the fact all the casters are just buffing to be super fighters.

              Comment


              • #8
                Originally posted by Sir Kharn View Post
                Leveling the playing field, yes i understand that totally.
                However stopping one class from going into an area for whatever reason is plain wrong. And that goes for all classes.
                Nerf my spells but dont stop me from going into areas.

                To be fair, nothing is stopping you. you're free to go forward and die just like the rest of us would while there alone. Get a rogue, form a party, circumvent the problem in game. The solution is right there, and can be found in character - going to the forums about it won't help the case I would think. Especially since the feature of the dungeon/area was literally put there to emphasis the in game solution to the problem (party formation).

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                • #9
                  Originally posted by GodBeastX View Post
                  ^ This.

                  I would agree with the interesting sentiments if it wasn't for the fact all the casters are just buffing to be super fighters.
                  All? then i must be the only one that doesnt. Kharn uses his power as it is intended, to fight evil and to advance his gods position within Sundren. If that means he has to fight and use his powers to their fullest then so be it.

                  So lets get some things out of the way to curtail the obvious confusion over my opinion of casters here, yes they are too powerful in a low magic world and yes you really should get into partys with a good mix of characters but unfortunately that's not always possible. In a perfect world there would be a mix of characters on the server that would make it possible to do such but in my experience it just doesn't happen.

                  Originally posted by Twisted-Indoctrine View Post
                  To be fair, nothing is stopping you. you're free to go forward and die just like the rest of us would while there alone.
                  While the rest of your post was perfectly reasonable...no.
                  Choose your destiny,test your might,be a dwarf.

                  Chuck Norris can believe its not butter.

                  "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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                  • #10
                    Originally posted by Sir Kharn View Post
                    All?
                    I think I have an ancient post somewhere that says "If I say all, that doesn't mean 100%, but rather, the vast majority".

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                    • #11
                      People hate casters? D:

                      Comment


                      • #12
                        Originally posted by Kharn
                        All? then i must be the only one that doesnt.
                        Except you do. All of the full divine casters do. It's not a strike against you; it's just the most efficient way to go about killing large numbers of tough things.

                        The standard BUFFet for all of the clerics and favored souls is ac, ab, dr, and energy resistance. Persisted bless, persisted prayer, persisted divine favor, shield of faith, magic vestment, battletide, divine power, persisted lesser visage of the deity, etc., combine into a potent cocktail of about 40 ac, immune to crits and sneaks, energy resist: all, DR, AB at 40, tons of bonus temp HP, immunity to bigby's spells and snares, spell resistance: 32, immunity to death spells, 5 attacks a round, and the ability to spontaneously Heal yourself for 150+ HP 3 times, after layering on the buffs.

                        This is why the traps are in place: so the clerics and favored souls can't do the above and go kill everything by themselves.
                        Originally posted by Cornuto
                        Glad everyone's being extra fucking ridiculous today.

                        Comment


                        • #13
                          Only problem I have seen with the traps is that now NO ONE can survive (unless you have a certain template added to your toon). We had a fairly well-rounded party (wiz, couple of fighters, and a rogue-type) and were getting stomped by the orcs from the get-go. With the dispelling arrows and traps and the spamming of stun attacks, it just wasn't even worth going. Everyone may bitch and moan about caster power, but if you take it away (with the liberal use of dispells), you must drop the difficulty of the mobs to match what fighters can handle. There is ALWAYS gonna be certain builds that will be able to solo an area. Unless you make it so tough that only huge war parties are needed to get anywhere. Then, without a few dozen players with toons in the same level range on at all times...might as well just stand around the fire pit and watch the vampires walk by.
                          Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                          Zaphram Babblerocks: Silly Gnome Tinkerer
                          Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                          Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                          Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                          Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                          "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

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                          • #14
                            Originally posted by BedlamX View Post
                            Only problem I have seen with the traps is that now NO ONE can survive (unless you have a certain template added to your toon). We had a fairly well-rounded party (wiz, couple of fighters, and a rogue-type) and were getting stomped by the orcs from the get-go. With the dispelling arrows and traps and the spamming of stun attacks, it just wasn't even worth going. Everyone may bitch and moan about caster power, but if you take it away (with the liberal use of dispells), you must drop the difficulty of the mobs to match what fighters can handle. There is ALWAYS gonna be certain builds that will be able to solo an area. Unless you make it so tough that only huge war parties are needed to get anywhere. Then, without a few dozen players with toons in the same level range on at all times...might as well just stand around the fire pit and watch the vampires walk by.

                            Quite true... my fighter depends on buffs just as much as your cleric against mobs of NPC's. Take my few buffs and stun me. TOAST. Doesnt matter if I am with 4 other people, if I cant move I die.

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                            • #15
                              Originally posted by roguethree View Post
                              Except you do. All of the full divine casters do. It's not a strike against you; it's just the most efficient way to go about killing large numbers of tough things.
                              Both right and wrong there, i do use buffs, kharns a cleric (and a militant one at that) But he does what he's supposed to do. I love to RP...i'd do it all day rather than fighting if i could but, and its a big but, RP is something that you cant do all the time and besides..the Mossdale is hard enough as it is without the added extra of getting dispelled by a random trap and getting beaten to death by a bug.
                              Choose your destiny,test your might,be a dwarf.

                              Chuck Norris can believe its not butter.

                              "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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