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  • #16
    More reason to have a party back you up.

    Going off into the heart of darkness alone? That's suicide, from an IC perspective.

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    • #17
      I am fairly certain your cleric can still be useful there kharn. Just team up with someone and change your strategy a bit. Instead of being a front line fighter, be a healer. Same go for mages too, change your strategy and throw those damage or crowd control spells. When i was playing my paladin, i often had to switch his party role to suitthe needs of the party, from healer to tank to dps. Give it a try, may not be as fast as you are use to, but it will work.
      "Thanks is best given in the form of gold." -Kyle Rendell

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      • #18
        *Cough* Sacrificial Summons *Cough*
        "Half the lies they tell about me aren't true."
        Yogi Berra

        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
        http://www.sundren.org/wiki/index.php?title=Main_Page

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        • #19
          Originally posted by Kajae View Post
          Going off into the heart of darkness alone? That's suicide, from an IC perspective.
          Thats Kharn.

          Its not often possible for me to get into party's due to my timezone, most of the time I'm on there are few players, but thats not my point. Sure the traps are a quick fix until something can be done to balance casters but its not right also that i (and others) cant do as my character would normally do, sitting around the fire at the inn and waiting for a vampire to turn up is boring after a while.
          Choose your destiny,test your might,be a dwarf.

          Chuck Norris can believe its not butter.

          "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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          • #20
            The thing about enemies with dispelling attacks and arrows are...against someone already buffed with 40+ armor...the arrows never hit to do the dispelling. The alternative is buffing the ab of the archers to ridiculous levels so they can hit...but then that's not balanced when buffs are stripped off and they're too strong. Perhaps leave the mob's ab at normal levels, and give them a finite supply (3 or so?) dispelling arrows they shoot first that have dispel properties, +ab to hit with, and then a huge damage penalty? So they 'only' dispel, without shredding you with unfair ab and damage, and then go back to doing regular attacks?

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            • #21
              With enough archers and attacks per round, it's quite likely that one of them is going to roll a natural 20.

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              • #22
                The only way that I've seen any group so far (even one with a sneak) not get almost slaughtered is if there's a dwarven defender around to absorb all the damage, otherwise most fighters and barbarians wont be living too long... unless you got like 10 of um.

                I think the idea is a good one in theory, but in practice it seems to be just basically making casters become useless, cause even the fighters require the buffs of others.
                My to-be toon:
                Shafiq Al-Mawt: Zakharan myrkulite.

                My tomb of old toons:
                Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                Click here to see the full image of my avatar, by Algido.

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                • #23
                  Apparently the complaints are from a balancing perspective, I seem to remember when the traps were implemented there was something said of finding that happy medium over time, but seriously the high lvl areas should be nigh impossible

                  I like Lilenes suggestion about the dispell arrows

                  But as I said anytime the caster vs melee thing came up, In the high lvl areas when you start working against buffers your working against everyone since everyone needs buffs to survive

                  Of course I dont know why Karn is complaining since he died all the time anyway but I do understand his point about some characters are loners(and I mean from an IC perspective), its a personality trait not catered too by this server though

                  ...so to end with

                  Life's a bitch...and then you die (but thats what lvl 9 clerics are for, not as some people believe a main battle tank)
                  "Half the lies they tell about me aren't true."
                  Yogi Berra

                  Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                  http://www.sundren.org/wiki/index.php?title=Main_Page

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                  • #24
                    Originally posted by AsuraKing View Post
                    The only way that I've seen any group so far (even one with a sneak) not get almost slaughtered is if there's a dwarven defender around to absorb all the damage
                    Wise advice, and I concur totally.

                    The best orc-killing solution is to have a balanced party containing a balanced mix of dwarves.

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                    • #25
                      You wish. A group of elves will frolic right through those orcs before you dwarves recover from last night's hangover :P
                      James Arrow: Potion Vendor

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                      • #26
                        Dwarves don't have hangovers
                        "Half the lies they tell about me aren't true."
                        Yogi Berra

                        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                        http://www.sundren.org/wiki/index.php?title=Main_Page

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                        • #27
                          Originally posted by Dragor View Post
                          Life's a bitch...and then you die (but thats what lvl 9 clerics are for, not as some people believe a main battle tank)
                          Well that depends completely on the God/Goddess the cleric follows.
                          My to-be toon:
                          Shafiq Al-Mawt: Zakharan myrkulite.

                          My tomb of old toons:
                          Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                          Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                          Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                          Click here to see the full image of my avatar, by Algido.

                          Comment


                          • #28
                            I think these dispell traps are quite good. Its kept me on my toes for a few games!

                            Buffs are supposed to be circumstancial and short term according to the players guide ~ the type of stuff we use on sundren is anything but short term. My druid can go around with +10 to AC, +6 to saves, 30/A DR and over 280hp for over a day at sixteenth level... one dispell trap and Im down to being my original form with crappy AC, No DR and spamming the defensive casting button. Its good!
                            Originally posted by roguethree
                            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                            • #29
                              Originally posted by AsuraKing View Post
                              Well that depends completely on the God/Goddess the cleric follows.
                              I was speaking in general terms of course
                              "Half the lies they tell about me aren't true."
                              Yogi Berra

                              Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                              http://www.sundren.org/wiki/index.php?title=Main_Page

                              Comment


                              • #30
                                Dwarven defenders rule Hooya, Go Gromlin! , Gromlin loves buffs and thinks you should keep buffing yaa!
                                Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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