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  • #31
    I agree to everything Wolfgang has stated and is what i was trying to convey with my lengthy posts :P

    Magic is fine but make it difficult to get or have the crafters create it for you to give them a reason to build a crafter character.

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    • #32
      I think also one of the things that got me addicted to Diablo 2 a while back was collecting equipment... I was constantly on the look out for better armour and weapons... Checking the stats and picking which was best. Eh, i'm a terrible pack rat on nwn and rarely throw things away either... never know when it'll come in handy!
      "A pro isn't someone who sacrifices themselves for a job. That's just a fool." -Reno FF7

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      • #33
        The Good stuff

        Bosses, of course, or numerous enemies, yes (think Last of the Mohicans when the British get rushed from both sides by the Natives). I like thinking puzzles too, and have vivid memories of pen and paper D&D moments over the years.

        There are about a dozen ideas in my head for NPC/Adventures that could be fun but not sure how hard they'd be to implement. The mod/area designers would know best what works and what doesn't here.

        Curiosity should also be rewarded. New areas, encounters and of course loot. Wanting to see what's around the corner can be good or bad if your an adventurer. Level grinding should never be a goal!

        I like 'Oh Crap' moments too. Examples:
        • The portcullis just slammed down behind you and 20 undead (hate them!) just came through the door on your right. Oh, is that a necromancer I see behind them?
        • They have a cave Troll.
        • The 15 foot demon looks angry. Great, he's coming this way. Quick throw the halfling at it!
        • The Iron golem's off switch is on the back of his head. There are traps all over the floor.
        'Oh crap' I say.


        Tal
        Conformity is the jailer of freedom and the enemy of growth.

        Comment


        • #34
          Originally posted by Wolfgang View Post
          Now, I am not saying hard core RP, no OOC because frankly this IS a game after all and people come to have fun.
          People will remain in character on the server, unless otherwise noted by their speaking.

          Johnny: Your looking gorgeous dear.
          Jenny: Thank you, you're pretty ugly though.
          Johnny: // Lol, sorry, that had me laughing

          People will make OOC comments, that's fine, we just don't want huge OOC discussions going on all the time and people sitting around doing OOC activities all day.

          Originally posted by Wolfgang View Post
          That being said I know it was mentioned what to do after level 20... How long would that take? I prefer it when players have to PAY for thier 20 levels.. not just simply grind it. Then again having someting to do other than simply grind helps that too. By taking time to get to 20 you enjoy it more and it feels special rather than.. well.. now I am 20 so I guess I'll RP..
          That's per person. Some people will want to hit level 20 as fast as they can, others are happy to just RP and enjoy their characters without ever grinding. Some people have RP reasons not to grind at all. While we don't want people hitting 20 a few days after release, we don't want them to never hit it either.

          Also, DMs will give rewards for events and such, and some people will get experience as reward (probably the most often given out reward). So those who RP and get involved in the server will find their characters progressing without ever having grinded. Maybe not as fast as a grinder, but they aren't stuck at level 3 forever.


          Originally posted by Wolfgang View Post
          Low magic. Having everyone running around in +2 armor and weapons seems to deminish the whole. Im not opposed to some but maybe limit it to the crafters to make it so that they also have something to do. Also gives true value to that aspect of the game.
          We've already discussed this. There will be limitations on what magical items drop, believe me. However, the high end range of what will be on the server has no imposed limit at this time. What this means is, while most level 20's might be running around with +2 (Just saying +2 for sake of this example), that doesn't mean Johnny didn't find himself fortunate to be blessed with a +4 shield... or +5 sword.

          Trust me, when the loot drops, you'll be very happy to see it and maybe show it off to your pals. With the loot system I'm implementing, it's quite possible to set items to drop at 1 in 1,000,000 chance on a single monster somewhere in a hard to reach place (Not saying it'll be like that but it can be).

          Originally posted by Wolfgang View Post
          Finally. a DURN good plot/story.. whats the point of running around and doing things if it never seems to impact the game?
          I'm not the writer, but I'm sure they all thank you for the positive feedback.

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          • #35
            What up Godbeast..




            Definitely bosses.. and of course the fact that the creatures that are being placed in areas have a reason to be there.. not just there for an XP pool. I know that will be up to the writers, but its cool to have a history ( wether by lore or books and so forth) on why the orcs are in a certain cave or the gnolls own the woods over there.. etc.

            I know there isn't a crafting deal like NWN right now.. and you can't make the armor look the way you want.. but a variety of armor would be cool too.. and weapons, etc.


            This might of all been said before but i just didn't wanna read everything cause im going to bed.
            Current: Dae'Vesta, freaky female half-drow assassin


            Like Metal ? ----> http://www.myspace.com/cryofsickness2008

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            • #36
              All dungeons will have a reason for existence. A few crawls to look foward to will be Colibrus' Sanctum, Citadel of the Seven, Mossdale Fortress and so on.
              Sunder me? Sunder you!

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              • #37
                Originally posted by Soulbadguy View Post
                What up Godbeast..




                Definitely bosses.. and of course the fact that the creatures that are being placed in areas have a reason to be there.. not just there for an XP pool. I know that will be up to the writers, but its cool to have a history ( wether by lore or books and so forth) on why the orcs are in a certain cave or the gnolls own the woods over there.. etc.

                I know there isn't a crafting deal like NWN right now.. and you can't make the armor look the way you want.. but a variety of armor would be cool too.. and weapons, etc.


                This might of all been said before but i just didn't wanna read everything cause im going to bed.
                Greetings SoulBad

                Comment


                • #38
                  I also very like Hardcore role playing.
                  Hardcore RP means you get dipper into the character mind, (just as every RP style) but Hardcore is much "dipper", for example hardcore style means that if your character died, he wont be live again (and the player will have to make new char).

                  but I guess most of the people dont like this kind of game because of its disadvantage.

                  So, I want to have lots of adventures, storys and even political issues in the game. When I say adventures I dont mean only to "go kill the deamon because it threats all the town".
                  I'm talking about even adventure to discover new places, to find new kind of ore, material and so on.

                  That how I really like server. not have to be exactly ofcours :P but I like those stuff.

                  Comment


                  • #39
                    Let me assure many of you that when it comes to DM run events/adventures/plots there will be many for all likeings. And since I am sure many diffrent DMs run with diffrent styles of play, one shouldn't be worried that anyone is going to be left out.
                    Last edited by Cha0ticGoblin; 12-10-2006, 07:58 PM.

                    Rogue Player:
                    Ok, I'll tell you what. I'll give you one gold for every door you open here in Undermountain.

                    Fighter Player: Hmmm..you got yourself a deal

                    DM: *grins*

                    *Actual happening in PnP D&D*

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                    • #40
                      A true "Hardcore" system is hard to pull-off in this format due to the real-time aspect of the game. For example, I was in such a server for NWN1 the other night with a Lvl1 Druid and was traveling with a 2nd or 3rd Lvl Rogue. We were pursued into town by some Bandits and we made it in the gates and took a quick breather. My character armed his sling and proceeded to talk to the other player about a plan. (You open the gate and I will start launching stones and then close the distance and help in melee) As I was typing this, the town guard approached me and killed me for being in town with a weapon drawn. He did issue a warning, but I don't have the greatest typing skills and have to look at the keys as I type. So there I lay, dead and didn't have a chance to do anything. In PnP things are slower and you have time to react to the events as they unfold. Basically my point is, while I agree to pure Hardcore (your dead and thats it unless raised by high-level Cleric, etc.) in this format it is tough to keep it at a non-frustrating level. I've been in servers with heavy XP penalties where it is enough to make you actually fear death, but not ruin a character that you've invested months of time into building.

                      Just my two Copper pieces...

                      - Dog
                      "She had a deep, throaty, genuine laugh, like that sound a dog makes just before it throws up." - Metaphor Madness

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                      • #41
                        Hardcore and persistent world do not form a harmonious relationship. Simply stated, those who want tougher rules can live without them while those who do not, cannot abide them. Also, strict rules, especially in regards to death and dying make certain features impossible to implement while making other, less desirable ones just bareable.
                        Sunder me? Sunder you!

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                        • #42
                          I personally love the deep roleplaying experience offered by other human players instead of NPCs, however, the lengthy quest type interaction of a game is great as well. Short romps into dungeons looking for the next item of interest which has a note attached to it that spawns another part of the quest, during which you are run over by a renegade ogre that actually has some interest in the item you currently hold not only adding to the already set on quest but branching off into another side quest alltogether. Roleplaying heavily with fellow adventurers the entire time and wow, talk about a fun night of gaming...

                          Maleficus "Ravenor" Carnificis
                          "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
                          Eldraxus Tzyvioq
                          Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

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                          • #43
                            i have the most fun when the game is run like a dnd campaign active responcible dms with a well written and thought out story that works with the overall story of the game, ie inter twining story archs with other dms ect, I HATE, HATE big bad boss comes down and invades city, town what ever and giant apocalyptic wars are getting old too tolkien did it allready let it rest for a while,

                            Im an old school MUD player hell i even played the Original NWN from the 90's by aol when it was pay by the hour so im pretty much good with anything just keep a centered and focused story line that all the dm's have to follow

                            and as a bonus treat heres a web page about the aol nwn
                            http://www.bladekeep.com/nwn/
                            Angrim Thundergut: The Incredible Bulk

                            The Hint Banality

                            FINISH HIM!

                            ^, >, >, V, X

                            Screen goes dark

                            Large red hand smashes opponent to chunky salsa

                            Banality!

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                            • #44
                              I've actually seen that website before, I regret to say I never played it... I was a MUD player though.

                              I do like the idea of a story, however I think that a persistent world is best when the players are free to seek out their own adventure and aren't forced to follow a story along the way.
                              - Faltru

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                              • #45
                                agreed ive been on servers where
                                there is a main overall story
                                the dms are live and run stories based on the campagin cannon
                                but there is little side quests that revolve the main story setting that doesnt steer the main story but effected by the out come.
                                when the main story reaches certain points the quests/characters change ect so you have the freedom to run around like a mud // mmo but we have the extra benifit of a dms to run stories for us and make us appreciate a story

                                ps oh by the way I also love low magic servers (*wink*)
                                there is no magic item sweat shop of little kids on a ford assembily line
                                Angrim Thundergut: The Incredible Bulk

                                The Hint Banality

                                FINISH HIM!

                                ^, >, >, V, X

                                Screen goes dark

                                Large red hand smashes opponent to chunky salsa

                                Banality!

                                Comment

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