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A heads up on the level cap changes..
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I really don't think that's such a bad thing.
1- You have to consider that we just had the limitation of no longer getting kill xp after level 15 off. We can still get to level twenty a whole lot more easily than simply relying on DM given xp - the condition simply change in that you need to be online longer. This is still a large improvement for player advancement than, say, two weeks ago.
2- Also consider that before the said cap was raised, we've had several older faces in the level 16-17-18 range whom have been there, struggling to reach them for months, if not more. For the cap to suddenly be relaxed unconditionally allows other people with much less time involved in-game to suddenly catch up to them.
These people - whom have been very active and dedicated to a lot of quality roleplay on the server - do deserve, for all the time they've invested, to retain some of that seniority, I feel. People can catch up... probably by showing activity, involvement, and by being pro-active in regard to their character's goals.
* * *
I think it's altogether a good move. My character is currently 18 hours away from raising her cap, and I feel that's fine. What's 18 hours when I already have 16 days of playtime? It'll come eventually on its own, and meanwhile, I still get the 30xp RP xp and DM rewards for events.Maia Nanethiel ~ Moon Elf Female Ranger
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Time for me to weigh in. After figureing out how some of this worked last night I have had some conflicting of mentalities.
The positives are certinly there, you (hypatheticly) have more people Rping , interacting with one another and expanding the lore and depth of the world that way. It allows people who have dedicated time and effort to a single character to relaly shine, people who have been seen walking the world longer would (hypatheticly) have both influence (or notierity) and power, creating icons in the world. All these things I am huge fans of, it adds a realistic.. spin to it as it were, you cant become godlike in a few months in the forgotten realms world.
Now I see a few potential pitfalls as well, these restrictions, while great for the dedicated gaming crowd, may make matters difficult for the casual people. There are some peoples whos lifestyles dont allow them time to sit in the world. There are people who just occasionaly log on, maybe want to kill a few monsters dungeon crawl style, before going back to a busy life. I am certinly not one of them, I spend... more then my fair share of time here, heh. But it is somewhat counter productive to thoes that simply have a few hours to spend here and there, and want nothing but a basic chance to enjoy such things. (( Yes, before it is said you can still go about killing things for the basic joy of it, but lets be honest, we all love the risk vs reward that comes with seeing "exp gained"))The only other negitive that has come to me thus far is it IS a RP limiting factor. When as a player you cannot travel to certin zones (( discounting the risk for the moment)) without being a dedicated level, you will find that thoes high levels that cannot travel to lower ones, will suffer from perhaps a few random Rp encounters they would have recieved otherwise by simple adventureing.
I, amongst others, would quickly admit that we have no concept of exactly how the time per level scales (( if it scales at all)) or how the system is currently implemented. The mighty Kaeldorn already mentioned that this is being tweaked and reformlated so some of this could quickly be rendered moot. I just felt like throwing my two cents in. Oh, and the one thing I would call for regarding this, is to have a sliding scale up, so the higher the level, the longer it takes to eanr that level.
Thanks for listining to my rambling!Julia Blackstar
Login:Kusanagifanatic
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I feel like 15 and up should get the big end of that sliding acale. I really liek the new system. I'm one of those people who soon won't ahve a lot of time to dedicate, but this server has always beena bout working hard for the rewards. sO why change that now? I just feel like even if we can get higher than lvl 15 now we should still have a hard time doing it.
Gotta have time for that rp.
Sain- Immunes Legionaire and Ex-Adept of the now decimated Red Blades
Dane Kensbane- Farmboy struggling to adjust to his new life as a favored of Illmater
Peeli Pebblepounder- Beardless dwarven scout and woodsman
Alexi Starsunder- Extremely young and headstrong elven rogue searching for his adopted dwarven uncle.
Siriandel Starsunder- Grizzled Elven ranger, and estranged uncle of Alexi
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well from what i hear. there is yet, a bunch of tweeking and i am ever confident that the devs and dms will arrive at a solution that is in the best interest of the server.
that said:
from my perspective. level caps raise in the counting of DAYS on line. as is, i can see my caps very RARELY raising.
for instance... my major charater is 12th lev.. i now have a cap of 10th... with 8 hours to go before i can get to... 11th? it will take me a month or more to log 8 hours with one charater... that is if i stop playing my 5 other charaters. to me this is a bit much. i have been here for over a year and a half. i like to THINK that i contribute something to the world even though i don't have much more than a few hours a week to devote to online gaming.
unless i totally misunderstand this and it is total time logged on (with any character) which then i have no problems with the system and it would not pander to the one toon folks but would i think acomplish the positives contained in this new system....
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No. That's not how it works.. that would be self-defeating. Though seriously, 8 hours a month wouldn't be too much to ask for in order to have the higher levels opened up. You can certainly spend that time doing other things than fighting for XP? I enjoyed the little player-run RP we had a while back, anyway. And that lasted a couple of hours toounless i totally misunderstand this and it is total time logged on (with any character) which then i have no problems with the system and it would not pander to the one toon folks but would i think acomplish the positives contained in this new system....
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You can still dungeon crawl and get the gold benefit, items benefit, and roleplay benefit ... which is 3 out of 4 of the benefits people dungeon crawl for. And if you are a crafter who needs to seek out resources, you can add another.Originally posted by Deathevn View PostNow I see a few potential pitfalls as well, these restrictions, while great for the dedicated gaming crowd, may make matters difficult for the casual people. There are some peoples whos lifestyles dont allow them time to sit in the world. There are people who just occasionaly log on, maybe want to kill a few monsters dungeon crawl style, before going back to a busy life. I am certinly not one of them, I spend... more then my fair share of time here, heh. But it is somewhat counter productive to thoes that simply have a few hours to spend here and there, and want nothing but a basic chance to enjoy such things. (( Yes, before it is said you can still go about killing things for the basic joy of it, but lets be honest, we all love the risk vs reward that comes with seeing "exp gained"))The only other negitive that has come to me thus far is it IS a RP limiting factor. When as a player you cannot travel to certin zones (( discounting the risk for the moment)) without being a dedicated level, you will find that thoes high levels that cannot travel to lower ones, will suffer from perhaps a few random Rp encounters they would have recieved otherwise by simple adventureing.
After the game, the king and the pawn go into the same box.
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right i thought not.Originally posted by Kaeldorn View PostNo. That's not how it works.. that would be self-defeating. Though seriously, 8 hours a month wouldn't be too much to ask for in order to have the higher levels opened up. You can certainly spend that time doing other things than fighting for XP? I enjoyed the little player-run RP we had a while back, anyway. And that lasted a couple of hours too
i agree with you that rp is the reason we are here. that session in particular had me awake for hours after unable to sleep. and did i get xp for it... no. that didn't matter.
it did add 2 hours to my play time true.. but i only get to play once a week for maybe 6-8 hours. *beats his dead horse* i guess im not saying anything new sorry.
i dont mind not getting xp while doing things but when i am level capped i lose nearly all motivation to play that character... and now i have.... 3 out of 5 (100xp away from 4 out of 5)characters at maxcap. three/four characters that i would love to play but lack motivation to even log on to them... i guess some of you are really used to play while stuck on a level cap but i am not... and i don't like it... so i dont do it.
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Originally posted by greypawn View PostYou can still dungeon crawl and get the gold benefit, items benefit, and roleplay benefit ... which is 3 out of 4 of the benefits people dungeon crawl for. And if you are a crafter who needs to seek out resources, you can add another.
This wasnt nessicarily a statement reflecting me. I spend far more time just lazing around in cities Rping then I do actualy crawling them dungeons, its simply I know some people would use it just for that, and having limited hours a week it may seem somewhat restrictive.Julia Blackstar
Login:Kusanagifanatic
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I know things are still being tweaked but what are the general rules we are looking at here?
My Char has been active since the most recent server wipe... whenever that was. It says I have logged 12 days 13 hours, have a cap of 14, need 11 more hours to advance my cap (to 15 I assume). He is currently 15th level.
So it seems I will have to wait for my cap to raise twice...11 hours plus however long for the next. Then I can progress in a standard fashion.
The last vault wipe was...maybe two years ago? Based on those numbers this is going to be a tough pill for casual (though dedicated) players like me. I may be looking at 6 mos for my next level.
*chuckles* actually that isnt that bad, I bet I am already the slowest leveling player on the server.... I just hit 15.Thain
Astin
Dergil
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Here's a run-down of how I've set it up to be on the next server reset:
General rule:
If you play more than 8 hours/day on average, any time past those 8 hours/day won't be factored in for the days calculations.
Tier 1. Requirements: none
On Tier 1, if you've played less than an average of 4 hours/day (since your character was created), your number of days played is set to 4 hours/day for the purpose of determining your cap.
Cap 5: 0 days played
Cap 6: 1 day played
Cap 7: 2 days played
Cap 8: 3
Cap 9: 4
Cap 10: 5
Cap 11: 7
Tier 2. Requirements: 8 full days of played time
On Tier 2, if you've played less than an average of 2 hours/day, your number of days played is set to 2 hours/day for the purpose of determining your cap.
Cap 12: 8 days played
Cap 13: 10 days played
Cap 14: 11 days played
Cap 15: 13
Tier 3. Requirements: 15 full days of played time
On Tier 3, if you've played less than an average of 1 hour/day, your number of days played is set to 1 hour/day for the purpose of determining your cap.
Cap 16: 15 days played
Cap 17: 17 days played
Cap 18: 19 days played
Cap 19: 21
Soft cap/Max level cap. Requirements: 24 full days of played time
Cap 20: 24 days played
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My main character, the one i spend 99% of my time on with is fairly close to level 15.
I was not happy about reaching a cap. I love the feeling of advancement. This level 20 cap coming in was a real breath of fresh air but now the last thing I want is to hit 20 too fast.
Sounds funny i know, to love advancement but to want i slow.
I hope whatever is in place achieves this for someone like me who is on a lot with one main character.If honour is truth and a lie is respect, then a secret is sacred.
Confide in me my friend and I shall love you like no other.
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Ok Kael, so basically what u got there is that.. *scratches head* From levels 5 to 11 the character creation (time it has existed) is defaulted to 4hrs per day Unless you put in any amount above that right? So really old PC's will have some time regardless of how long they manage to log on to tht particular PC, but beyond that If you DO log in for more than the "Average" then that extra time is put on to the character above the .. 1hr/day for 16+?"Who needs a plan when you've got an Axe!"
Gael Ironhide
Link to my GF's articles: http://www.suite101.com/profile.cfm/pnmnp2
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If you spend 2hrs/day consistently, you'll reach 17 (cap) after about 6.8 months (less than that see below), which is about how long some of us have waited to get to that level with dm events...
. If the max recognized is 8hrs/day, then you can divide that by 4, and it'll take you about 2 months... you'll have no social life and your spouse/girlfriend/boyfriend/dog will hate you but...
With that calc, the time to hit 11 will be about a month and a half... not to terribly far from where it was, since it assumes you play 4hr/day
Now, if an unlaiden swollow can carry a cocunut.....Bree - Bookkeeper and diplomat of Exigo.
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