As DMs in a semi-permanent roleplay environment, we have to find a balance between story and fun. In pen and paper style roleplay, you can give a lot of attention to singular characters and give both consequences and rewards for their efforts.
In a larger video game environment, it's not so simple. Some players prefer to have full guidance over their character's destiny. Some prefer the permanence of having a character they know will always be there and will always gain things, somewhat akin to MMOs.
So my question for the public is: where do you find yourself in this balance? Would you mind if DMs dolled out permanent consequences and rewards for your characters, including major alignment shifts, blessings from gods, loss of a limb, jailing, political positions, etc.? How comfortable do you feel with DMs tweaking your character's future?
Before voting, bear in mind:
In a larger video game environment, it's not so simple. Some players prefer to have full guidance over their character's destiny. Some prefer the permanence of having a character they know will always be there and will always gain things, somewhat akin to MMOs.
So my question for the public is: where do you find yourself in this balance? Would you mind if DMs dolled out permanent consequences and rewards for your characters, including major alignment shifts, blessings from gods, loss of a limb, jailing, political positions, etc.? How comfortable do you feel with DMs tweaking your character's future?
Before voting, bear in mind:
- Consequences and rewards go hand in hand with risk.
One doesn't come without the other. - We will never operate on either full extreme.
DMs and PCs will always have some influence over destinies.
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