well the first level would happen at 4 as you'd need to still meet the lore requirement. so level 3 = Lore 6 then comes the PRC.
though thats just me being anal about a technicality. you are correct though. sorry.
most classes do have hefty prereqs. but those classes all have abilities that are unique and special. and you don't have to worry about being "behind" on your relative power level to a level cap. also the stats requirement given the low magic setting is also something to consider.
While the suggested class changes are probably disconcerting to you in the long run, there are a lot of other drawbacks to make up for it.
on a high magic setting the changes wouldn't make sense on account of you could just get +9 enchants with a beljuril or whatever. (so you could start with a 8-10 in a casting stat knowing you could make up for it with +9 enchants).
But here the changes do makes sense (at least to me). as unless you go for specific combinations (like Bard/Favored Soul or Druid/Cleric or Sorcerer/Favored Soul) your stats are gimped.
and even if you do go for those combinations they come with the drawback of being "behind" your relative power level.
or with the drawback of having limited spells to choose from as well as not picking up any class specific features, (like favored soul weapon spec or focus or energy resistances), thus negating some of the benefit of having two casting classes.
or finally taking up 3 of the 4 slots for multiclassing. leaving you with just one last class to build with.
though thats just me being anal about a technicality. you are correct though. sorry.
most classes do have hefty prereqs. but those classes all have abilities that are unique and special. and you don't have to worry about being "behind" on your relative power level to a level cap. also the stats requirement given the low magic setting is also something to consider.
While the suggested class changes are probably disconcerting to you in the long run, there are a lot of other drawbacks to make up for it.
on a high magic setting the changes wouldn't make sense on account of you could just get +9 enchants with a beljuril or whatever. (so you could start with a 8-10 in a casting stat knowing you could make up for it with +9 enchants).
But here the changes do makes sense (at least to me). as unless you go for specific combinations (like Bard/Favored Soul or Druid/Cleric or Sorcerer/Favored Soul) your stats are gimped.
and even if you do go for those combinations they come with the drawback of being "behind" your relative power level.
or with the drawback of having limited spells to choose from as well as not picking up any class specific features, (like favored soul weapon spec or focus or energy resistances), thus negating some of the benefit of having two casting classes.
or finally taking up 3 of the 4 slots for multiclassing. leaving you with just one last class to build with.

(not dissing any vanilla fighters they just always seem to get picked as the weakest solo kind of class, although in a party I'd say they are fine, they just need a healer.) look at the Harper class, a lot of people say that's a useless class too, but if you had a cool RP atmosphere for Harpers then it probably wouldn't matter. Not to mention that this is a RP server not an arena type server so I hope power builds would be a bit less common. Just my 2 cents
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