Since we have a rule in place that "death" isn't really death anyway but just being severely wounded why not create a system that reflects this?
When reaching 0hp you fall to the floor and are unconscious. When in this condition you cannot be injured in any way (This is just to avoid the stupid scripts getting stuck and mobs killing unconscious dudes as currently happens)
As with the current system you would bleed out slowly, but the amount should be wayyyy more than the current -10hp to die. Maybe -50? That gives you a whole 300 seconds in which to be healed or your companions to mop up the enemies right
Should be a Con check not a Fort save to stabilise though, otherwise with 50 chances to make the save no one would ever die.
Being knocked down and taken out the fight would still happen just as often, but getting sent to the Fugue and having to be resurrected would be avoided in many cases.
Disclaimer: I fully expect some people to think this is the worst idea ever
When reaching 0hp you fall to the floor and are unconscious. When in this condition you cannot be injured in any way (This is just to avoid the stupid scripts getting stuck and mobs killing unconscious dudes as currently happens)
As with the current system you would bleed out slowly, but the amount should be wayyyy more than the current -10hp to die. Maybe -50? That gives you a whole 300 seconds in which to be healed or your companions to mop up the enemies right
Should be a Con check not a Fort save to stabilise though, otherwise with 50 chances to make the save no one would ever die.Being knocked down and taken out the fight would still happen just as often, but getting sent to the Fugue and having to be resurrected would be avoided in many cases.
Disclaimer: I fully expect some people to think this is the worst idea ever







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