One more thought on this "heal" fixes everything idea. I think its generally accepted by anyone who ever RPed a character with a physical handycap/deformation/old crippling wound that the "Heal" spell does not fix everything. Otherwise the moment you got a Heal spell cast on your by a cleric on a dungeon romp, you'd loose your character concept and be whole, scar free and without any physical impediments.
Heal spells cure current injuries and the other things listed. They don't do anything for wounds which healed improperly in the past, bones that weren't set right and that sort of thing. Thats why I think RPing the healing skill as a way to combine divine and mundane (and even arcane in this brain surgery bit coming up) to be able to tackle RPed ailments is not only valid, but it gives players something to do that does not fall outside source. Lets face it, players on a RP server occassionaly like to have new an interesting things to talk about, discuss, etc. Regenerative surgery can be fun, tense and even fatal and makes for an interesting "out of combat" event.
Heal spells cure current injuries and the other things listed. They don't do anything for wounds which healed improperly in the past, bones that weren't set right and that sort of thing. Thats why I think RPing the healing skill as a way to combine divine and mundane (and even arcane in this brain surgery bit coming up) to be able to tackle RPed ailments is not only valid, but it gives players something to do that does not fall outside source. Lets face it, players on a RP server occassionaly like to have new an interesting things to talk about, discuss, etc. Regenerative surgery can be fun, tense and even fatal and makes for an interesting "out of combat" event.


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