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Respawning in the Sanctuary of Ilmater

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  • #31
    Yep its more fun. Also the fact that both the Legion & the Triumvirite have infirmeries filled with "clerics" pretty well counters the idea that magical healing fixes everything. The fact that infirmaries are source all across the realms, and that it is documented source that many faiths, primarily Ilmater's actually train and practice mundane healing craft even using things like programned illusions makes the case that there is a role for mundane healing alongside divine healing in the realms and in Sundren. Obviously divine healing is the easier method, but an RP challenge for those who like to RP healers is to discover the reasons when mundane healing is a neccessary companion to divine healing.

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    • #32
      To answer to point of the thread. I was not aware that people cared that much about where they respawned. I've always tried to avoid respawning myself and think I've only done so three or so times.
      Byrun - Wandering Swordsman
      Falrenn Silvershade - Shaper of Truths

      If you're searching the lines for a point
      Well, you've probably missed it
      There was never anything there
      In the first place

      Wax Fang - Majestic

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      • #33
        Yep its more fun. Also the fact that both the Legion & the Triumvirite have infirmeries filled with "clerics" pretty well counters the idea that magical healing fixes everything.
        No, it doesn't. It pretty well suggests that there are more people needing care than there are clerics, that there is a finite number of spells available to provide healing, that there is value in being able to tend a wound or illness with mundane means when magical means aren't available.

        BTW, Broken Ones are monks, not clerics. The assumption that temples are just crawling with high-level clerics is an erroneous one, but there is no ailment that mundane means can cure that magical healing can't cure more quickly and more completely.

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        • #34
          Just so there's no confusion:
          Originally posted by Heal, per the SRD
          Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

          Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
          There are four things Heal doesn't do: regenerate lost body parts, restore negative/drained levels, restore ability points, and bring the dead back to life. I don't think infirmaries perform those functions, either. In fact, in a world in which adventurers end up needing medical attention as a result of wounds caused by swords, arrows, fireballs, and other means, I would imagine that the mundane clinic that leans on knives, needle and thread, and bandages is a poor substitute for a cleric in a temple.

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          • #35
            regenerative surgery uses mundane & divine together. For example, removing a chunk of metal that was healed into a wound. You cut open, extract, then heal.

            For example. Healing an amputated leg that was cut off years ago and has since healed into a perfectly 100% of HP nub. Regeneration magic doesnt take effect unless it senses injury, so you have to butcher the nub until its a "wound" and then regrow the limb.

            For example: Removing a disfiguring scar by cutting away the imperfect flesh and regenerating it. By logic a "heal" spell would just heal it back to how it was. In the PH, one of the possible ways magical healing is described is that it fast-forwards the natural healing process so that its nearly instantaneous. Regeneration would logically leave no scars while curative and heal spells very well could. While its always up for interpretation, ive honestly never encountered opposition to giving a bit more depth to healing and opening up new angles for RP that fit within source.

            The sky is the limit if you care to provide the creativity in playing this sort of character concept.

            The alternative is that magic heals everything, no need to RP the healing skill.
            Last edited by Laurk; 11-15-2013, 09:01 PM.

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            • #36
              The only issue I have seen on this server with the skill healing is you have warriors and such RPing cleric like healing ability and all that jazz, with you know... Bandages and stuff. Then, when you actually have a cleric there is all the weird to do about the heal spell actually sending people in to shock and harming them. So... Really I have just been kind of meh on healing RP until Abby came along.
              GMT -9

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              • #37
                Originally posted by Laurk View Post
                Ilmateri healers are among the best in the realms, which in and of itself counts for a lot. Unlike other clerics, many Ilmateri healers don't train at combat at all, and instead focus on healing craft.
                Wait, when was it that the soup kitchen/infirmary, which was sponsored by the grace of the Meriadoc family as a donation, able to acquire a full staff of highly-trained Ilmatari clerics and healers to deal with the influx of all the adventurers to fall on the roads of Sundren?

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                • #38
                  Magic.
                  But please, keep one thing in mind for me. What have you become when even nightmares fear you?
                  - Nessa

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                  • #39
                    Surely its just a minor cleric (maybe an acolyte from the helmite temple volunteering spare noire or somwthing) and a couple of local volunteers at best?

                    I've not seen the area first hand so can't say what's what, but all the approval was for was a building to be developed, little more.

                    Edit: most common people will have little to no first hand experience of healing magic, the power of the gods is finite and given to a mere handful of people, as lotus says you can scrap the notion of the temples being lousy with high level casters, it simply isn't the case.

                    Without stupid amounts of healing magic saturating the land moat people will rely on traditional, physical methods and cures, for the.common people healing magics are an exception or a miracle, not something that can be bashed out infinatly on command.
                    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                    Sydney Smith.

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                    • #40
                      Ive got two NPCs in the area. One's a cook. One's a low level cleric with enough ranks in healing and enough spells that she should be more than capable of stablizing any adventurers brought in. Abby herself could stabalize hundreds of people every day for bed-recovery. When im not logged on, she's at the Sanctuary healing/cooking/cleaning. I posted in all the development threads and RPed quite often that once finished, Abby would send word back to her parent temple to send staff. Traditionally, the Missionary Healer goes out, founds a Sanctuary, and then the parent temple sends staff healers to help run it. One good thing about Ilmateri healers with the poverty vow, they don't cost a lot to hire.

                      Everything was posted for review, I expected if someone had issue with the fact that the 2nd largest faith in Faerun might be able to send healers to staff their new temples, they would have more than enough time to voice them in the weeks the area was posted.

                      I actually kept it to one healer so that Abby could later petition the Triumvirite for healers from their infirmary who may want to volunteer, that way we could add more NPCs in the future. Im also hoping to make most of the staff PCs when and if RP and oppertunity allows.

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                      • #41
                        I know how to end the hostilities!

                        http://www.youtube.com/watch?v=YLDbGqJ2KYk

                        Kitten fights!
                        I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                        • #42
                          Feegs, that's about what was expected. Mr.Cobb had me worried and a mite confused.

                          Cook and a healer sounds fine, though I do now quite like the idea of the cook moonlighting from the helmite temple. By the day he smites evil, by night he smites onion and butternut squash into the finest soup known in the northern realms.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

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                          • #43
                            So to sum up, since most people don't treat respawn as an IC mechanic except when it suits the story anyhow ... not much point, for now? After all, if people respawn and just run out, it adds no RP value. On the other hand, someone wanting to RP recovery in the Sanctuary could go there and do so, and I think it would be really cool.

                            Also, this thread brings up an interesting issue which I plan to address in a separate one. Soon. *Yaaawn.*
                            Adama who was once called Adama Hrakness, sacred paw of Mielikki

                            Lihana Farrier, Paladin of Torm and noble dalliance

                            On Hold: Alandriel Ward, Actually a Vampire Groupie
                            Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

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                            • #44
                              I just find this an odd conversation to have about something I try my best to avoid and when it happens, try my best to forget about. :-) Maybe I missed something.
                              Byrun - Wandering Swordsman
                              Falrenn Silvershade - Shaper of Truths

                              If you're searching the lines for a point
                              Well, you've probably missed it
                              There was never anything there
                              In the first place

                              Wax Fang - Majestic

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                              • #45
                                Ya its a super minor thing really. The only reason I feel that where you respawn is somewhat important is this:

                                Really? So.. we PC's don't actually die when we die? What's this fugue plane business all about?

                                Also: if you just merely 'passed out' from your injuries on the battlefield, why would you need to roleplay a sense of amnesia surrounding your plight after you were "resurrected"?

                                It doesn't make sense to me.
                                Not everyone knows that we are encouraged to RP respawns as recovery from grevious injury. And if that's what the staff prefer people RP, than it would help trend players toward that if they awoke in an infirmary bed rather than before an altar of Selune on the floor with a priest hovering over you. One certainly has a more "You just got treatment and are recovering" and the other has more "You have been miraculously brought back from death" feel to them. Im sorta suprised this went 5 pages... though it was all worth it for that kitten fight.

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