Just wondering would the staff ever consider a magic system based on spell points? If it were thought out properly it would have the potential to make casters a lot more useful for long dungeons/events without increasing their power.
I've used a spell point mod for NWN2 previously and it was quite well implemented but a little overpowered thanks to the creator giving casters a number of spell points equal to the total number of spell levels they would usually be able to cast. So basically there was no downside...if you could cast 90 levels of spells before then you still could, just now in any combination!
It basically works like this. You never lose spells from your spellbook after casting, but instead your virtual pool of spell points is reduced. Costs range from 1 point for 1st level spells to 17 points for 9th level spells. Obviously, if your spell points fall too low then you lose the ability to cast spells. A low level caster might have 2-3 spell points, and high level 150+ points.
And if spell points regenerated, say at a rate of 1pt every two minutes, then a caster would more or less be able to use their low level spell indefinitely, whilst high levels spells would still be very limited.
As those who can divide can probably tell, 150-200pts is not a lot of spells compared to the normal amount you can cast (about half). That's always seemed to balance things out, at least in my PnP campaigns where we've always used spell points. I even made some custom feats that let people regen spell points faster.
EDIT: Anyway, this is just another of my random thoughts. I don't expect the staff have time to devote to something like this ><
I've used a spell point mod for NWN2 previously and it was quite well implemented but a little overpowered thanks to the creator giving casters a number of spell points equal to the total number of spell levels they would usually be able to cast. So basically there was no downside...if you could cast 90 levels of spells before then you still could, just now in any combination!
It basically works like this. You never lose spells from your spellbook after casting, but instead your virtual pool of spell points is reduced. Costs range from 1 point for 1st level spells to 17 points for 9th level spells. Obviously, if your spell points fall too low then you lose the ability to cast spells. A low level caster might have 2-3 spell points, and high level 150+ points.
And if spell points regenerated, say at a rate of 1pt every two minutes, then a caster would more or less be able to use their low level spell indefinitely, whilst high levels spells would still be very limited.
As those who can divide can probably tell, 150-200pts is not a lot of spells compared to the normal amount you can cast (about half). That's always seemed to balance things out, at least in my PnP campaigns where we've always used spell points. I even made some custom feats that let people regen spell points faster.
EDIT: Anyway, this is just another of my random thoughts. I don't expect the staff have time to devote to something like this ><
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