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Add Fast Stealth to rogue bonus feats.

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  • #91
    When I look at this suggestion I think of a ranged fighter 10, rogue 2, assassin 8 build that would make people want to yank their hair from their scalp. 32hide/32ms 28 ranged AB moving at dashed 105% stealthed speed with a 5d6 SA and the capability of manyshot railing people from beyond the screen (which you can get to in one round in any engagement when you're bolting). When I played archers kiting was already silly, not only in pvp but also in pve dungeons.

    The only way to have your cake here for the melee rogues would be to make it a bonus feat only available at rogue level 8 or 10+
    Step in front of a runaway train -
    just to feel alive again.
    Pushing forward through the night,
    aching chest and blurry sight.

    It's so far, so far away~
    It's so far, so far away~

    Cold wind blows into the skin,
    can't believe the state you're in.

    Comment


    • #92
      Originally posted by Bloodriki View Post
      5d6 SA and the capability of manyshot railing people from beyond the screen (which you can get to in one round in any engagement when you're bolting). When I played archers kiting was already silly, not only in pvp but also in pve dungeons.
      If you would not mind, could you please clarify the term 'Beyond the screen'?
      If you are reffering to the targeting of opponents no longer visible due to distance, then I am left confused as to how the sneak-attack makes a difference. It appears from your phraseology that the additional dice of damage can be applied at distances greater than the radius of the Low-Light-Vision circle (30 feet), which I can agree would indeed be overpowered.

      Cheers,
      Kit

      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
      Also part of Frazer Fabrications are:
      Frazer Armories - focused on resale of prefabricated arms and armorments;
      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
      Theme: Stil Alive

      Grid vs. Squeegle, not Good vs. Evil

      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
      crafting tutorial.

      Unfortunate truths:
      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

      Comment


      • #93
        Open with Manyshot from afar, then get up close and plug with SA damage. If/When your target turns to you after the sneaky ouchies, HIPS, skedaddle and repeat entire process until either you hit the limit of HIPS uses the server rules permit, or the target is dead (the likelier outcome).

        That's one strategy I can think of.
        But please, keep one thing in mind for me. What have you become when even nightmares fear you?
        - Nessa

        Comment


        • #94
          Seems like a bit of a waste if you have Death attack though. :-/
          Either A) you use the vanilla Death-attack and they make a fort save VS free sneak-attacks for a minute, or B) you use the new Death-attack and they make a fort save VS instagib. Both of which rely on the target being out of combat and within 30 feet when you initiate.

          Due to the maximum distance for sneak-attack, it seems almost entirely at odds with kiting from distance. Either you are at range or you are easily within retaliation distance within 6 seconds. I could see possibilities where one could be unreachable while within the SA distance, but that involves tactical use of terrain and isn't likely to change.
          I think my point is that I am confused how stealth-ed move speed would make a difference for this build.

          Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
          Also part of Frazer Fabrications are:
          Frazer Armories - focused on resale of prefabricated arms and armorments;
          Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
          Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


          James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
          AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
          Theme: Stil Alive

          Grid vs. Squeegle, not Good vs. Evil

          Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

          Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
          To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
          crafting tutorial.

          Unfortunate truths:
          Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
          Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

          Comment


          • #95
            Mobility. A "gunship" build is pretty silly squishy, and so they rely on positioning and being able to move quickly to stay alive. Abilities that let them move around faster more often is a huge benefit for them.

            The argument was not that it should or should not be implemented, but when to implement it, thus my wanting to put it in as one of the 10+ rogue bonus feats.
            But please, keep one thing in mind for me. What have you become when even nightmares fear you?
            - Nessa

            Comment


            • #96
              Mobility. A "gunship" build is pretty silly squishy, and so they rely on being able to move quickly to stay alive.
              I can second Lugwy's point here. Having recently leveled and PvP'd alongside a HiPS archer, currently the strongest limiting factor they have is a lack of mobility while stealthed.

              Just a brief example: Archer shoots Fighter, starting a PvP. Fighter charges Archer, Archer HiPSes.

              Without fast stealth, said archer has to walk away slowly and will take some time to get far enough away from the fighter to be able to safely come out for a round of shooting. In that time, said fighter can be quaffing potions of heal, mirrors image, displacement, haste (and so on) to minimize the effects of the archer.

              By comparison, if you've got fast stealth you can HiPS, spend a round hauling ass, turn around and immediately open up with another round of shooting (and thus be safe to HiPS once more) and vastly cut down on the free rounds you're giving your opponent.

              And that's if you're PvPing alone. If you're in a group, it minimizes the time you spend being dead weight, too.
              Aleister Kimaris - Dragonblooded Knight of the Northern Watch

              Comment


              • #97
                Originally posted by Lugwy View Post
                Mobility. A "gunship" build is pretty silly squishy, and so they rely on positioning and being able to move quickly to stay alive. Abilities that let them move around faster more often is a huge benefit for them.
                The argument was not that it should or should not be implemented, but when to implement it, thus my wanting to put it in as one of the 10+ rogue bonus feats.
                I think I may have left my brain at home today, as I'm pretty sure you've explained it but I don't see the connections.
                I'm seeing 2 situations for post-first-strike:
                If you are relying on HiPS and if the target can't see you, it's moot point how fast you go unless they run away, at which point they are probably out of your sneak-attack distance anyway, and even stealthing at full speed* would just leave you at constant distance unless they were slowed some how (See Crippling Strike).
                If you don't use HiPS or the target can see you through it anyway, you can't use Sneak-attacks, would probably be better off just decking it to the nearest LoS-break, and your squishyness comes into play.

                *-Full Speed being defined as [Walk 30']. This case would not be true if the individual has access to speed enhancement spells like Longstrider: available to every 4th level ranger, or Persisted Expeditious Retreat: restricted to casters of 7th level arcane spells, so probably Arcane-Tricksters for this situation.
                I do understand that going faster than full speed would be a significant boon, but thats largely true across the board.

                Again, if I seem a bit dense (or moreso than usual), I do appologise.
                Cheers,
                Kit

                [Edit]: @Valhalla, Thank you for the example. I had failed to account for responsive actions.
                In counterpoint, that argument suggests that those gaining the benefit from the feat are not those intended to be using it. It does not take very long to reach the boundary for dealing sneak-attack, and the primary intended purpose (as I understand it) is to allow a rogue or other precision based damage dealer the ability to close with an opponent.
                My counter-suggestion is then as such: Rather than have it tied to a particular level, the fast-stealth feat could be tied to Sneak-attack dice (though I am aware there are quite a few sources, each with their own feats).
                Another solution might be to have (and I am entirely aware the infrastructure may not exist to support this), but an free-action ability, usable once a minute, that grants full speed during stealth for one round. This allows for skirmish fighters do do their thing, but in limited ability with a decent delay: Get into position and do your thing, stay there for a time, then move elsewhere. Rangers would thus have the constant fast-movement everywhere all-the-time outdoors, and thus remain superior in their element.

                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                Also part of Frazer Fabrications are:
                Frazer Armories - focused on resale of prefabricated arms and armorments;
                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                Theme: Stil Alive

                Grid vs. Squeegle, not Good vs. Evil

                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                crafting tutorial.

                Unfortunate truths:
                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                Comment


                • #98
                  Must avoid delicious temptation that is this thread...
                  Byrun - Wandering Swordsman
                  Falrenn Silvershade - Shaper of Truths

                  If you're searching the lines for a point
                  Well, you've probably missed it
                  There was never anything there
                  In the first place

                  Wax Fang - Majestic

                  Comment


                  • #99
                    Needlessly complicating an ability that should simply be reserved as a 10+ Rogue talent.

                    Comment


                    • Originally posted by Lotus View Post
                      Needlessly complicating an ability that should simply be reserved as a 10+ Rogue talent.
                      *twitches* :-)
                      Last edited by cmosier; 10-16-2013, 03:45 PM. Reason: Added smiley face to indicate it was a joke.
                      Byrun - Wandering Swordsman
                      Falrenn Silvershade - Shaper of Truths

                      If you're searching the lines for a point
                      Well, you've probably missed it
                      There was never anything there
                      In the first place

                      Wax Fang - Majestic

                      Comment


                      • In counterpoint, that argument suggests that those gaining the benefit from the feat are not those intended to be using it.
                        That was poorly phrased on my part. I was just trying to provide an example for what I saw as Lugwy's point about mobility being a big deal.
                        Last edited by Valhalla; 10-17-2013, 11:18 AM.
                        Aleister Kimaris - Dragonblooded Knight of the Northern Watch

                        Comment


                        • The quicker a rogue can get into position, the more hits they can get in.
                          But please, keep one thing in mind for me. What have you become when even nightmares fear you?
                          - Nessa

                          Comment


                          • As an archer, staying within range to open with the sneak attack dice is just an option. A rather tempting one since Death Attack gets applied to every round of a manyshot. I mentioned bolting and shooting from a screen away because it was a favored tactic for taking down clerics/mages, as there is in fact a range limitation on bigby.
                            Step in front of a runaway train -
                            just to feel alive again.
                            Pushing forward through the night,
                            aching chest and blurry sight.

                            It's so far, so far away~
                            It's so far, so far away~

                            Cold wind blows into the skin,
                            can't believe the state you're in.

                            Comment


                            • Originally posted by Lotus View Post
                              Needlessly complicating an ability that should simply be reserved as a 10+ Rogue talent.
                              ^see above

                              Originally posted by Valhalla View Post
                              I can second Lugwy's point here. Having recently leveled and PvP'd alongside a HiPS archer, currently the strongest limiting factor they have is a lack of mobility while stealthed.

                              Just a brief example: Archer shoots Fighter, starting a PvP. Fighter charges Archer, Archer HiPSes.

                              Without fast stealth, said archer has to walk away slowly and will take some time to get far enough away from the fighter to be able to safely come out for a round of shooting. In that time, said fighter can be quaffing potions of heal, mirrors image, displacement, haste (and so on) to minimize the effects of the archer.

                              By comparison, if you've got fast stealth you can HiPS, spend a round hauling ass, turn around and immediately open up with another round of shooting (and thus be safe to HiPS once more) and vastly cut down on the free rounds you're giving your opponent.

                              And that's if you're PvPing alone. If you're in a group, it minimizes the time you spend being dead weight, too.
                              ...and above
                              UTC+8
                              Yes, I realise my RP writing sucks. Just be thankful I keep it short

                              Characters
                              Thalanis Moonshadow

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                              • Right.

                                I was saying "This is why mobility is key, which I've seen because a leveling friend went 3-20 with the exact build people are talking about here." You'll note I was actually agreeing with Lugwy, who said they think it should just be a 10+ talent (which happens to be my opinion too). Bang up job on the reading comprehension there, really.
                                Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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