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Add Fast Stealth to rogue bonus feats.

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  • Originally posted by Valhalla View Post
    Right.

    I was saying "This is why mobility is key, which I've seen because a leveling friend went 3-20 with the exact build people are talking about here." You'll note I was actually agreeing with Lugwy, who said they think it should just be a 10+ talent (which happens to be my opinion too). Bang up job on the reading comprehension there, really.
    Not sure who this is directed at exactly. I was agreeing with you and Lotus who were both agreeing with Lugwy ><
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

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    Thalanis Moonshadow

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    • .....reading comprehension....


      Anyways toss my vote in for Rogue Talent 10+. Fast stealth is really good and shouldn't be reached via dip, but I absolutely support people having it.
      Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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      • Why not just leave in the bonus feat section, but require 4, or 6, levels in rogue to take it? That could help curb dips, and keep it viable for people investing in stealth based characters.
        Anton Kevali - Just happy to still be alive, and not to blame...
        Sandalon Balachem - Holy Knight, and Companion of the Noble Heart

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        • Leave it for lvl 17, that way a character would need to be epic levels to have HiPS, Large amounts of SA and fast movement while hidden.
          My'athvin Simaryl - Elven Mhaornathil
          Mhaenal Ahmaquissar - Minstrel Knight

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          • "bump" sorry to dig this up. but was this just a fleeting topic, or was it being considered by staff?
            http://www.youtube.com/watch?v=VqvitALivzE

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            • I am pretty sure the standard "lolno" answer applied here. Even though it makes me weep. I don't even have to have full speed in stealth. Just a feat, with pre-reqs, that allowed a thief to move faster.
              River Swift

              "Timing is the main difference between being a hero, and being an asshole" -River

              "Nothing says "I matter" quite like having a price on your head" -Sandro

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              • I don't think their was a definitive no given, in fact from what I remember (though as I've been on various bits of public transport for the last 12 hours my memory may be damaged) the staff were generally in favour of some kind of feat.

                The big question remains one of mechanical viability and available work hours.

                So less "do they want to do it" and more "Can it be done and do they have the staff skills and time to do it"
                It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                Sydney Smith.

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                • Ah. I was under the impression that the ability existed for rangers? I do know that Rangers get the ability to move full speed while tracking- why would this skill be configured any differently? (Keeping in mind that I do not code, and only have a minimal understanding of how it works- for all I know it's something like "If target X has feat Y, then state Z= full movement.")
                  River Swift

                  "Timing is the main difference between being a hero, and being an asshole" -River

                  "Nothing says "I matter" quite like having a price on your head" -Sandro

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                  • If rogues wanted to be useful, they would play Red Wizards instead.
                    Ramza Xantheus "...for a meager fee, of course."

                    "
                    Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

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                    • And to think I liked you. Now... you're on my list.
                      River Swift

                      "Timing is the main difference between being a hero, and being an asshole" -River

                      "Nothing says "I matter" quite like having a price on your head" -Sandro

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                      • Rangers get the 10‰ movement increase in outdoor natural areas as defined by a toggle set on the map in the toolset. Giving that to rogues seems to specific as to be pointless.

                        Of course the most annoying part is that there should be a feat that does this. The Swift and Silent feat is there, but doesn't actually function. The fact that (at least from a quick look round) there is no fix for this on the vault or on other pws suggests that, as with much of stealth, speed is hardcoded.

                        That said like you I know little of the filthy acts of coding that surround the issue, if someone who does actually know about such computer magic and codestry knows different then hopefully they'll step forward.
                        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                        Sydney Smith.

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                        • Originally posted by Doubtful View Post
                          Of course the most annoying part is that there should be a feat that does this. The Swift and Silent feat is there, but doesn't actually function. The fact that (at least from a quick look round) there is no fix for this on the vault or on other pws suggests that, as with much of stealth, speed is hardcoded.

                          That said like you I know little of the filthy acts of coding that surround the issue, if someone who does actually know about such computer magic and codestry knows different then hopefully they'll step forward.
                          I don't know if it is or isn't but I do know that you can set a speed under a specific condition and make it stick. As done with the dirty coding used to "fix" stone body. I think even a monk under Stone Body is reduced to 50% movement speed of the normal 30 (even with all their speed increases). I know a Normal Cleric casting Stonebody + Battle Tide = 15 movement speed and completely ignores the bonus from haste/battletide ...

                          Maybe a toggle like that could work similarly with stealth - however that being said if its a toggle to set speed - that could be exploited for a copious amount of things.
                          "Service to a cause greater than yourself is the utmost honor you can achieve."

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                          • Camoflauge: At 13th level the Ranger does not suffer a movement penalty for using stealth mode when in outdoor areas.

                            That's taken from our wiki, and I can verify it works as I have used it with my Nightjaw. So I am assuming you could apply that to rogue, but remove the outdoor aspect of it
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                            Anosh Lis'lahoul: The ghoul of Serrano, The Nameless Monk. Accepted his fate, and accepted death at the hands of his master.

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                            • Certain areas are labeled 'indoors' and 'outdoors'. The feat relies on these labels in order to determine fast stealth. So a direct use of the feat wouldn't work like that.
                              "Use the Force, Harry" -Gandalf

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                              • Not knowing anything at all about coding. Wouldn't it be possible to use the ranger feat as a template and remove the part that uses outdoor so it works all the time? Or even add the coding for indoors to it so again it works all the time? Just throwing it out there because again I know nothing about the mechanics of coding.
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