OK, Maybe 10+ is a little harsh. How about 4 or 6 plus?
Upcoming Events
Collapse
There are no results that meet this criteria.
Announcement
Collapse
No announcement yet.
Add Fast Stealth to rogue bonus feats.
Collapse
X
-
Originally posted by Doubtful View PostOK, Maybe 10+ is a little harsh. How about 4 or 6 plus?Originally posted by SaulusStop playing other shitty MMOs and work on Sundren, asshole.
Comment
-
Originally posted by Doubtful View PostOK, Maybe 10+ is a little harsh. How about 4 or 6 plus?
Originally posted by Lotus View Post10+ isn't harsh. Full movement while stealthed is tremendous.Byrun - Wandering Swordsman
Falrenn Silvershade - Shaper of Truths
If you're searching the lines for a point
Well, you've probably missed it
There was never anything there
In the first place
Wax Fang - Majestic
Comment
-
I'm not seeing it... what build is going to become scary if they get normal movement speed while stealthed? (Other than some dedicated HiPS sneaker which already requires heavy investment).
Monks?Originally posted by SaulusStop playing other shitty MMOs and work on Sundren, asshole.
Comment
-
Any ranged weapon build. There's a reason Rangers have to go 13 Ranger and then it only works outside. People are proposing to take something Rangers get after level 10, make it better, and give it within 2, 4, or 6 levels. Come on, dudes. Full speed while stealthed is extremely powerful; you should have to make a healthy investment into the Rogue class if you want to roll that way. Less than 10 levels isn't that investment.
Comment
-
It's the other way around. Fast Stealth makes HiPS even stronger than it already is, and I won't be holding my breath for people to not take the two in tandem.
Even without HiPS, don't underestimate rogues. For a class that lives or dies by their wits and ability to get the jump on targets of opportunity, the ability to be able to quickly position themselves to achieve a strategic position--or heck, a sneak attack prelude--is a huge boon.
It's also an ability that, realistically*, should not be achieved easily. It should be more under the territory of one who's lived like that long enough to grok and apply the how-to, not scrubby taffers off the streets--or whatever the equivalent of a low-level rogue would be.
*For a given definition of "realistically", since, y'know, FR.But please, keep one thing in mind for me. What have you become when even nightmares fear you?
- NessaJulia Arvison (retired) - The Comrade's Song (Gabriel)
Comment
-
Originally posted by Lotus View PostAny ranged weapon build. There's a reason Rangers have to go 13 Ranger and then it only works outside. People are proposing to take something Rangers get after level 10, make it better, and give it within 2, 4, or 6 levels. Come on, dudes. Full speed while stealthed is extremely powerful; you should have to make a healthy investment into the Rogue class if you want to roll that way. Less than 10 levels isn't that investment.My'athvin Simaryl - Elven Mhaornathil
Mhaenal Ahmaquissar - Minstrel Knight
Comment
-
It's apparently that there would likely be a brief increase in rogue population if this were implemented, but based on the statistics gathered from a 3 minute look at the Statistics page, we've has 593 active characters in the past 30 days, 9 of which are Shadow-dancers (the 'primary' source of HiPS concern).
Rangers would get the capacity by level 17 to Move/HiPS, and Assassins by level 13(5+8)(who have been represented by greater than 10 characters over the past month), while Shadow-dancers could indeed get the capacity at 11th level(7+4).
Originally posted by Farmboy2003 View Postthis! Also, I can't see rangers dipping 2 levels for an ability they get at lvl 13, prolonging bane of enemies and one shot/PTWF
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
Comment
-
Originally posted by Lugwy View PostIt's the other way around. Fast Stealth makes HiPS even stronger than it already is, and I won't be holding my breath for people to not take the two in tandem.
Any ranged weapon build.Last edited by Cornuto; 10-01-2013, 08:36 AM.Originally posted by SaulusStop playing other shitty MMOs and work on Sundren, asshole.
Comment
-
I suppose I will throw my hat into the ring here.
I like the idea of this ability/feat. I think it would help the rogue class immensely. I also understand everyone's weariness about the dip/power build scenarios that can come out of this. I think there is not much you can do about the people that do this (in fact we all do to an extent) It happens, allow them to have their builds the way they see fit. Or come to a compromise like having a few other feats abilities before you can take it. it beats the level 10+ thing.
The rogue is a staple fantasy archetype that, and I personally love being in a part with them and even playing one. As with fighters now too, I love having one along with me, no matter the capacity. The point is that the suggestion was a way to improve the Rogue as a class, and we should all be happy that the possibility to improve our options/variety for our server.
I also agree that the ability should be balanced to the other classes; even if Ranger has not gone under the knife for plastic surgery yet. so there should be some sort of balance involved. But if e need to counter balance the Ranger at the same time lets create ideas for Corn and the other developers to mull over and discuss implementation.
On a side not and slightly on topic, The reason the 3.0/3.5 system is so great is the options for customization provided. If we can think of a something (class combo) that few have ever seen before, we have the ability to do that while providing the 4 major archetypes in a DnD group. We all play here for a reason, whatever it is that is your choice; but I don't play games like WoW because I hate to have a build that is a carbon copy of 10,000 other people; I like coming up with fun and crazy builds, crazy RP situations, and differing personality types.
That is all I have; Sadly I have a class soon (ethics and health care); not a fun class at all.Active Characters
Hashart Datton- Marshal of the Black Hand
Oliver Ironhide- Guardian
Lynk Frost-Champion of Bane
Dorin Hammond- Scout
Seith Ronson- Master of War
"A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true."
Socrates
sigpic
Comment
-
Think of it this way Corny. Regardless of whether the ability is superpowered or not, right now Rangers are the only stealth class that can run Outdoors. With the proposed change they would become the only stealth class that cannot run indoors.
In other words becoming even lamer than they already are. There is very little rangers can do that a Fighter/rogue can't do better and this is one of those things.UTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
Characters
Thalanis Moonshadow
Comment
-
Originally posted by thaelis View PostThink of it this way Corny. Regardless of whether the ability is superpowered or not, right now Rangers are the only stealth class that can run Outdoors. With the proposed change they would become the only stealth class that cannot run indoors.
In other words becoming even lamer than they already are. There is very little rangers can do that a Fighter/rogue can't do better and this is one of those things.Originally posted by SaulusStop playing other shitty MMOs and work on Sundren, asshole.
Comment
Comment