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  • #91
    Dungeon:
    Aqueducts (plus backalley)

    Party Composition (Number of people/Levels/Etc):
    Party A: 1rogue/2ranger
    Party B: 2rogue/2 Wizard

    Feedback:
    As with the Spittlefists, the gelatinous cubes seems a good challenge for a melee character(party A), but a bit too much for a low-level spellcaster(Party B). Where the spawns are adequate for party B to explore the area, the experience for party A was clearly that the Gelatinous cubes spawns were to few and too far between. It does not seem like somewhere to go and level, more like a place to explore, Rp shady business, and misc. quest stuff. The Sundrite golems/elementals seemed on par with the Cubes(their corpses didnt' dissapear though.) Again, I wished there were more for party A to kill.
    I'd like for some sewer rats to spawn, so you can get rat tails for alchemy recipes. Maybe bats for bat wings, I dunno.


    As I've stated in a bug thread somewhere, the Night Shade NPC's were non-hostile both before I got the quest from the legion to kill the leader, and after. I did find the back alley, and they were all non-hostile. I dared not attack them, for fear of Massive NPC repercussions. The whole road to the Back alley and it's location inside the city, but only accessible through the sewers is a nice touch. The amount of transitions and locked doors, also makes it for a fun place to explore, depending on where you descend.

    I'd like to have fewer light sources in the aqueducts, as the mood set by the current lightning is more friendly than a gay pride parade. In some places several torches line the wall. The walkway is several feet from the wall, It looks rather silly athmosphere-wise, and it kinda breaks immersion to wonder who spends time, dangling over wats of human waste to hang up torches in a place were unarmed people rarely venture. Unless of course it's a community outreach thing by the veritas - "Put a face on that mugging rascal" sorta thing

    I'd also like to have the 'Veritas hideout' map marker renamed to something less meta-gaming too. (like, say... lower aqueducts/maintenance room/WARNING: do not enter fx.)


    Are items/gold loot adequate or not?
    No loot was aquired. at all.

    Seeing as it was before the hotfix I did this dungeon, my feedback is rather useless perhaps?
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

    Comment


    • #92
      Is there a group that can try Ixis? Things have changed significantly in terms of encounters and difficulty.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #93
        Grannacles, your sword is needed.
        Originally posted by Cornuto
        Glad everyone's being extra fucking ridiculous today.

        Comment


        • #94
          Originally posted by Saulus View Post
          Is there a group that can try Ixis? Things have changed significantly in terms of encounters and difficulty.
          How do you get there now? The ship is no longer there, and when I spoke to the Captain he said "Just go to the door on my ship blah blah blah"
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

          Comment


          • #95
            Sounds like a bug ^, it should be accessible.
            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

            George Carlin

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            • #96
              I think the ship moved to Sestra in order to run aground better.

              If it's going to stay in sestra it should probably get moved off shore and have a small tender do the moving of people back and forth, to stay true to lore.
              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
              Sydney Smith.

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              • #97
                Is there a group that can try Ixis? Things have changed significantly in terms of encounters and difficulty.
                I was there today with Kili and I think it's absolutely as it was ... I mean the spawns. I think in the same places with the same numbers, just there names have colors now. Damage seemed the same to me as well.
                Kili - mercenary of the Blackwood Company
                Sile - impoverished free merchant, looking for her own happiness
                Lindi - wandering bard and actress

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                • #98
                  Ixis.

                  I did a full run of every spawn I know of on the island as Grann.

                  on the beach the beetles still seem as hardy as ever, even Surprised me when one ran up and cast a personal blade barrier on itself while we fought.

                  The next area I ran up the hill and spawned what seem to be the new reworked kobolds over all they seem on par with the old spawns highest attack at +21

                  Next i moved into the glade and ran for the the next spawn, this spawn does not seem to have been changed as the old pigmy spawned with the same two dino's, after killing them I moved out to the Plato it still has no spawns points and still seems to be a blank rp only area.

                  Next I moved onto the temple and the lizards. They as a whole seem a very small bit easier there AI has changed just a bit the deadliest of them the dead eye's take time to cast spells saving you a round or two of being hit by there arrows. All in all though still approach them with caution as they still hit as hard and as much. Though there lvl's have been dropped as no mater what color they spawned as I gained no gold.
                  Bram Drismon: Sundrens Centurio

                  https://www.youtube.com/watch?v=Gz2GVlQkn4Q
                  https://www.youtube.com/watch?v=Ndpryp2OlUQ
                  https://www.youtube.com/watch?v=P1QUZzeZoPQ

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                  • #99
                    Originally posted by Talleyman99 View Post
                    Ixis.

                    I did a full run of every spawn I know of on the island as Grann.

                    on the beach the beetles still seem as hardy as ever, even Surprised me when one ran up and cast a personal blade barrier on itself while we fought.

                    The next area I ran up the hill and spawned what seem to be the new reworked kobolds over all they seem on par with the old spawns highest attack at +21

                    Next i moved into the glade and ran for the the next spawn, this spawn does not seem to have been changed as the old pigmy spawned with the same two dino's, after killing them I moved out to the Plato it still has no spawns points and still seems to be a blank rp only area.

                    Next I moved onto the temple and the lizards. They as a whole seem a very small bit easier there AI has changed just a bit the deadliest of them the dead eye's take time to cast spells saving you a round or two of being hit by there arrows. All in all though still approach them with caution as they still hit as hard and as much. Though there lvl's have been dropped as no mater what color they spawned as I gained no gold.
                    Blueprints have been updated, but encounter triggers still need to be (this is the problem with a few areas). I'll get to Ixis sometime this week.
                    Originally posted by Saulus
                    Stop playing other shitty MMOs and work on Sundren, asshole.

                    Comment


                    • Mostly Finished Areas I'd like to see tested:

                      Spittlefist (Level 3-4)
                      Viridale (Level 4-7ish, needs loot tables)
                      Mirakus Mines (Level 12ish)
                      Argyle (Level 15ish, needs loot tables.)
                      Argyle Chapel (Level 17ish, needs loot tables)
                      Whurest (level 19+)
                      Last edited by Cornuto; 09-19-2012, 12:26 AM.
                      Originally posted by Saulus
                      Stop playing other shitty MMOs and work on Sundren, asshole.

                      Comment


                      • Originally posted by Cornuto View Post
                        Mostly Finished Areas I'd like to see tested:

                        [...]
                        Argyle (Level 15ish, needs loot tables.)
                        Argyle Chapel (Level 17ish, needs loot tables)
                        Did more of these last night (with a group this time), will write some summaries shortly. Been out all day though, so might not get to it until tomorrow.
                        -Arcanist Josirah Caranos, Red Wizard of Thay

                        Comment


                        • Originally posted by Rhifox View Post
                          Did more of these last night (with a group this time), will write some summaries shortly. Been out all day though, so might not get to it until tomorrow.
                          I think the chapel feedback will be out of date since it was updated today.
                          (I have one more update pending that I submitted a little while ago -- a fix on the end level spawn that for some reason had no AI scripts)
                          Originally posted by Saulus
                          Stop playing other shitty MMOs and work on Sundren, asshole.

                          Comment


                          • Party: 17th Level EK

                            Dungeon: Argyle Chapel

                            Feedback: Did ok against one Succubus and two thralls, but when two succubi and 4 thralls ganged up I had to retreat. The priests and succubi all have dispels, and I couldn't kill them fast enough to not be hit by 4-5 dispels. The level of the dispels seems about right. They were able to strip 2-3 of my spells with each hit.

                            As for attack bonus, nothing seemed to have a chance to hit me with my buffs up, but my AC got lower and lower each round and things started to hit me. Luckily I had damage reduction and they do quite small damage though.

                            Also the succubi were hard to kill as the priests were continuously healing them. Next time I would know to kill the priests first.

                            I feel that a group of 15-16's could do very well in here, and get great XP. Especially if they had some pure Fighters who didn't rely on buffs. I was getting 80 for the succubi and 20 for thralls.

                            EDIT: Ok, I've run it about 4 times now so I can expand a little. It is too tough for me to get the flag on my own 3/4 times, which I'm guessing is as intended. As for LOOT all I got so far was 2 x Quicksilver.
                            Last edited by thaelis; 09-19-2012, 10:17 AM.
                            UTC+8
                            Yes, I realise my RP writing sucks. Just be thankful I keep it short

                            Characters
                            Thalanis Moonshadow

                            Comment


                            • I've done a bit of spittlefisting last night and this morning. The XP has gone up, notably for the white spawns, and the green archers, and both blue spawns. at level 4 I got 40 xp for an archer (but still 20 for a defender) and 80xp for the blue spawns.

                              Loot is now working properly. I get many nice things, scrolls and potions. Most notably is an increase in jewellery, as I've found quite the number of silver rings. It's hard to gauge if the drops are better, but they are certainly come more often. I have yet to find an item with properties (like a wizards hat). It is nice to see so many crafting materials in the loot again. As of last night, the spittlefist leader still dropped no loot, and his locked chest was mostly empty.

                              All in all it's just become helluva lot more fun being a low-level toon on Sundren. And yes, I did coin the term spittlefisting.
                              My'athvin Simaryl - Elven Mhaornathil
                              Mhaenal Ahmaquissar - Minstrel Knight

                              Comment


                              • Just poked around in Mirakus Mines a little tonight. I definitely see changes in the loot being dropped. One loot bag actually had 4 items in it (only one of which was a 0 gp item). There is also gold in the bags.
                                Account Name: LuvHandles
                                Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
                                Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
                                Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
                                Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
                                Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
                                Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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