Dungeon:
Aqueducts (plus backalley)
Party Composition (Number of people/Levels/Etc):
Party A: 1rogue/2ranger
Party B: 2rogue/2 Wizard
Feedback:
As with the Spittlefists, the gelatinous cubes seems a good challenge for a melee character(party A), but a bit too much for a low-level spellcaster(Party B). Where the spawns are adequate for party B to explore the area, the experience for party A was clearly that the Gelatinous cubes spawns were to few and too far between. It does not seem like somewhere to go and level, more like a place to explore, Rp shady business, and misc. quest stuff. The Sundrite golems/elementals seemed on par with the Cubes(their corpses didnt' dissapear though.) Again, I wished there were more for party A to kill.
I'd like for some sewer rats to spawn, so you can get rat tails for alchemy recipes. Maybe bats for bat wings, I dunno.
As I've stated in a bug thread somewhere, the Night Shade NPC's were non-hostile both before I got the quest from the legion to kill the leader, and after. I did find the back alley, and they were all non-hostile. I dared not attack them, for fear of Massive NPC repercussions. The whole road to the Back alley and it's location inside the city, but only accessible through the sewers is a nice touch. The amount of transitions and locked doors, also makes it for a fun place to explore, depending on where you descend.
I'd like to have fewer light sources in the aqueducts, as the mood set by the current lightning is more friendly than a gay pride parade. In some places several torches line the wall. The walkway is several feet from the wall, It looks rather silly athmosphere-wise, and it kinda breaks immersion to wonder who spends time, dangling over wats of human waste to hang up torches in a place were unarmed people rarely venture. Unless of course it's a community outreach thing by the veritas - "Put a face on that mugging rascal" sorta thing
I'd also like to have the 'Veritas hideout' map marker renamed to something less meta-gaming too. (like, say... lower aqueducts/maintenance room/WARNING: do not enter fx.)
Are items/gold loot adequate or not?
No loot was aquired. at all.
Seeing as it was before the hotfix I did this dungeon, my feedback is rather useless perhaps?
Aqueducts (plus backalley)
Party Composition (Number of people/Levels/Etc):
Party A: 1rogue/2ranger
Party B: 2rogue/2 Wizard
Feedback:
As with the Spittlefists, the gelatinous cubes seems a good challenge for a melee character(party A), but a bit too much for a low-level spellcaster(Party B). Where the spawns are adequate for party B to explore the area, the experience for party A was clearly that the Gelatinous cubes spawns were to few and too far between. It does not seem like somewhere to go and level, more like a place to explore, Rp shady business, and misc. quest stuff. The Sundrite golems/elementals seemed on par with the Cubes(their corpses didnt' dissapear though.) Again, I wished there were more for party A to kill.
I'd like for some sewer rats to spawn, so you can get rat tails for alchemy recipes. Maybe bats for bat wings, I dunno.
As I've stated in a bug thread somewhere, the Night Shade NPC's were non-hostile both before I got the quest from the legion to kill the leader, and after. I did find the back alley, and they were all non-hostile. I dared not attack them, for fear of Massive NPC repercussions. The whole road to the Back alley and it's location inside the city, but only accessible through the sewers is a nice touch. The amount of transitions and locked doors, also makes it for a fun place to explore, depending on where you descend.
I'd like to have fewer light sources in the aqueducts, as the mood set by the current lightning is more friendly than a gay pride parade. In some places several torches line the wall. The walkway is several feet from the wall, It looks rather silly athmosphere-wise, and it kinda breaks immersion to wonder who spends time, dangling over wats of human waste to hang up torches in a place were unarmed people rarely venture. Unless of course it's a community outreach thing by the veritas - "Put a face on that mugging rascal" sorta thing

I'd also like to have the 'Veritas hideout' map marker renamed to something less meta-gaming too. (like, say... lower aqueducts/maintenance room/WARNING: do not enter fx.)
Are items/gold loot adequate or not?
No loot was aquired. at all.
Seeing as it was before the hotfix I did this dungeon, my feedback is rather useless perhaps?
Comment