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  • #46
    Wow gamling holy shit way to summarize the idea that everyone's been talking about this whole time! Thanks for contributing your redundant fragment of dumb.
    Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

    Currently taking apprentices, and conducting research.

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    • #47
      BRB killing my self.
      Lauan - knight of Thay " I have no fear, and death is merely an inconvenience to me. I do not die until ordered to do so, I do not fall until every last bit of life has left me. I stand tall, proud, a Thayan knight."

      Adeodatus Exitium -
      "Nobody is more dangerous than he who imagines himself pure in heart, for his purity, by definition, is unassailable." — James Baldwin

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      • #48
        Good.

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        • #49
          Originally posted by Kangleton View Post
          I would also be in favour of losing significant faction rep when killed by members of an enemy faction, while the killer gains rep. Again, if you are killed by a higher CR, your penalty (and their reward) is less. If you are killed by a lower CR, your penalty (and their reward) is greater. If the rep-change is significant enough, this might make people give pause, as losing will involve being demoted and shamed by your peers.
          Unfortunately a system like this is too easy to exploit. We should never give OOC reasons for people to go around PvPing each other. It would be nice in a whole world of responsible RPers but unfortunately no world has ever been made up entirely of responsible RPers.
          I am death, come for thee. Surrender, and thy passage shall be... quicker.

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          • #50
            Correct me if I'm wrong, but just about any system on neverwinter is easily exploitable, that's why servers have different ways to monitor and catch anyone guilty of said exploit.

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            • #51
              Correction, maybe not "easily" exploitable, but exploitable none the less.

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              • #52
                A lot of them are, but it's still preferable to avoid adding things that will encourage it. Especially when it could involve pretty heavy griefing.
                I am death, come for thee. Surrender, and thy passage shall be... quicker.

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                • #53
                  The issue has been brought up in the staff forums and it is being discussed.

                  So far, we are unsure if we will as yet take steps to work on this issue. For the most part however, I'm liking what I'm seeing from player opinion here.

                  Your suggestions are not going unnoticed. =)
                  The poetry that comes from the squaring off between;
                  and the circling is worth it, finding beauty in the dissonance.

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                  • #54
                    Yay We feel useful

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                    • #55
                      Personally I am not a fan of Perming at all, but I recently saw a set of server rules that at least in a limited way, offered an outlet for people who were fond of being hunted down and permed. They have an in story sub-race similar to the Banites in action, who's primary goal seems to be: make a mess of things and take over. The only penalty for being found out is death, no exceptions, even for the ones who follow "live and let live" and are not evil or participating in the conspiracy. This means your LG Paladin types are as subject to summary execution as a CE Assassin or the local florist.

                      It would not be fair to retroactively assign this snuff on sight policy to any existing group in Sundren, but I can think of a few who qualify.

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