Originally posted by Product of Void
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And to quote myself as an answer to Durin:
The advantage of skill and caster level is that you get to make better items (or reduce your failure chance). The costs of failure are significant..
To bring up the mithral full plate as an example again, it costs 7250 gold pieces and 25 fatigue at a DC of 31. Failing the check by less than 5 means losing all that and getting nothing for it, failure by more than that means you can lose material components also. Since you're rolling with a d10, trying to make one of these with any skill level under 30 is a gamble. High int, skill points and buffs are going to help you there.
While being a wizard as a crafter certainly has its perks, I repeat, it is intended that they are not the perfect all-round crafter. Skill level is handy and even needed, but it's not going to be the answer to everything anymore.



Shiv Shadowsong
much appreciated
) I like the system as it is, and if there was one thing to possibly implement (if it hasn't been already) is to add to the fatigue recovery system: the 30mins off the 24 hour wait time for each cons bonus.
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