I've noticed more than a few people (especially miners) are having a tough time with the length of time it takes for their fatigue level to drop, putting them 'out of business' for extended periods of time. While I want to keep the number of days it takes to fully recuperate as it is, I thought of a possible way to keep the economy in check while still not fully locking people out for as long as it takes now.
Idea is as follows:
The current fatigue level, with physical penalties on 50 and 75, and a maximum of 100 will stay, but instead of dropping 1 point per day it will drop 1 point every 8 hours. This time is then altered by 30 minutes * base Con modifier. So someone with a natural 22 con would have this time reduced to 5 hours instead.
In addition, another bar is added; the crafting focus bar. Starting out at a value of 100, it does nothing. However, when a fatigue penalty is incurred from gathering/crafting, crafting focus will take a hit of the same value. Up to a minimum of 0, which it will not go beyond (though it's still possible to craft/gather while this value sits at 0).
For every 5 points this value lies below 100, all gathering and crafting checks take a -1 penalty, to a maximum of -15 at a value of 25. This includes spell power checks made by assistants for magic crafting.
Crafting focus is replenished at 1 point per day, no modifiers possible.
In short: you'll not be prohibited from doing any crafting at all for as long as with the current system, but if you decide to continue doing it then you will gradually start to s*ck at it to a point where even the most ridiculous set of buffs and items just won't cut it anymore to circumvent the penalty. Though, for example, more skilled miners have the option to keep mining from veins with a lower DC more frequently (which will nonetheless hurt their long-term ability to mine from more difficult veins)
Thoughts?
Idea is as follows:
The current fatigue level, with physical penalties on 50 and 75, and a maximum of 100 will stay, but instead of dropping 1 point per day it will drop 1 point every 8 hours. This time is then altered by 30 minutes * base Con modifier. So someone with a natural 22 con would have this time reduced to 5 hours instead.
In addition, another bar is added; the crafting focus bar. Starting out at a value of 100, it does nothing. However, when a fatigue penalty is incurred from gathering/crafting, crafting focus will take a hit of the same value. Up to a minimum of 0, which it will not go beyond (though it's still possible to craft/gather while this value sits at 0).
For every 5 points this value lies below 100, all gathering and crafting checks take a -1 penalty, to a maximum of -15 at a value of 25. This includes spell power checks made by assistants for magic crafting.
Crafting focus is replenished at 1 point per day, no modifiers possible.
In short: you'll not be prohibited from doing any crafting at all for as long as with the current system, but if you decide to continue doing it then you will gradually start to s*ck at it to a point where even the most ridiculous set of buffs and items just won't cut it anymore to circumvent the penalty. Though, for example, more skilled miners have the option to keep mining from veins with a lower DC more frequently (which will nonetheless hurt their long-term ability to mine from more difficult veins)
Thoughts?

. Bottlenecks. Getting people to balance out the system; the skullcleavers have a good idea with their "dedicated" artisan/craftdwarves, but lets face it, how many Thayans out there are going to want to go mine ... for themselves that is?


Shiv Shadowsong
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