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  • #46
    Originally posted by rustediron View Post
    EH!? My main is a palemaster, what new tricks does he have?
    http://www.sundren.org/forum/showthread.php?t=16229
    James Arrow: Potion Vendor

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    • #47
      Also, a fun rogue-ish paladin...
      Characters:
      Peridan Twilight, one-eyed dog of the Legion, deceased.
      Daniel Nobody, adventurer and part time problem solver.

      [DM] Poltergeist :
      If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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      • #48
        Woah that's awesome!

        Can I get a DM to apply the spell levels retroactively? Or has it already been applied?
        Val Evra - Wandmaker and Wanderer

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        • #49
          Originally posted by Peridan View Post
          The only place that build'll infiltrate is the Fugue plane.
          Originally posted by Cornuto
          Glad everyone's being extra fucking ridiculous today.

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          • #50
            But it'll do it with holy style!

            *Runs off to bandage the mad burn R3 just gave him*
            Characters:
            Peridan Twilight, one-eyed dog of the Legion, deceased.
            Daniel Nobody, adventurer and part time problem solver.

            [DM] Poltergeist :
            If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

            Comment


            • #51
              Originally posted by Raikon View Post
              Haha If i'm a DM and if i see a Paladin/Rogue, i will delete immediatly this character.
              Btw i have other question I create a sorcer and paladin, with the sorcer is pretty hard because the respawn of the bandits is long and i can't handle other monsters for now. Did you have some suggestions and advises what to do ? With the paladin i'm ok, i rush directly the goblins and it's ok
              Rogues can be lawful good you know. Even if they break laws they can still be lawful as long as they uphold the standerds they set for themselves!
              A paladin protecting the weak against a tyrant is a noble deed even if the evil tyrant happens to be the king

              Marvelous thing about the D&D alignment system. It doesnt really matter what your alignment is as long as you roleplay your characters aspects. Should see some of the dodgy convos Aeria get up to in between smiting people
              Originally posted by roguethree
              If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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              • #52
                Alignment really does matter, else it wouldn't factor so heavily into classes, spells, and damage types.

                As for the Paladin/Rogue, you don't have to be a slinky law breaker to be a rogue. It's perfectly valid; you just have to find the right god/order of paladinhood to allow it.
                Originally posted by Cornuto
                Glad everyone's being extra fucking ridiculous today.

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                • #53
                  Originally posted by roguethree View Post
                  Alignment really does matter, else it wouldn't factor so heavily into classes, spells, and damage types.

                  As for the Paladin/Rogue, you don't have to be a slinky law breaker to be a rogue. It's perfectly valid; you just have to find the right god/order of paladinhood to allow it.
                  Exactly, mirrors Doubtful's conviction on the subject. I give a thumbs up to any paladin who isnt content with like 2 skill points per level (i.e. a rogue multiclass). The synergy between the two is almost poetic; think of Keldorn from BGII and you get an idea!
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                  • #54
                    Originally posted by rustediron View Post
                    Right, so you can take Wangxiuming's advice and just party up (feel free to lob me a tell if you see me online, and I'll relog with my low level and we can go pwn some goblin ass), or you can abuse the newbie rest rule and spam sleep and coup de grace lol

                    I'm not sure you can get lev 2 spells at your level, but if you can, ghostly visage makes you pretty much goblin-proof

                    If you don't have sleep as a spell, Rodwick used to sell a wand of sleep for 1000 stags, his store is broken now but I assume all his wares have been temporarily transferred somewhere else. If not, find me in-game and I *should* be able to craft one for you (not sure how much that would cost though).



                    EH!? My main is a palemaster, what new tricks does he have?

                    I know about the ghostly visage, this si why i deseperatly need the lvl 2 spells, at 3-th lvl the sorcer don't have lvl 2 spells. But i found a party yesterday and everything is ok now

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                    • #55
                      Well as long as you're a sexy ass mofo with a pumped up CHA bonus, you should be able to knock out those goblins almost every time you cast sleep on them

                      Also make sure you deal with the archers first, they have a lot higher DPS than the defenders (unless you engage them in melee, which is also an option if you have decent tumble and concentration).
                      Val Evra - Wandmaker and Wanderer

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                      • #56
                        It's ok now, i got lvl2 spells. Btw in the crypte with the necromancers and the ghosts i found something strange and i don't know if it's a bug. I have protection from evil and they still scare me (i believe the necromaners are evil because with my paladin i'm able to smite the zombies and the ghosts) from other side with protection from evil vs the goblins, i'm immun from mind spells, also i'm immun from the gnolls in the forest. So i would to know if the necromancers-casters are really evil which should be logical.

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